MACOSX: Use bundle name for config and log file names
The idea here is that we can package a game in a custom bundle using the scummvm executable, and use the game name as bundle name. It will then use its own config and log files rather than share the ones from the standalone ScummVM app.
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3 changed files with 13 additions and 2 deletions
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@ -31,5 +31,6 @@ bool setTextInClipboardMacOSX(const Common::U32String &text);
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Common::String getDesktopPathMacOSX();
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Common::String getResourceAppBundlePathMacOSX();
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Common::String getAppSupportPathMacOSX();
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Common::String getMacBundleName();
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#endif
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