Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
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33 changed files with 134 additions and 75 deletions
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@ -28,8 +28,6 @@
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// Multi-slots by Claudio Matsuoka <claudio@helllabs.org>
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//
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#include <time.h> // for extended infos
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#include "common/file.h"
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#include "graphics/thumbnail.h"
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#include "common/config-manager.h"
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@ -79,7 +77,7 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {
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Graphics::saveThumbnail(*out);
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// Creation date/time
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tm curTime;
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TimeDate curTime;
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_system->getTimeAndDate(curTime);
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uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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