hacky way to put ELFPlugin::findSymbol in elf-provider.cpp without compiler errors

svn-id: r51775
This commit is contained in:
Tony Puccinelli 2010-08-06 01:36:47 +00:00
parent 9369c769fe
commit 415a5aaa36
2 changed files with 28 additions and 28 deletions

View file

@ -31,6 +31,33 @@
#if defined(DYNAMIC_MODULES) && defined(ELF_LOADER_TARGET)
void (* ELFPlugin::findSymbol(const char *symbol))() {
void *func;
bool handleNull;
if (_dlHandle == NULL) {
func = NULL;
handleNull = true;
} else {
func = _dlHandle->symbol(symbol);
}
if (!func) {
if (handleNull) {
warning("Failed loading symbol '%s' from plugin '%s' (Handle is NULL)", symbol, _filename.c_str());
} else {
warning("Failed loading symbol '%s' from plugin '%s'", symbol, _filename.c_str());
}
}
// FIXME HACK: This is a HACK to circumvent a clash between the ISO C++
// standard and POSIX: ISO C++ disallows casting between function pointers
// and data pointers, but dlsym always returns a void pointer. For details,
// see e.g. <http://www.trilithium.com/johan/2004/12/problem-with-dlsym/>.
assert(sizeof(VoidFunc) == sizeof(func));
VoidFunc tmp;
memcpy(&tmp, &func, sizeof(VoidFunc));
return tmp;
}
bool ELFPlugin::loadPlugin() {
assert(!_dlHandle);
DLObject *obj = new DLObject(NULL);