GLK: Implementing more gli object registration
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10 changed files with 38 additions and 25 deletions
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@ -36,8 +36,7 @@
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namespace Glk {
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GlkAPI::GlkAPI(OSystem *syst, const GlkGameDescription &gameDesc) :
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GlkEngine(syst, gameDesc), _gliFirstEvent(false), gli_register_obj(nullptr),
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gli_unregister_obj(nullptr), gli_register_arr(nullptr), gli_unregister_arr(nullptr) {
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GlkEngine(syst, gameDesc), _gliFirstEvent(false) {
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// Set uppercase/lowercase tables
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int ix, res;
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for (ix = 0; ix < 256; ix++) {
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