Enable and use VAR_VOICE_MODE
svn-id: r12979
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parent
ff93447108
commit
42028e984f
4 changed files with 11 additions and 2 deletions
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@ -200,6 +200,10 @@ bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) {
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_scummVars[VAR_CAMERA_ACCEL_Y] = _scummVars[110];
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}
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// Sync with current config setting
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if (_version >= 7)
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VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles");
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// We could simply dirty colours 0-15 for 16-colour games -- nowadays
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// they handle their palette pretty much like the more recent games
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// anyway. There was a time, though, when re-initializing was necessary
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@ -1223,6 +1223,7 @@ public:
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byte VAR_CLICK_AREA;
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byte VAR_BLAST_ABOVE_TEXT;
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byte VAR_VOICE_MODE;
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};
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// This is a constant lookup table of reverse bit masks
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@ -618,6 +618,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
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VAR_CLICK_AREA = 0xFF;
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VAR_BLAST_ABOVE_TEXT = 0xFF;
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VAR_VOICE_MODE = 0xFF;
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// Use g_scumm from error() ONLY
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g_scumm = this;
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@ -1200,6 +1201,9 @@ void ScummEngine::initScummVars() {
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VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
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}
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if (_version >= 7)
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VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles");
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VAR(VAR_CHARINC) = 4;
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talkingActor(0);
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}
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@ -194,7 +194,7 @@ void ScummEngine_v7::setupScummVars() {
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VAR_PERFORMANCE_2 = 27;
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VAR_GAME_LOADED = 29;
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VAR_V6_EMSSPACE = 32;
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//VAR_VOICE_MODE = 33; // 0 is voice, 1 is voice+text, 2 is text only
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VAR_VOICE_MODE = 33; // 0 is voice, 1 is voice+text, 2 is text only
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VAR_RANDOM_NR = 34;
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VAR_NEW_ROOM = 35;
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VAR_WALKTO_OBJ = 36;
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@ -292,7 +292,7 @@ void ScummEngine_v8::setupScummVars() {
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VAR_NEW_ROOM = 32;
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VAR_WALKTO_OBJ = 33;
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//VAR_VOICE_MODE = 39; // 0 is voice, 1 is voice+text, 2 is text only
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VAR_VOICE_MODE = 39; // 0 is voice, 1 is voice+text, 2 is text only
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VAR_GAME_LOADED = 40;
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VAR_LANGUAGE = 41;
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