LAB: Get rid of _unstoppableSoundEffect
_loopSoundEffect is used for the exact same purpose
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5 changed files with 3 additions and 8 deletions
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@ -86,7 +86,7 @@ void LabEngine::loadMapData() {
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Common::File *mapFile = _resource->openDataFile("Lab:Maps", MKTAG('M', 'A', 'P', '0'));
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_music->updateMusic();
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if (!_music->_unstoppableSoundEffect)
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if (!_music->_loopSoundEffect)
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_music->stopSoundEffect();
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_maxRooms = mapFile->readUint16LE();
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