SCUMM: Fix comment
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@ -1386,7 +1386,7 @@ void ScummEngine_v5::o5_loadRoom() {
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// WORKAROUND bug #12420 (also occurs in original) Broken window and coat missing
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// This happens when you skip the cutscenes in the beginning, in particular
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// the one where Indy enters the office for the first time. If object 23 (National
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// Archeology) is in possession of Indy (owner == 1) then it's safe the force the
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// Archeology) is in possession of Indy (owner == 1) then it's safe to force the
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// coat (object 24) and broken window (object 25) into the room.
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if (_game.id == GID_INDY4 && room == 1 && _objectOwnerTable[23] == 1) {
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putState(24, 1);
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