- initial support for configure based on scummvm tree (tested mac os x leopard, linux(ubuntu), cygwin with mingwin gcc)
- adopted more common dir code from scummvm for easier multi platform support - synced some changes from scummvm code
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3ce0bfb836
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95 changed files with 8389 additions and 818 deletions
303
common/func.h
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303
common/func.h
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/* Residual - Virtual machine to run LucasArts' 3D adventure games
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* Copyright (C) 2003-2008 The ScummVM-Residual Team (www.scummvm.org)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef COMMON_FUNC_H
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#define COMMON_FUNC_H
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#include "common/sys.h"
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namespace Common {
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template<class Arg, class Result>
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struct UnaryFunction {
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typedef Arg ArgumenType;
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typedef Result ResultType;
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};
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template<class Arg1, class Arg2, class Result>
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struct BinaryFunction {
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typedef Arg1 FirstArgumentType;
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typedef Arg2 SecondArgumentType;
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typedef Result ResultType;
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};
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template<class T>
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struct EqualTo : public BinaryFunction<T, T, bool> {
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bool operator()(const T &x, const T &y) const { return x == y; }
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};
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template<class T>
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struct Less : public BinaryFunction<T, T, bool> {
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bool operator()(const T &x, const T &y) const { return x < y; }
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};
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template<class T>
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struct Greater : public BinaryFunction<T, T, bool> {
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bool operator()(const T &x, const T &y) const { return x > y; }
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};
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template<class Op>
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class Binder1st : public UnaryFunction<typename Op::SecondArgumentType, typename Op::ResultType> {
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private:
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Op _op;
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typename Op::FirstArgumentType _arg1;
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public:
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Binder1st(const Op &op, const typename Op::FirstArgumentType &arg1) : _op(op), _arg1(arg1) {}
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typename Op::ResultType operator()(typename Op::SecondArgumentType v) const {
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return _op(_arg1, v);
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}
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};
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template<class Op, class T>
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inline Binder1st<Op> bind1st(const Op &op, const T &t) {
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return Binder1st<Op>(op, t);
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}
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template<class Op>
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class Binder2nd : public UnaryFunction<typename Op::FirstArgumentType, typename Op::ResultType> {
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private:
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Op _op;
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typename Op::SecondArgumentType _arg2;
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public:
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Binder2nd(const Op &op, const typename Op::SecondArgumentType &arg2) : _op(op), _arg2(arg2) {}
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typename Op::ResultType operator()(typename Op::FirstArgumentType v) const {
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return _op(v, _arg2);
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}
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};
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template<class Op, class T>
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inline Binder2nd<Op> bind2nd(const Op &op, const T &t) {
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return Binder2nd<Op>(op, t);
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}
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template<class Arg, class Result>
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class PointerToUnaryFunc : public UnaryFunction<Arg, Result> {
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private:
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Result (*_func)(Arg);
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public:
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typedef Result (*FuncType)(Arg);
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PointerToUnaryFunc(const FuncType &func) : _func(func) {}
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Result operator()(Arg v) const {
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return _func(v);
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}
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};
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template<class Arg1, class Arg2, class Result>
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class PointerToBinaryFunc : public BinaryFunction<Arg1, Arg2, Result> {
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private:
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Result (*_func)(Arg1, Arg2);
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public:
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typedef Result (*FuncType)(Arg1, Arg2);
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PointerToBinaryFunc(const FuncType &func) : _func(func) {}
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Result operator()(Arg1 v1, Arg2 v2) const {
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return _func(v1, v2);
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}
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};
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template<class Arg, class Result>
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inline PointerToUnaryFunc<Arg, Result> ptr_fun(Result (*func)(Arg)) {
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return PointerToUnaryFunc<Arg, Result>(func);
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}
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template<class Arg1, class Arg2, class Result>
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inline PointerToBinaryFunc<Arg1, Arg2, Result> ptr_fun(Result (*func)(Arg1, Arg2)) {
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return PointerToBinaryFunc<Arg1, Arg2, Result>(func);
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}
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template<class Result, class T>
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class MemFunc0 : public UnaryFunction<T*, Result> {
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private:
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Result (T::*_func)();
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public:
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typedef Result (T::*FuncType)();
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MemFunc0(const FuncType &func) : _func(func) {}
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Result operator()(T *v) const {
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return (v->*_func)();
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}
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};
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template<class Result, class T>
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class ConstMemFunc0 : public UnaryFunction<T*, Result> {
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private:
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Result (T::*_func)() const;
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public:
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typedef Result (T::*FuncType)() const;
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ConstMemFunc0(const FuncType &func) : _func(func) {}
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Result operator()(T *v) const {
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return (v->*_func)();
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}
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};
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template<class Result, class Arg, class T>
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class MemFunc1 : public BinaryFunction<T*, Arg, Result> {
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private:
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Result (T::*_func)(Arg);
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public:
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typedef Result (T::*FuncType)(Arg);
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MemFunc1(const FuncType &func) : _func(func) {}
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Result operator()(T *v1, Arg v2) const {
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return (v1->*_func)(v2);
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}
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};
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template<class Result, class Arg, class T>
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class ConstMemFunc1 : public BinaryFunction<T*, Arg, Result> {
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private:
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Result (T::*_func)(Arg) const;
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public:
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typedef Result (T::*FuncType)(Arg) const;
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ConstMemFunc1(const FuncType &func) : _func(func) {}
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Result operator()(T *v1, Arg v2) const {
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return (v1->*_func)(v2);
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}
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};
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template<class Result, class T>
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inline MemFunc0<Result, T> mem_fun(Result (T::*f)()) {
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return MemFunc0<Result, T>(f);
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}
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template<class Result, class T>
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inline ConstMemFunc0<Result, T> mem_fun(Result (T::*f)() const) {
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return ConstMemFunc0<Result, T>(f);
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}
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template<class Result, class Arg, class T>
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inline MemFunc1<Result, Arg, T> mem_fun(Result (T::*f)(Arg)) {
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return MemFunc1<Result, Arg, T>(f);
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}
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template<class Result, class Arg, class T>
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inline ConstMemFunc1<Result, Arg, T> mem_fun(Result (T::*f)(Arg) const) {
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return ConstMemFunc1<Result, Arg, T>(f);
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}
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// functor code
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template<class Res>
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struct Functor0 {
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virtual ~Functor0() {}
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virtual bool isValid() const = 0;
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virtual Res operator()() const = 0;
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};
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template<class Res, class T>
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class Functor0Mem : public Functor0<Res> {
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public:
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typedef Res (T::*FuncType)();
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Functor0Mem(T *t, const FuncType &func) : _t(t), _func(func) {}
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bool isValid() const { return _func != 0; }
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Res operator()() const {
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return (_t->*_func)();
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}
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private:
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mutable T *_t;
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const FuncType _func;
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};
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template<class Arg, class Res>
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struct Functor1 : public Common::UnaryFunction<Arg, Res> {
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virtual ~Functor1() {}
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virtual bool isValid() const = 0;
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virtual Res operator()(Arg) const = 0;
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};
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template<class Arg, class Res, class T>
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class Functor1Mem : public Functor1<Arg, Res> {
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public:
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typedef Res (T::*FuncType)(Arg);
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Functor1Mem(T *t, const FuncType &func) : _t(t), _func(func) {}
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bool isValid() const { return _func != 0; }
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Res operator()(Arg v1) const {
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return (_t->*_func)(v1);
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}
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private:
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mutable T *_t;
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const FuncType _func;
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};
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template<class Arg1, class Arg2, class Res>
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struct Functor2 : public Common::BinaryFunction<Arg1, Arg2, Res> {
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virtual ~Functor2() {}
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virtual bool isValid() const = 0;
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virtual Res operator()(Arg1, Arg2) const = 0;
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};
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template<class Arg1, class Arg2, class Res, class T>
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class Functor2Mem : public Functor2<Arg1, Arg2, Res> {
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public:
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typedef Res (T::*FuncType)(Arg1, Arg2);
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Functor2Mem(T *t, const FuncType &func) : _t(t), _func(func) {}
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bool isValid() const { return _func != 0; }
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Res operator()(Arg1 v1, Arg2 v2) const {
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return (_t->*_func)(v1, v2);
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}
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private:
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mutable T *_t;
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const FuncType _func;
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};
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/**
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* Base template for hash functor objects, used by HashMap.
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* This needs to be specialized for every type that you need to hash.
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*/
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template<typename T> struct Hash;
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#define GENERATE_TRIVIAL_HASH_FUNCTOR(T) \
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template<> struct Hash<T> : public UnaryFunction<T, uint> { \
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uint operator()(T val) const { return (uint)val; } \
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}
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GENERATE_TRIVIAL_HASH_FUNCTOR(bool);
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GENERATE_TRIVIAL_HASH_FUNCTOR(char);
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GENERATE_TRIVIAL_HASH_FUNCTOR(signed char);
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GENERATE_TRIVIAL_HASH_FUNCTOR(unsigned char);
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GENERATE_TRIVIAL_HASH_FUNCTOR(short);
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GENERATE_TRIVIAL_HASH_FUNCTOR(int);
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GENERATE_TRIVIAL_HASH_FUNCTOR(long);
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GENERATE_TRIVIAL_HASH_FUNCTOR(unsigned short);
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GENERATE_TRIVIAL_HASH_FUNCTOR(unsigned int);
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GENERATE_TRIVIAL_HASH_FUNCTOR(unsigned long);
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#undef GENERATE_TRIVIAL_HASH_FUNCTOR
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} // End of namespace Common
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#endif
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