Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
svn-id: r27264
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6 changed files with 47 additions and 18 deletions
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@ -474,7 +474,7 @@ private:
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void setThreadEntrypoint(ScriptThread *thread, int entrypointNumber);
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void finishDialog(int replyID, int flags, int bitOffset);
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void finishDialog(int strID, int replyID, int flags, int bitOffset);
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private:
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