GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTarget

This avoids hiding an overloaded virtual method, which in turn can
cause weird bugs (see also the next commit).

svn-id: r55815
This commit is contained in:
Max Horn 2011-02-07 22:58:22 +00:00
parent 85aabef6fe
commit 41121be4d6
12 changed files with 18 additions and 18 deletions

View file

@ -224,7 +224,7 @@ void MainMenuDialog::save() {
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
int slot = _saveDialog->runModal(plugin, ConfMan.getActiveDomainName());
int slot = _saveDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
if (slot >= 0) {
Common::String result(_saveDialog->getResultString());
@ -247,7 +247,7 @@ void MainMenuDialog::load() {
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
int slot = _loadDialog->runModal(plugin, ConfMan.getActiveDomainName());
int slot = _loadDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
if (slot >= 0) {
// FIXME: For now we just ignore the return