Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work

svn-id: r27264
This commit is contained in:
Filippos Karapetis 2007-06-10 00:36:01 +00:00
parent 86f6aaf206
commit 3fd5347421
6 changed files with 47 additions and 18 deletions

View file

@ -474,7 +474,7 @@ private:
void setThreadEntrypoint(ScriptThread *thread, int entrypointNumber);
public:
void finishDialog(int replyID, int flags, int bitOffset);
void finishDialog(int strID, int replyID, int flags, int bitOffset);
private: