HUGO: more refactoring and encapsulation
This commit is contained in:
parent
f1030515d0
commit
402ac930fe
18 changed files with 496 additions and 371 deletions
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@ -607,11 +607,7 @@ void Screen::selectInventoryObjId(const int16 objId) {
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_vm->_inventory->setInventoryObjId(objId); // Select new object
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// Find index of icon
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int16 iconId = 0; // Find index of dragged icon
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for (; iconId < _vm->_maxInvent; iconId++) {
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if (objId == _vm->_invent[iconId])
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break;
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}
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int16 iconId = _vm->_inventory->findIconId(objId);
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// Compute source coordinates in dib_u
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int16 ux = (iconId + kArrowNumb) * kInvDx % kXPix;
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@ -369,11 +369,7 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
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for (int i = 0; i < _vm->_numScreens; i++)
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out->writeByte(_vm->_screenStates[i]);
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// Save points table
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for (int i = 0; i < _vm->_numBonuses; i++) {
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out->writeByte(_vm->_points[i].score);
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out->writeByte((_vm->_points[i].scoredFl) ? 1 : 0);
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}
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_vm->_scheduler->savePoints(out);
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// Now save current time and all current events in event queue
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_vm->_scheduler->saveEvents(out);
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@ -475,12 +471,7 @@ bool FileManager::restoreGame(const int16 slot) {
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for (int i = 0; i < _vm->_numScreens; i++)
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_vm->_screenStates[i] = in->readByte();
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// Restore points table
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for (int i = 0; i < _vm->_numBonuses; i++) {
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_vm->_points[i].score = in->readByte();
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_vm->_points[i].scoredFl = (in->readByte() == 1);
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}
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_vm->_scheduler->restorePoints(in);
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_vm->_object->restoreAllSeq();
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// Now restore time of the save and the event queue
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@ -54,10 +54,8 @@ maze_t _maze; // Default to not in maze
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hugo_boot_t _boot; // Boot info structure file
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HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd),
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_arrayReqs(0), _invent(0), _uses(0), _catchallList(0), _backgroundObjects(0), _points(0), _cmdList(0),
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_screenActs(0), _hero(0), _heroImage(0), _defltTunes(0), _introX(0), _introY(0), _maxInvent(0), _numBonuses(0),
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_numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _score(0), _maxscore(0),
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_backgroundObjectsSize(0), _screenActsSize(0), _usesSize(0), _lastTime(0), _curTime(0)
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_hero(0), _heroImage(0), _defltTunes(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0),
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_screenStates(0), _score(0), _maxscore(0), _lastTime(0), _curTime(0)
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{
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_system = syst;
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DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level");
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@ -80,47 +78,16 @@ HugoEngine::~HugoEngine() {
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_screen->freePalette();
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_text->freeAllTexts();
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free(_introX);
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free(_introY);
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if (_arrayReqs) {
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for (int i = 0; _arrayReqs[i] != 0; i++)
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free(_arrayReqs[i]);
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free(_arrayReqs);
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}
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_intro->freeIntroData();
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_parser->freeArrayReqs();
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_mouse->freeHotspots();
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free(_invent);
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if (_uses) {
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for (int i = 0; i < _usesSize; i++)
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free(_uses[i].targets);
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free(_uses);
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}
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free(_catchallList);
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if (_backgroundObjects) {
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for (int i = 0; i < _backgroundObjectsSize; i++)
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free(_backgroundObjects[i]);
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free(_backgroundObjects);
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}
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free(_points);
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if (_cmdList) {
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for (int i = 0; i < _cmdListSize; i++)
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free(_cmdList[i]);
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free(_cmdList);
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}
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if (_screenActs) {
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for (int i = 0; i < _screenActsSize; i++)
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free(_screenActs[i]);
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free(_screenActs);
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}
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_inventory->freeInvent();
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_object->freeObjectUses();
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_parser->freeCatchallList();
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_parser->freeBackgroundObjects();
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_scheduler->freePoints();
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_parser->freeCmdList();
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_scheduler->freeScreenAct();
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_object->freeObjectArr();
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_scheduler->freeActListArr();
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@ -388,207 +355,23 @@ bool HugoEngine::loadHugoDat() {
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}
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_numVariant = in.readUint16BE();
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_screen->loadPalette(in);
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_text->loadAllTexts(in);
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// Read x_intro and y_intro
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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int numRows = in.readUint16BE();
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if (varnt == _gameVariant) {
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_introXSize = numRows;
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_introX = (byte *)malloc(sizeof(byte) * _introXSize);
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_introY = (byte *)malloc(sizeof(byte) * _introXSize);
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for (int i = 0; i < _introXSize; i++) {
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_introX[i] = in.readByte();
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_introY[i] = in.readByte();
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}
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} else {
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for (int i = 0; i < numRows; i++) {
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in.readByte();
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in.readByte();
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}
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}
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}
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// Read _arrayReqs
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_arrayReqs = loadLongArray(in);
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_intro->loadIntroData(in);
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_parser->loadArrayReqs(in);
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_mouse->loadHotspots(in);
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int numElem, numSubElem;
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//Read _invent
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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numElem = in.readUint16BE();
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if (varnt == _gameVariant) {
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_maxInvent = numElem;
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_invent = (int16 *)malloc(sizeof(int16) * numElem);
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for (int i = 0; i < numElem; i++)
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_invent[i] = in.readSint16BE();
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} else {
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for (int i = 0; i < numElem; i++)
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in.readSint16BE();
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}
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}
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//Read _uses
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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numElem = in.readUint16BE();
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uses_t *wrkUses = (uses_t *)malloc(sizeof(uses_t) * numElem);
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for (int i = 0; i < numElem; i++) {
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wrkUses[i].objId = in.readSint16BE();
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wrkUses[i].dataIndex = in.readUint16BE();
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numSubElem = in.readUint16BE();
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wrkUses[i].targets = (target_t *)malloc(sizeof(target_t) * numSubElem);
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for (int j = 0; j < numSubElem; j++) {
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wrkUses[i].targets[j].nounIndex = in.readUint16BE();
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wrkUses[i].targets[j].verbIndex = in.readUint16BE();
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}
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}
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if (varnt == _gameVariant) {
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_usesSize = numElem;
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_uses = wrkUses;
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} else {
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for (int i = 0; i < numElem; i++)
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free(wrkUses[i].targets);
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free(wrkUses);
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}
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}
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//Read _catchallList
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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numElem = in.readUint16BE();
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background_t *wrkCatchallList = (background_t *)malloc(sizeof(background_t) * numElem);
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for (int i = 0; i < numElem; i++) {
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wrkCatchallList[i].verbIndex = in.readUint16BE();
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wrkCatchallList[i].nounIndex = in.readUint16BE();
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wrkCatchallList[i].commentIndex = in.readSint16BE();
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wrkCatchallList[i].matchFl = (in.readByte() != 0);
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wrkCatchallList[i].roomState = in.readByte();
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wrkCatchallList[i].bonusIndex = in.readByte();
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}
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if (varnt == _gameVariant)
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_catchallList = wrkCatchallList;
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else
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free(wrkCatchallList);
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}
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// Read _background_objects
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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numElem = in.readUint16BE();
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background_t **wrkBackgroundObjects = (background_t **)malloc(sizeof(background_t *) * numElem);
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for (int i = 0; i < numElem; i++) {
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numSubElem = in.readUint16BE();
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wrkBackgroundObjects[i] = (background_t *)malloc(sizeof(background_t) * numSubElem);
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for (int j = 0; j < numSubElem; j++) {
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wrkBackgroundObjects[i][j].verbIndex = in.readUint16BE();
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wrkBackgroundObjects[i][j].nounIndex = in.readUint16BE();
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wrkBackgroundObjects[i][j].commentIndex = in.readSint16BE();
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wrkBackgroundObjects[i][j].matchFl = (in.readByte() != 0);
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wrkBackgroundObjects[i][j].roomState = in.readByte();
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wrkBackgroundObjects[i][j].bonusIndex = in.readByte();
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}
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}
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if (varnt == _gameVariant) {
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_backgroundObjectsSize = numElem;
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_backgroundObjects = wrkBackgroundObjects;
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} else {
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for (int i = 0; i < numElem; i++)
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free(wrkBackgroundObjects[i]);
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free(wrkBackgroundObjects);
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}
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}
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// Read _points
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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numElem = in.readUint16BE();
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if (varnt == _gameVariant) {
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_numBonuses = numElem;
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_points = (point_t *)malloc(sizeof(point_t) * _numBonuses);
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for (int i = 0; i < _numBonuses; i++) {
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_points[i].score = in.readByte();
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_points[i].scoredFl = false;
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}
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} else {
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for (int i = 0; i < numElem; i++)
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in.readByte();
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}
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}
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// Read _cmdList
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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numElem = in.readUint16BE();
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if (varnt == _gameVariant) {
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_cmdListSize = numElem;
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_cmdList = (cmd **)malloc(sizeof(cmd *) * _cmdListSize);
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for (int i = 0; i < _cmdListSize; i++) {
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numSubElem = in.readUint16BE();
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_cmdList[i] = (cmd *)malloc(sizeof(cmd) * numSubElem);
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for (int j = 0; j < numSubElem; j++) {
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_cmdList[i][j].verbIndex = in.readUint16BE();
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_cmdList[i][j].reqIndex = in.readUint16BE();
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_cmdList[i][j].textDataNoCarryIndex = in.readUint16BE();
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_cmdList[i][j].reqState = in.readByte();
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_cmdList[i][j].newState = in.readByte();
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_cmdList[i][j].textDataWrongIndex = in.readUint16BE();
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_cmdList[i][j].textDataDoneIndex = in.readUint16BE();
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_cmdList[i][j].actIndex = in.readUint16BE();
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}
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}
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} else {
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for (int i = 0; i < numElem; i++) {
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numSubElem = in.readUint16BE();
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for (int j = 0; j < numSubElem; j++) {
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in.readUint16BE();
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in.readUint16BE();
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in.readUint16BE();
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in.readByte();
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in.readByte();
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in.readUint16BE();
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in.readUint16BE();
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in.readUint16BE();
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}
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}
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}
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}
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// Read _screenActs
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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numElem = in.readUint16BE();
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uint16 **wrkScreenActs = (uint16 **)malloc(sizeof(uint16 *) * numElem);
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for (int i = 0; i < numElem; i++) {
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numSubElem = in.readUint16BE();
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if (numSubElem == 0) {
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wrkScreenActs[i] = 0;
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} else {
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wrkScreenActs[i] = (uint16 *)malloc(sizeof(uint16) * numSubElem);
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for (int j = 0; j < numSubElem; j++)
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wrkScreenActs[i][j] = in.readUint16BE();
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}
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}
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if (varnt == _gameVariant) {
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_screenActsSize = numElem;
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_screenActs = wrkScreenActs;
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} else {
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for (int i = 0; i < numElem; i++)
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free(wrkScreenActs[i]);
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free(wrkScreenActs);
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}
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}
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_inventory->loadInvent(in);
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_object->loadObjectUses(in);
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_parser->loadCatchallList(in);
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_parser->loadBackgroundObjects(in);
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_scheduler->loadPoints(in);
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_parser->loadCmdList(in);
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_scheduler->loadScreenAct(in);
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_object->loadObjectArr(in);
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_hero = &_object->_objects[kHeroIndex]; // This always points to hero
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_screen_p = &(_object->_objects[kHeroIndex].screenIndex); // Current screen is hero's
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_heroImage = kHeroIndex; // Current in use hero image
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_scheduler->loadActListArr(in);
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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@ -603,6 +386,8 @@ bool HugoEngine::loadHugoDat() {
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}
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}
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int numElem;
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//Read _defltTunes
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for (int varnt = 0; varnt < _numVariant; varnt++) {
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numElem = in.readUint16BE();
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@ -819,37 +604,6 @@ void HugoEngine::readScreenFiles(const int screenNum) {
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_object->clearScreenBoundary(50, 311, 152);
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}
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/**
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* Search background command list for this screen for supplied object.
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* Return first associated verb (not "look") or 0 if none found.
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*/
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const char *HugoEngine::useBG(const char *name) {
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debugC(1, kDebugEngine, "useBG(%s)", name);
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objectList_t p = _backgroundObjects[*_screen_p];
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for (int i = 0; p[i].verbIndex != 0; i++) {
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if ((name == _text->getNoun(p[i].nounIndex, 0) &&
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p[i].verbIndex != _look) &&
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((p[i].roomState == kStateDontCare) || (p[i].roomState == _screenStates[*_screen_p])))
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return _text->getVerb(p[i].verbIndex, 0);
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}
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return 0;
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}
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/**
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* Add action lists for this screen to event queue
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*/
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void HugoEngine::screenActions(const int screenNum) {
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debugC(1, kDebugEngine, "screenActions(%d)", screenNum);
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uint16 *screenAct = _screenActs[screenNum];
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if (screenAct) {
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for (int i = 0; screenAct[i]; i++)
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_scheduler->insertActionList(screenAct[i]);
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}
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}
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/**
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* Set the new screen number into the hero object and any carried objects
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*/
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@ -866,10 +620,7 @@ void HugoEngine::setNewScreen(const int screenNum) {
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void HugoEngine::calcMaxScore() {
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debugC(1, kDebugEngine, "calcMaxScore");
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_maxscore = _object->calcMaxScore();
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for (int i = 0; i < _numBonuses; i++)
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_maxscore += _points[i].score;
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_maxscore = _object->calcMaxScore() + _scheduler->calcMaxPoints();
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}
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/**
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@ -233,8 +233,6 @@ public:
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byte _numVariant;
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byte _gameVariant;
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byte _maxInvent;
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byte _numBonuses;
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int8 _soundSilence;
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int8 _soundTest;
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int8 _tunesNbr;
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@ -245,23 +243,9 @@ public:
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byte *_screen_p;
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byte _heroImage;
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byte *_introX;
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byte *_introY;
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byte *_screenStates;
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command_t _line; // Line of user text input
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config_t _config; // User's config
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uint16 **_arrayReqs;
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int16 *_invent;
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uses_t *_uses;
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uint16 _usesSize;
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background_t *_catchallList;
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background_t **_backgroundObjects;
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uint16 _backgroundObjectsSize;
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point_t *_points;
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cmd **_cmdList;
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uint16 _cmdListSize;
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uint16 **_screenActs;
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uint16 _screenActsSize;
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int16 *_defltTunes;
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uint16 _look;
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uint16 _take;
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@ -295,8 +279,6 @@ public:
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virtual bool canSaveGameStateCurrently();
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bool loadHugoDat();
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const char *useBG(const char *name);
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int8 getTPS() const;
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void initGame(const HugoGameDescription *gd);
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@ -304,7 +286,6 @@ public:
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void endGame();
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void initStatus();
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void readScreenFiles(const int screen);
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void screenActions(const int screen);
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void setNewScreen(const int screen);
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void shutdown();
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void syncSoundSettings();
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@ -327,9 +308,6 @@ public:
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void setMaxScore(const int newScore) {
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_maxscore = newScore;
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}
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byte getIntroSize() {
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return _introXSize;
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}
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Common::Error saveGameState(int slot, const char *desc) {
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return (_file->saveGame(slot, desc) ? Common::kWritingFailed : Common::kNoError);
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}
|
||||
|
@ -345,6 +323,7 @@ public:
|
|||
const char *getCopyrightString() const { return "Copyright 1989-1997 David P Gray, All Rights Reserved."; }
|
||||
|
||||
Common::String getSavegameFilename(int slot);
|
||||
uint16 **loadLongArray(Common::ReadStream &in);
|
||||
|
||||
FileManager *_file;
|
||||
Scheduler *_scheduler;
|
||||
|
@ -357,7 +336,6 @@ public:
|
|||
IntroHandler *_intro;
|
||||
ObjectHandler *_object;
|
||||
TextHandler *_text;
|
||||
|
||||
TopMenu *_topMenu;
|
||||
|
||||
protected:
|
||||
|
@ -368,7 +346,6 @@ protected:
|
|||
private:
|
||||
static const int kTurboTps = 16; // This many in turbo mode
|
||||
|
||||
byte _introXSize;
|
||||
status_t _status; // Game status structure
|
||||
uint32 _lastTime;
|
||||
uint32 _curTime;
|
||||
|
@ -384,8 +361,6 @@ private:
|
|||
int _score; // Holds current score
|
||||
int _maxscore; // Holds maximum score
|
||||
|
||||
uint16 **loadLongArray(Common::ReadStream &in);
|
||||
|
||||
void initPlaylist(bool playlist[kMaxTunes]);
|
||||
void initConfig();
|
||||
void initialize();
|
||||
|
|
|
@ -41,12 +41,41 @@
|
|||
|
||||
namespace Hugo {
|
||||
|
||||
IntroHandler::IntroHandler(HugoEngine *vm) : _vm(vm) {
|
||||
IntroHandler::IntroHandler(HugoEngine *vm) : _vm(vm), _introX(0), _introY(0) {
|
||||
_introXSize = 0;
|
||||
}
|
||||
|
||||
IntroHandler::~IntroHandler() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Read _introX and _introY from hugo.dat
|
||||
*/
|
||||
void IntroHandler::loadIntroData(Common::ReadStream &in) {
|
||||
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
|
||||
int numRows = in.readUint16BE();
|
||||
if (varnt == _vm->_gameVariant) {
|
||||
_introXSize = numRows;
|
||||
_introX = (byte *)malloc(sizeof(byte) * _introXSize);
|
||||
_introY = (byte *)malloc(sizeof(byte) * _introXSize);
|
||||
for (int i = 0; i < _introXSize; i++) {
|
||||
_introX[i] = in.readByte();
|
||||
_introY[i] = in.readByte();
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < numRows; i++) {
|
||||
in.readByte();
|
||||
in.readByte();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IntroHandler::freeIntroData() {
|
||||
free(_introX);
|
||||
free(_introY);
|
||||
}
|
||||
|
||||
intro_v1d::intro_v1d(HugoEngine *vm) : IntroHandler(vm) {
|
||||
}
|
||||
|
||||
|
@ -68,7 +97,7 @@ void intro_v1d::introInit() {
|
|||
}
|
||||
|
||||
bool intro_v1d::introPlay() {
|
||||
byte introSize = _vm->getIntroSize();
|
||||
byte introSize = getIntroSize();
|
||||
|
||||
if (_vm->getGameStatus().skipIntroFl)
|
||||
return true;
|
||||
|
@ -296,8 +325,8 @@ bool intro_v3d::introPlay() {
|
|||
if (_vm->getGameStatus().skipIntroFl)
|
||||
return true;
|
||||
|
||||
if (introTicks < _vm->getIntroSize()) {
|
||||
font.drawString(&surf, ".", _vm->_introX[introTicks], _vm->_introY[introTicks] - kDibOffY, 320, _TBRIGHTWHITE);
|
||||
if (introTicks < getIntroSize()) {
|
||||
font.drawString(&surf, ".", _introX[introTicks], _introY[introTicks] - kDibOffY, 320, _TBRIGHTWHITE);
|
||||
_vm->_screen->displayBackground();
|
||||
|
||||
// Text boxes at various times
|
||||
|
@ -314,7 +343,7 @@ bool intro_v3d::introPlay() {
|
|||
}
|
||||
}
|
||||
|
||||
return (++introTicks >= _vm->getIntroSize());
|
||||
return (++introTicks >= getIntroSize());
|
||||
}
|
||||
|
||||
intro_v1w::intro_v1w(HugoEngine *vm) : IntroHandler(vm) {
|
||||
|
@ -387,9 +416,9 @@ bool intro_v3w::introPlay() {
|
|||
if (_vm->getGameStatus().skipIntroFl)
|
||||
return true;
|
||||
|
||||
if (introTicks < _vm->getIntroSize()) {
|
||||
if (introTicks < getIntroSize()) {
|
||||
// Scale viewport x_intro,y_intro to screen (offsetting y)
|
||||
_vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - kDibOffY, "x", _TBRIGHTWHITE);
|
||||
_vm->_screen->writeStr(_introX[introTicks], _introY[introTicks] - kDibOffY, "x", _TBRIGHTWHITE);
|
||||
_vm->_screen->displayBackground();
|
||||
|
||||
// Text boxes at various times
|
||||
|
@ -406,6 +435,6 @@ bool intro_v3w::introPlay() {
|
|||
}
|
||||
}
|
||||
|
||||
return (++introTicks >= _vm->getIntroSize());
|
||||
return (++introTicks >= getIntroSize());
|
||||
}
|
||||
} // End of namespace Hugo
|
||||
|
|
|
@ -54,8 +54,17 @@ public:
|
|||
virtual void introInit() = 0;
|
||||
virtual bool introPlay() = 0;
|
||||
|
||||
void freeIntroData();
|
||||
void loadIntroData(Common::ReadStream &in);
|
||||
|
||||
byte getIntroSize() const { return _introXSize; }
|
||||
|
||||
protected:
|
||||
HugoEngine *_vm;
|
||||
|
||||
byte *_introX;
|
||||
byte *_introY;
|
||||
byte _introXSize;
|
||||
int16 introTicks; // Count calls to introPlay()
|
||||
};
|
||||
|
||||
|
|
|
@ -46,11 +46,30 @@ namespace Hugo {
|
|||
|
||||
static const int kMaxDisp = (kXPix / kInvDx); // Max icons displayable
|
||||
|
||||
InventoryHandler::InventoryHandler(HugoEngine *vm) : _vm(vm) {
|
||||
InventoryHandler::InventoryHandler(HugoEngine *vm) : _vm(vm), _invent(0) {
|
||||
_firstIconId = 0;
|
||||
_inventoryState = kInventoryOff; // Inventory icon bar state
|
||||
_inventoryHeight = 0; // Inventory icon bar pos
|
||||
_inventoryObjId = -1; // Inventory object selected (none)
|
||||
_maxInvent = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read _invent from Hugo.dat
|
||||
*/
|
||||
void InventoryHandler::loadInvent(Common::ReadStream &in) {
|
||||
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
|
||||
int16 numElem = in.readUint16BE();
|
||||
if (varnt == _vm->_gameVariant) {
|
||||
_maxInvent = numElem;
|
||||
_invent = (int16 *)malloc(sizeof(int16) * numElem);
|
||||
for (int i = 0; i < numElem; i++)
|
||||
_invent[i] = in.readSint16BE();
|
||||
} else {
|
||||
for (int i = 0; i < numElem; i++)
|
||||
in.readSint16BE();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -78,7 +97,7 @@ void InventoryHandler::constructInventory(const int16 imageTotNumb, int displayN
|
|||
int16 displayed = 0;
|
||||
int16 carried = 0;
|
||||
for (int16 i = 0; (i < imageTotNumb) && (displayed < displayNumb); i++) {
|
||||
if (_vm->_object->isCarried(_vm->_invent[i])) {
|
||||
if (_vm->_object->isCarried(_invent[i])) {
|
||||
// Check still room to display and past first scroll index
|
||||
if (displayed < displayNumb && carried >= firstObjId) {
|
||||
// Compute source coordinates in dib_u
|
||||
|
@ -107,8 +126,8 @@ int16 InventoryHandler::processInventory(const invact_t action, ...) {
|
|||
int16 imageNumb; // Total number of inventory items
|
||||
int displayNumb; // Total number displayed/carried
|
||||
// Compute total number and number displayed, i.e. number carried
|
||||
for (imageNumb = 0, displayNumb = 0; imageNumb < _vm->_maxInvent && _vm->_invent[imageNumb] != -1; imageNumb++) {
|
||||
if (_vm->_object->isCarried(_vm->_invent[imageNumb]))
|
||||
for (imageNumb = 0, displayNumb = 0; imageNumb < _maxInvent && _invent[imageNumb] != -1; imageNumb++) {
|
||||
if (_vm->_object->isCarried(_invent[imageNumb]))
|
||||
displayNumb++;
|
||||
}
|
||||
|
||||
|
@ -236,4 +255,18 @@ void InventoryHandler::runInventory() {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find index of dragged icon
|
||||
*/
|
||||
int16 InventoryHandler::findIconId(int16 objId) {
|
||||
int16 iconId = 0;
|
||||
for (; iconId < _maxInvent; iconId++) {
|
||||
if (objId == _invent[iconId])
|
||||
break;
|
||||
}
|
||||
|
||||
return iconId;
|
||||
}
|
||||
|
||||
} // End of namespace Hugo
|
||||
|
|
|
@ -45,9 +45,13 @@ public:
|
|||
|
||||
void setInventoryObjId(int16 objId) { _inventoryObjId = objId; }
|
||||
void setInventoryState(istate_t state) { _inventoryState = state; }
|
||||
void freeInvent() { free(_invent); }
|
||||
|
||||
int16 getInventoryObjId() const { return _inventoryObjId; }
|
||||
istate_t getInventoryState() const { return _inventoryState; }
|
||||
|
||||
int16 findIconId(int16 objId);
|
||||
void loadInvent(Common::ReadStream &in);
|
||||
int16 processInventory(const invact_t action, ...);
|
||||
void runInventory();
|
||||
|
||||
|
@ -57,9 +61,11 @@ private:
|
|||
static const int kStepDy = 8; // Pixels per step movement
|
||||
|
||||
int16 _firstIconId; // Index of first icon to display
|
||||
int16 *_invent;
|
||||
istate_t _inventoryState; // Inventory icon bar state
|
||||
int16 _inventoryHeight; // Inventory icon bar height
|
||||
int16 _inventoryObjId; // Inventory object selected, or -1
|
||||
byte _maxInvent;
|
||||
|
||||
void constructInventory(const int16 imageTotNumb, int displayNumb, const bool scrollFl, int16 firstObjId);
|
||||
};
|
||||
|
|
|
@ -48,9 +48,10 @@
|
|||
|
||||
namespace Hugo {
|
||||
|
||||
ObjectHandler::ObjectHandler(HugoEngine *vm) : _vm(vm), _objects(0) {
|
||||
ObjectHandler::ObjectHandler(HugoEngine *vm) : _vm(vm), _objects(0), _uses(0) {
|
||||
_numObj = 0;
|
||||
_objCount = 0;
|
||||
_usesSize = 0;
|
||||
memset(_objBound, '\0', sizeof(overlay_t));
|
||||
memset(_boundary, '\0', sizeof(overlay_t));
|
||||
memset(_overlay, '\0', sizeof(overlay_t));
|
||||
|
@ -108,20 +109,20 @@ void ObjectHandler::useObject(int16 objId) {
|
|||
if ((obj->genericCmd & TAKE) || obj->objValue) // Get collectible item
|
||||
sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_take, 0), _vm->_text->getNoun(obj->nounIndex, 0));
|
||||
else if (obj->cmdIndex != 0) // Use non-collectible item if able
|
||||
sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_cmdList[obj->cmdIndex][0].verbIndex, 0), _vm->_text->getNoun(obj->nounIndex, 0));
|
||||
else if ((verb = _vm->useBG(_vm->_text->getNoun(obj->nounIndex, 0))) != 0)
|
||||
sprintf(_vm->_line, "%s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(obj->cmdIndex), 0), _vm->_text->getNoun(obj->nounIndex, 0));
|
||||
else if ((verb = _vm->_parser->useBG(_vm->_text->getNoun(obj->nounIndex, 0))) != 0)
|
||||
sprintf(_vm->_line, "%s %s", verb, _vm->_text->getNoun(obj->nounIndex, 0));
|
||||
else
|
||||
return; // Can't use object directly
|
||||
} else {
|
||||
// Use status.objid on objid
|
||||
// Default to first cmd verb
|
||||
sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_cmdList[_objects[inventObjId].cmdIndex][0].verbIndex, 0),
|
||||
sprintf(_vm->_line, "%s %s %s", _vm->_text->getVerb(_vm->_parser->getCmdDefaultVerbIdx(_objects[inventObjId].cmdIndex), 0),
|
||||
_vm->_text->getNoun(_objects[inventObjId].nounIndex, 0),
|
||||
_vm->_text->getNoun(obj->nounIndex, 0));
|
||||
|
||||
// Check valid use of objects and override verb if necessary
|
||||
for (uses_t *use = _vm->_uses; use->objId != _numObj; use++) {
|
||||
for (uses_t *use = _uses; use->objId != _numObj; use++) {
|
||||
if (inventObjId == use->objId) {
|
||||
// Look for secondary object, if found use matching verb
|
||||
bool foundFl = false;
|
||||
|
@ -248,6 +249,16 @@ void ObjectHandler::freeObjects() {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Free all object uses
|
||||
*/
|
||||
void ObjectHandler::freeObjectUses() {
|
||||
if (_uses) {
|
||||
for (int i = 0; i < _usesSize; i++)
|
||||
free(_uses[i].targets);
|
||||
free(_uses);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Compare function for the quicksort. The sort is to order the objects in
|
||||
* increasing vertical position, using y+y2 as the baseline
|
||||
|
@ -367,6 +378,37 @@ void ObjectHandler::freeObjectArr() {
|
|||
_objects = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load _uses from Hugo.dat
|
||||
*/
|
||||
void ObjectHandler::loadObjectUses(Common::ReadStream &in) {
|
||||
//Read _uses
|
||||
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
|
||||
uint16 numElem = in.readUint16BE();
|
||||
uses_t *wrkUses = (uses_t *)malloc(sizeof(uses_t) * numElem);
|
||||
|
||||
for (int i = 0; i < numElem; i++) {
|
||||
wrkUses[i].objId = in.readSint16BE();
|
||||
wrkUses[i].dataIndex = in.readUint16BE();
|
||||
uint16 numSubElem = in.readUint16BE();
|
||||
wrkUses[i].targets = (target_t *)malloc(sizeof(target_t) * numSubElem);
|
||||
for (int j = 0; j < numSubElem; j++) {
|
||||
wrkUses[i].targets[j].nounIndex = in.readUint16BE();
|
||||
wrkUses[i].targets[j].verbIndex = in.readUint16BE();
|
||||
}
|
||||
}
|
||||
|
||||
if (varnt == _vm->_gameVariant) {
|
||||
_usesSize = numElem;
|
||||
_uses = wrkUses;
|
||||
} else {
|
||||
for (int i = 0; i < numElem; i++)
|
||||
free(wrkUses[i].targets);
|
||||
free(wrkUses);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load ObjectArr from Hugo.dat
|
||||
*/
|
||||
|
|
|
@ -73,7 +73,9 @@ public:
|
|||
int calcMaxScore();
|
||||
int16 findObject(uint16 x, uint16 y);
|
||||
void freeObjects();
|
||||
void freeObjectUses();
|
||||
void loadObjectArr(Common::ReadStream &in);
|
||||
void loadObjectUses(Common::ReadStream &in);
|
||||
void freeObjectArr();
|
||||
void loadNumObj(Common::ReadStream &in);
|
||||
void lookObject(object_t *obj);
|
||||
|
@ -114,6 +116,8 @@ protected:
|
|||
static const int kMaxObjNumb = 128; // Used in Update_images()
|
||||
|
||||
uint16 _objCount;
|
||||
uses_t *_uses;
|
||||
uint16 _usesSize;
|
||||
|
||||
void restoreSeq(object_t *obj);
|
||||
|
||||
|
|
|
@ -51,17 +51,167 @@
|
|||
|
||||
namespace Hugo {
|
||||
|
||||
Parser::Parser(HugoEngine *vm) :
|
||||
_vm(vm), _putIndex(0), _getIndex(0), _checkDoubleF1Fl(false) {
|
||||
Parser::Parser(HugoEngine *vm) : _vm(vm), _putIndex(0), _getIndex(0), _arrayReqs(0), _catchallList(0), _backgroundObjects(0), _cmdList(0) {
|
||||
_cmdLineIndex = 0;
|
||||
_cmdLineTick = 0;
|
||||
_cmdLineCursor = '_';
|
||||
_cmdLine[0] = '\0';
|
||||
_cmdListSize = 0;
|
||||
_checkDoubleF1Fl = false;
|
||||
_backgroundObjectsSize = 0;
|
||||
}
|
||||
|
||||
Parser::~Parser() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Read _cmdList from Hugo.dat
|
||||
*/
|
||||
void Parser::loadCmdList(Common::ReadStream &in) {
|
||||
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
|
||||
uint16 numElem = in.readUint16BE();
|
||||
if (varnt == _vm->_gameVariant) {
|
||||
_cmdListSize = numElem;
|
||||
_cmdList = (cmd **)malloc(sizeof(cmd *) * _cmdListSize);
|
||||
for (int i = 0; i < _cmdListSize; i++) {
|
||||
uint16 numSubElem = in.readUint16BE();
|
||||
_cmdList[i] = (cmd *)malloc(sizeof(cmd) * numSubElem);
|
||||
for (int j = 0; j < numSubElem; j++) {
|
||||
_cmdList[i][j].verbIndex = in.readUint16BE();
|
||||
_cmdList[i][j].reqIndex = in.readUint16BE();
|
||||
_cmdList[i][j].textDataNoCarryIndex = in.readUint16BE();
|
||||
_cmdList[i][j].reqState = in.readByte();
|
||||
_cmdList[i][j].newState = in.readByte();
|
||||
_cmdList[i][j].textDataWrongIndex = in.readUint16BE();
|
||||
_cmdList[i][j].textDataDoneIndex = in.readUint16BE();
|
||||
_cmdList[i][j].actIndex = in.readUint16BE();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < numElem; i++) {
|
||||
uint16 numSubElem = in.readUint16BE();
|
||||
for (int j = 0; j < numSubElem; j++) {
|
||||
in.readUint16BE();
|
||||
in.readUint16BE();
|
||||
in.readUint16BE();
|
||||
in.readByte();
|
||||
in.readByte();
|
||||
in.readUint16BE();
|
||||
in.readUint16BE();
|
||||
in.readUint16BE();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Parser::freeCmdList() {
|
||||
if (_cmdList) {
|
||||
for (int i = 0; i < _cmdListSize; i++)
|
||||
free(_cmdList[i]);
|
||||
free(_cmdList);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read _backgrounObjects from Hugo.dat
|
||||
*/
|
||||
void Parser::loadBackgroundObjects(Common::ReadStream &in) {
|
||||
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
|
||||
uint16 numElem = in.readUint16BE();
|
||||
|
||||
background_t **wrkBackgroundObjects = (background_t **)malloc(sizeof(background_t *) * numElem);
|
||||
|
||||
for (int i = 0; i < numElem; i++) {
|
||||
uint16 numSubElem = in.readUint16BE();
|
||||
wrkBackgroundObjects[i] = (background_t *)malloc(sizeof(background_t) * numSubElem);
|
||||
for (int j = 0; j < numSubElem; j++) {
|
||||
wrkBackgroundObjects[i][j].verbIndex = in.readUint16BE();
|
||||
wrkBackgroundObjects[i][j].nounIndex = in.readUint16BE();
|
||||
wrkBackgroundObjects[i][j].commentIndex = in.readSint16BE();
|
||||
wrkBackgroundObjects[i][j].matchFl = (in.readByte() != 0);
|
||||
wrkBackgroundObjects[i][j].roomState = in.readByte();
|
||||
wrkBackgroundObjects[i][j].bonusIndex = in.readByte();
|
||||
}
|
||||
}
|
||||
|
||||
if (varnt == _vm->_gameVariant) {
|
||||
_backgroundObjectsSize = numElem;
|
||||
_backgroundObjects = wrkBackgroundObjects;
|
||||
} else {
|
||||
for (int i = 0; i < numElem; i++)
|
||||
free(wrkBackgroundObjects[i]);
|
||||
free(wrkBackgroundObjects);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Parser::freeBackgroundObjects() {
|
||||
if (_backgroundObjects) {
|
||||
for (int i = 0; i < _backgroundObjectsSize; i++)
|
||||
free(_backgroundObjects[i]);
|
||||
free(_backgroundObjects);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read _catchallList from Hugo.dat
|
||||
*/
|
||||
void Parser::loadCatchallList(Common::ReadStream &in) {
|
||||
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
|
||||
uint16 numElem = in.readUint16BE();
|
||||
background_t *wrkCatchallList = (background_t *)malloc(sizeof(background_t) * numElem);
|
||||
|
||||
for (int i = 0; i < numElem; i++) {
|
||||
wrkCatchallList[i].verbIndex = in.readUint16BE();
|
||||
wrkCatchallList[i].nounIndex = in.readUint16BE();
|
||||
wrkCatchallList[i].commentIndex = in.readSint16BE();
|
||||
wrkCatchallList[i].matchFl = (in.readByte() != 0);
|
||||
wrkCatchallList[i].roomState = in.readByte();
|
||||
wrkCatchallList[i].bonusIndex = in.readByte();
|
||||
}
|
||||
|
||||
if (varnt == _vm->_gameVariant)
|
||||
_catchallList = wrkCatchallList;
|
||||
else
|
||||
free(wrkCatchallList);
|
||||
}
|
||||
}
|
||||
|
||||
void Parser::freeCatchallList() {
|
||||
free(_catchallList);
|
||||
}
|
||||
|
||||
void Parser::loadArrayReqs(Common::ReadStream &in) {
|
||||
_arrayReqs = _vm->loadLongArray(in);
|
||||
}
|
||||
|
||||
/**
|
||||
* Search background command list for this screen for supplied object.
|
||||
* Return first associated verb (not "look") or 0 if none found.
|
||||
*/
|
||||
const char *Parser::useBG(const char *name) {
|
||||
debugC(1, kDebugEngine, "useBG(%s)", name);
|
||||
|
||||
objectList_t p = _backgroundObjects[*_vm->_screen_p];
|
||||
for (int i = 0; p[i].verbIndex != 0; i++) {
|
||||
if ((name == _vm->_text->getNoun(p[i].nounIndex, 0) &&
|
||||
p[i].verbIndex != _vm->_look) &&
|
||||
((p[i].roomState == kStateDontCare) || (p[i].roomState == _vm->_screenStates[*_vm->_screen_p])))
|
||||
return _vm->_text->getVerb(p[i].verbIndex, 0);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Parser::freeArrayReqs() {
|
||||
if (_arrayReqs) {
|
||||
for (int i = 0; _arrayReqs[i] != 0; i++)
|
||||
free(_arrayReqs[i]);
|
||||
free(_arrayReqs);
|
||||
}
|
||||
}
|
||||
|
||||
void Parser::switchTurbo() {
|
||||
_vm->_config.turboFl = !_vm->_config.turboFl;
|
||||
}
|
||||
|
|
|
@ -49,10 +49,21 @@ public:
|
|||
|
||||
bool isWordPresent(char **wordArr) const;
|
||||
|
||||
uint16 getCmdDefaultVerbIdx(const uint16 index) const { return _cmdList[index][0].verbIndex; }
|
||||
|
||||
void charHandler();
|
||||
void command(const char *format, ...);
|
||||
void freeArrayReqs();
|
||||
void freeBackgroundObjects();
|
||||
void freeCatchallList();
|
||||
void freeCmdList();
|
||||
void keyHandler(Common::Event event);
|
||||
void loadArrayReqs(Common::ReadStream &in);
|
||||
void loadBackgroundObjects(Common::ReadStream &in);
|
||||
void loadCatchallList(Common::ReadStream &in);
|
||||
void loadCmdList(Common::ReadStream &in);
|
||||
void switchTurbo();
|
||||
const char *useBG(const char *name);
|
||||
|
||||
virtual void lineHandler() = 0;
|
||||
virtual void showInventory() const = 0;
|
||||
|
@ -64,6 +75,13 @@ protected:
|
|||
uint32 _cmdLineTick; // For flashing cursor
|
||||
char _cmdLineCursor;
|
||||
command_t _cmdLine; // Build command line
|
||||
uint16 _backgroundObjectsSize;
|
||||
uint16 _cmdListSize;
|
||||
|
||||
uint16 **_arrayReqs;
|
||||
background_t **_backgroundObjects;
|
||||
background_t *_catchallList;
|
||||
cmd **_cmdList;
|
||||
|
||||
const char *findNoun() const;
|
||||
const char *findVerb() const;
|
||||
|
|
|
@ -192,18 +192,18 @@ bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) {
|
|||
return false;
|
||||
|
||||
int i;
|
||||
for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
|
||||
if (!strcmp(word, _vm->_text->getVerb(_vm->_cmdList[cmdIndex][i].verbIndex, 0))) // Is this verb catered for?
|
||||
for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
|
||||
if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i].verbIndex, 0))) // Is this verb catered for?
|
||||
break;
|
||||
}
|
||||
|
||||
if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No
|
||||
if (_cmdList[cmdIndex][i].verbIndex == 0) // No
|
||||
return false;
|
||||
|
||||
// Verb match found, check all required objects are being carried
|
||||
cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd
|
||||
cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
|
||||
if (cmnd->reqIndex) { // At least 1 thing in list
|
||||
uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
|
||||
uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
|
||||
for (i = 0; reqs[i]; i++) { // for each obj
|
||||
if (!_vm->_object->isCarrying(reqs[i])) {
|
||||
Utils::Box(kBoxAny, "%s", _vm->_text->getTextData(cmnd->textDataNoCarryIndex));
|
||||
|
@ -413,16 +413,16 @@ void Parser_v1d::lineHandler() {
|
|||
return;
|
||||
}
|
||||
}
|
||||
if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]))
|
||||
if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
|
||||
return;
|
||||
} while (noun);
|
||||
}
|
||||
noun = findNextNoun(noun);
|
||||
if (*farComment != '\0') // An object matched but not near enough
|
||||
Utils::Box(kBoxAny, "%s", farComment);
|
||||
else if (!isCatchallVerb_v1(true, noun, verb, _vm->_catchallList) &&
|
||||
!isCatchallVerb_v1(false, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]) &&
|
||||
!isCatchallVerb_v1(false, noun, verb, _vm->_catchallList))
|
||||
else if (!isCatchallVerb_v1(true, noun, verb, _catchallList) &&
|
||||
!isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p]) &&
|
||||
!isCatchallVerb_v1(false, noun, verb, _catchallList))
|
||||
Utils::Box(kBoxAny, "%s", _vm->_text->getTextParser(kTBEh_1d));
|
||||
}
|
||||
|
||||
|
|
|
@ -172,14 +172,14 @@ void Parser_v1w::lineHandler() {
|
|||
}
|
||||
|
||||
// No objects match command line, try background and catchall commands
|
||||
if (isBackgroundWord_v3(_vm->_backgroundObjects[*_vm->_screen_p]))
|
||||
if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p]))
|
||||
return;
|
||||
if (isCatchallVerb_v3(_vm->_backgroundObjects[*_vm->_screen_p]))
|
||||
if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p]))
|
||||
return;
|
||||
|
||||
if (isBackgroundWord_v3(_vm->_catchallList))
|
||||
if (isBackgroundWord_v3(_catchallList))
|
||||
return;
|
||||
if (isCatchallVerb_v3(_vm->_catchallList))
|
||||
if (isCatchallVerb_v3(_catchallList))
|
||||
return;
|
||||
|
||||
// If a not-near comment was generated, print it
|
||||
|
|
|
@ -165,16 +165,16 @@ void Parser_v2d::lineHandler() {
|
|||
return;
|
||||
}
|
||||
}
|
||||
if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]))
|
||||
if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
|
||||
return;
|
||||
} while (noun);
|
||||
}
|
||||
|
||||
noun = findNextNoun(noun);
|
||||
if ( !isCatchallVerb_v1(true, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p])
|
||||
&& !isCatchallVerb_v1(true, noun, verb, _vm->_catchallList)
|
||||
&& !isCatchallVerb_v1(false, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p])
|
||||
&& !isCatchallVerb_v1(false, noun, verb, _vm->_catchallList)) {
|
||||
if ( !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screen_p])
|
||||
&& !isCatchallVerb_v1(true, noun, verb, _catchallList)
|
||||
&& !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p])
|
||||
&& !isCatchallVerb_v1(false, noun, verb, _catchallList)) {
|
||||
if (*farComment != '\0') { // An object matched but not near enough
|
||||
Utils::Box(kBoxAny, "%s", farComment);
|
||||
} else if (_maze.enabledFl && (verb == _vm->_text->getVerb(_vm->_look, 0))) {
|
||||
|
|
|
@ -174,14 +174,14 @@ void Parser_v3d::lineHandler() {
|
|||
}
|
||||
|
||||
// No objects match command line, try background and catchall commands
|
||||
if (isBackgroundWord_v3(_vm->_backgroundObjects[*_vm->_screen_p]))
|
||||
if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p]))
|
||||
return;
|
||||
if (isCatchallVerb_v3(_vm->_backgroundObjects[*_vm->_screen_p]))
|
||||
if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p]))
|
||||
return;
|
||||
|
||||
if (isBackgroundWord_v3(_vm->_catchallList))
|
||||
if (isBackgroundWord_v3(_catchallList))
|
||||
return;
|
||||
if (isCatchallVerb_v3(_vm->_catchallList))
|
||||
if (isCatchallVerb_v3(_catchallList))
|
||||
return;
|
||||
|
||||
// If a not-near comment was generated, print it
|
||||
|
@ -219,23 +219,23 @@ bool Parser_v3d::isObjectVerb_v3(object_t *obj, char *comment) {
|
|||
return false;
|
||||
|
||||
int i;
|
||||
for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
|
||||
if (isWordPresent(_vm->_text->getVerbArray(_vm->_cmdList[cmdIndex][i].verbIndex))) // Was this verb used?
|
||||
for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
|
||||
if (isWordPresent(_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex))) // Was this verb used?
|
||||
break;
|
||||
}
|
||||
|
||||
if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
|
||||
if (_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
|
||||
return false;
|
||||
|
||||
// Verb match found. Check if object is Near
|
||||
char *verb = *_vm->_text->getVerbArray(_vm->_cmdList[cmdIndex][i].verbIndex);
|
||||
char *verb = *_vm->_text->getVerbArray(_cmdList[cmdIndex][i].verbIndex);
|
||||
if (!isNear_v3(obj, verb, comment))
|
||||
return false;
|
||||
|
||||
// Check all required objects are being carried
|
||||
cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd
|
||||
cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
|
||||
if (cmnd->reqIndex) { // At least 1 thing in list
|
||||
uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
|
||||
uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
|
||||
for (i = 0; reqs[i]; i++) { // for each obj
|
||||
if (!_vm->_object->isCarrying(reqs[i])) {
|
||||
Utils::Box(kBoxAny, "%s", _vm->_text->getTextData(cmnd->textDataNoCarryIndex));
|
||||
|
|
|
@ -48,8 +48,10 @@
|
|||
|
||||
namespace Hugo {
|
||||
|
||||
Scheduler::Scheduler(HugoEngine *vm) : _vm(vm), _actListArr(0), _curTick(0), _oldTime(0), _refreshTimeout(0) {
|
||||
Scheduler::Scheduler(HugoEngine *vm) : _vm(vm), _actListArr(0), _curTick(0), _oldTime(0), _refreshTimeout(0), _points(0), _screenActs(0) {
|
||||
memset(_events, 0, sizeof(_events));
|
||||
_numBonuses = 0;
|
||||
_screenActsSize = 0;
|
||||
}
|
||||
|
||||
Scheduler::~Scheduler() {
|
||||
|
@ -142,9 +144,9 @@ uint32 Scheduler::getDosTicks(const bool updateFl) {
|
|||
void Scheduler::processBonus(const int bonusIndex) {
|
||||
debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex);
|
||||
|
||||
if (!_vm->_points[bonusIndex].scoredFl) {
|
||||
_vm->adjustScore(_vm->_points[bonusIndex].score);
|
||||
_vm->_points[bonusIndex].scoredFl = true;
|
||||
if (!_points[bonusIndex].scoredFl) {
|
||||
_vm->adjustScore(_points[bonusIndex].score);
|
||||
_points[bonusIndex].scoredFl = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -186,7 +188,7 @@ void Scheduler::newScreen(const int screenIndex) {
|
|||
_vm->readScreenFiles(screenIndex);
|
||||
|
||||
// 4. Schedule action list for this screen
|
||||
_vm->screenActions(screenIndex);
|
||||
_vm->_scheduler->screenActions(screenIndex);
|
||||
|
||||
// 5. Initialise prompt line and status line
|
||||
_vm->_screen->initNewScreenDisplay();
|
||||
|
@ -244,6 +246,28 @@ void Scheduler::loadAlNewscrIndex(Common::ReadStream &in) {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load Points from Hugo.dat
|
||||
*/
|
||||
void Scheduler::loadPoints(Common::ReadStream &in) {
|
||||
debugC(6, kDebugSchedule, "loadPoints(&in)");
|
||||
|
||||
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
|
||||
uint16 numElem = in.readUint16BE();
|
||||
if (varnt == _vm->_gameVariant) {
|
||||
_numBonuses = numElem;
|
||||
_points = (point_t *)malloc(sizeof(point_t) * _numBonuses);
|
||||
for (int i = 0; i < _numBonuses; i++) {
|
||||
_points[i].score = in.readByte();
|
||||
_points[i].scoredFl = false;
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < numElem; i++)
|
||||
in.readByte();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load actListArr from Hugo.dat
|
||||
*/
|
||||
|
@ -831,6 +855,57 @@ void Scheduler::freeActListArr() {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read _screenActs
|
||||
*/
|
||||
void Scheduler::loadScreenAct(Common::ReadStream &in) {
|
||||
for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
|
||||
uint16 numElem = in.readUint16BE();
|
||||
|
||||
uint16 **wrkScreenActs = (uint16 **)malloc(sizeof(uint16 *) * numElem);
|
||||
for (int i = 0; i < numElem; i++) {
|
||||
uint16 numSubElem = in.readUint16BE();
|
||||
if (numSubElem == 0) {
|
||||
wrkScreenActs[i] = 0;
|
||||
} else {
|
||||
wrkScreenActs[i] = (uint16 *)malloc(sizeof(uint16) * numSubElem);
|
||||
for (int j = 0; j < numSubElem; j++)
|
||||
wrkScreenActs[i][j] = in.readUint16BE();
|
||||
}
|
||||
}
|
||||
|
||||
if (varnt == _vm->_gameVariant) {
|
||||
_screenActsSize = numElem;
|
||||
_screenActs = wrkScreenActs;
|
||||
} else {
|
||||
for (int i = 0; i < numElem; i++)
|
||||
free(wrkScreenActs[i]);
|
||||
free(wrkScreenActs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scheduler::freeScreenAct() {
|
||||
if (_screenActs) {
|
||||
for (int i = 0; i < _screenActsSize; i++)
|
||||
free(_screenActs[i]);
|
||||
free(_screenActs);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add action lists for this screen to event queue
|
||||
*/
|
||||
void Scheduler::screenActions(const int screenNum) {
|
||||
debugC(1, kDebugEngine, "screenActions(%d)", screenNum);
|
||||
|
||||
uint16 *screenAct = _screenActs[screenNum];
|
||||
if (screenAct) {
|
||||
for (int i = 0; screenAct[i]; i++)
|
||||
insertActionList(screenAct[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Maze mode is enabled. Check to see whether hero has crossed the maze
|
||||
* bounding box, if so, go to the next room
|
||||
|
@ -935,6 +1010,13 @@ void Scheduler::restoreActions(Common::ReadStream *f) {
|
|||
}
|
||||
}
|
||||
|
||||
int16 Scheduler::calcMaxPoints() const {
|
||||
int16 tmpScore = 0;
|
||||
for (int i = 0; i < _numBonuses; i++)
|
||||
tmpScore += _points[i].score;
|
||||
return tmpScore;
|
||||
}
|
||||
|
||||
/*
|
||||
* Save the action data in the file with handle f
|
||||
*/
|
||||
|
@ -1262,7 +1344,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
|
|||
Utils::Box(kBoxOk, "%s", _vm->_file->fetchString(action->a40.stringIndex));
|
||||
break;
|
||||
case COND_BONUS: // act41: Perform action if got bonus
|
||||
if (_vm->_points[action->a41.BonusIndex].scoredFl)
|
||||
if (_points[action->a41.BonusIndex].scoredFl)
|
||||
insertActionList(action->a41.actPassIndex);
|
||||
else
|
||||
insertActionList(action->a41.actFailIndex);
|
||||
|
@ -1354,6 +1436,9 @@ void Scheduler::delQueue(event_t *curEvent) {
|
|||
_freeEvent = curEvent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete all the active events of a given type
|
||||
*/
|
||||
void Scheduler::delEventType(const action_t actTypeDel) {
|
||||
// Note: actions are not deleted here, simply turned into NOPs!
|
||||
event_t *wrkEvent = _headEvent; // The earliest event
|
||||
|
@ -1367,6 +1452,27 @@ void Scheduler::delEventType(const action_t actTypeDel) {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Save the points table
|
||||
*/
|
||||
void Scheduler::savePoints(Common::WriteStream *out) {
|
||||
for (int i = 0; i < _numBonuses; i++) {
|
||||
out->writeByte(_points[i].score);
|
||||
out->writeByte((_points[i].scoredFl) ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Restore the points table
|
||||
*/
|
||||
void Scheduler::restorePoints(Common::ReadStream *in) {
|
||||
// Restore points table
|
||||
for (int i = 0; i < _numBonuses; i++) {
|
||||
_points[i].score = in->readByte();
|
||||
_points[i].scoredFl = (in->readByte() == 1);
|
||||
}
|
||||
}
|
||||
|
||||
Scheduler_v1d::Scheduler_v1d(HugoEngine *vm) : Scheduler(vm) {
|
||||
}
|
||||
|
||||
|
|
|
@ -458,17 +458,27 @@ public:
|
|||
virtual void decodeString(char *line) = 0;
|
||||
virtual void runScheduler() = 0;
|
||||
|
||||
void freePoints() { free(_points); }
|
||||
|
||||
int16 calcMaxPoints() const;
|
||||
|
||||
void freeActListArr();
|
||||
void freeScreenAct();
|
||||
void initEventQueue();
|
||||
void insertActionList(const uint16 actIndex);
|
||||
void loadActListArr(Common::ReadStream &in);
|
||||
void loadAlNewscrIndex(Common::ReadStream &in);
|
||||
void loadPoints(Common::ReadStream &in);
|
||||
void loadScreenAct(Common::ReadStream &in);
|
||||
void newScreen(const int screenIndex);
|
||||
void processBonus(const int bonusIndex);
|
||||
void processMaze(const int x1, const int x2, const int y1, const int y2);
|
||||
void restoreScreen(const int screenIndex);
|
||||
void restoreEvents(Common::ReadStream *f);
|
||||
void restorePoints(Common::ReadStream *in);
|
||||
void saveEvents(Common::WriteStream *f);
|
||||
void savePoints(Common::WriteStream *out);
|
||||
void screenActions(const int screenNum);
|
||||
void waitForRefresh();
|
||||
|
||||
void findAction(act* action, int16* index, int16* subElem);
|
||||
|
@ -483,6 +493,11 @@ protected:
|
|||
|
||||
uint16 _actListArrSize;
|
||||
uint16 _alNewscrIndex;
|
||||
uint16 _screenActsSize;
|
||||
uint16 **_screenActs;
|
||||
|
||||
byte _numBonuses;
|
||||
point_t *_points;
|
||||
|
||||
uint32 _curTick; // Current system time in ticks
|
||||
uint32 _oldTime; // The previous wall time in ticks
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue