DREAMWEB: Silenced warnings, applied coding conventions
- Silenced a lot of signed/unsigned MSVC warnings - Changed (rarely used) "not" keywords to "!"
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63b3db2753
commit
4062a9653d
2 changed files with 15 additions and 14 deletions
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@ -243,7 +243,7 @@ void DreamGenContext::aboutturn(Sprite *sprite) {
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data.byte(kFacing) = (data.byte(kFacing) + 1) & 7;
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sprite->b29 = 0;
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} else {
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data.byte(kTurndirection) = -1;
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data.byte(kTurndirection) = (uint8)-1;
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data.byte(kFacing) = (data.byte(kFacing) - 1) & 7;
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sprite->b29 = 0;
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}
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@ -295,17 +295,17 @@ void DreamGenContext::random(Sprite *sprite, SetObject *objData) {
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}
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void DreamGenContext::doorway(Sprite *sprite, SetObject *objData) {
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data.byte(kDoorcheck1) = -24;
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data.byte(kDoorcheck1) = (uint8)-24;
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data.byte(kDoorcheck2) = 10;
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data.byte(kDoorcheck3) = -30;
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data.byte(kDoorcheck3) = (uint8)-30;
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data.byte(kDoorcheck4) = 10;
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dodoor(sprite, objData);
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}
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void DreamGenContext::widedoor(Sprite *sprite, SetObject *objData) {
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data.byte(kDoorcheck1) = -24;
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data.byte(kDoorcheck1) = (uint8)-24;
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data.byte(kDoorcheck2) = 24;
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data.byte(kDoorcheck3) = -30;
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data.byte(kDoorcheck3) = (uint8)-30;
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data.byte(kDoorcheck4) = 24;
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dodoor(sprite, objData);
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}
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@ -782,7 +782,7 @@ void DreamGenContext::madman() {
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ax = pop();
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bx = pop();
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es = pop();
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data.byte(kCombatcount) = -1;
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data.byte(kCombatcount) = (uint8)-1;
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data.byte(kSpeechcount) = 0;
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}
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++ax;
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@ -811,7 +811,7 @@ void DreamGenContext::madman() {
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else {
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if (data.byte(kLastweapon) == 8) {
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data.byte(kCombatcount) = isCD() ? 72 : 70;
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data.byte(kLastweapon) = -1;
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data.byte(kLastweapon) = (uint8)-1;
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data.byte(kMadmanflag) = 1;
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ax = 67;
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}
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@ -127,7 +127,7 @@ void DreamGenContext::dreamweb() {
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data.byte(kLastflag) = 32;
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startup1();
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data.byte(kVolumeto) = 0;
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data.byte(kVolumedirection) = -1;
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data.byte(kVolumedirection) = (uint8)-1;
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data.byte(kCommandtype) = 255;
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}
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@ -769,7 +769,7 @@ void DreamGenContext::startloading(const Room *room) {
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data.byte(kCounttoopen) = room->countToOpen;
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data.byte(kLiftpath) = room->liftPath;
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data.byte(kDoorpath) = room->doorPath;
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data.byte(kLastweapon) = -1;
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data.byte(kLastweapon) = (uint8)-1;
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al = room->b27;
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push(ax);
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al = room->b31;
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@ -867,7 +867,7 @@ void DreamGenContext::startloading(const Room *room) {
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autoappear();
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al = data.byte(kNewlocation);
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getroomdata();
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data.byte(kLastweapon) = -1;
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data.byte(kLastweapon) = (uint8)-1;
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data.byte(kMandead) = 0;
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data.word(kLookcounter) = 160;
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data.byte(kNewlocation) = 255;
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@ -973,7 +973,7 @@ void DreamGenContext::commandonly(uint8 command) {
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}
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void DreamGenContext::checkifperson() {
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flags._z = not checkifperson(al, ah);
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flags._z = !checkifperson(al, ah);
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}
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bool DreamGenContext::checkifperson(uint8 x, uint8 y) {
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@ -1007,7 +1007,7 @@ bool DreamGenContext::checkifperson(uint8 x, uint8 y) {
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}
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void DreamGenContext::checkiffree() {
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flags._z = not checkiffree(al, ah);
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flags._z = !checkiffree(al, ah);
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}
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bool DreamGenContext::checkiffree(uint8 x, uint8 y) {
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@ -1031,7 +1031,7 @@ bool DreamGenContext::checkiffree(uint8 x, uint8 y) {
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}
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void DreamGenContext::checkifex() {
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flags._z = not checkifex(al, ah);
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flags._z = !checkifex(al, ah);
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}
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bool DreamGenContext::checkifex(uint8 x, uint8 y) {
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@ -1807,7 +1807,8 @@ void DreamGenContext::hangonp(uint16 count) {
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showpointer();
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vsync();
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dumppointer();
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for (size_t i = 0; i < count * 3; ++i) {
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uint32 counter = count; // silence a signed/unsigned MSVC warning below
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for (uint32 i = 0; i < counter * 3; ++i) {
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delpointer();
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readmouse();
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animpointer();
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