Modified mass detector to not re-add already configured games (that is, if there is an existing entry with identical path, gameid, platform, language, then do not add a new one)

svn-id: r32664
This commit is contained in:
Max Horn 2008-06-11 06:22:02 +00:00
parent fefad79249
commit 42427f9a4e
3 changed files with 73 additions and 12 deletions

View file

@ -24,6 +24,7 @@
#include "engines/metaengine.h"
#include "common/events.h"
#include "common/config-manager.h"
#include "gui/launcher.h" // For addGameToConf()
#include "gui/massadd.h"
@ -87,6 +88,29 @@ MassAddDialog::MassAddDialog(const FilesystemNode &startDir)
new ButtonWidget(this, "massadddialog_cancel", "Cancel", kCancelCmd, Common::ASCII_ESCAPE);
// Build a map from all configured game paths to the targets using them
const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
Common::ConfigManager::DomainMap::const_iterator iter;
for (iter = domains.begin(); iter != domains.end(); ++iter) {
#ifdef __DS__
// DS port uses an extra section called 'ds'. This prevents the section from being
// detected as a game.
if (iter->_key == "ds") {
continue;
}
#endif
Common::String path(iter->_value.get("path"));
// Remove trailing slash, so that "/foo" and "/foo/" match.
// This works around a bug in the POSIX FS code (and others?)
// where paths are not normalized (so FSNodes refering to identical
// FS objects may return different values in path()).
while (path != "/" && path.lastChar() == '/')
path.deleteLastChar();
if (!path.empty())
_pathToTargets[path].push_back(iter->_key);
}
}
@ -136,9 +160,36 @@ void MassAddDialog::handleTickle() {
// that either means the directory contains multiple games, or the detector
// could not fully determine which game variant it was seeing. In either
// case, let the user choose which entries he wants to keep.
//
// However, we only add games which are not already in the config file.
for (GameList::const_iterator cand = candidates.begin(); cand != candidates.end(); ++cand) {
GameDescriptor result = *cand;
result["path"] = dir.getPath();
Common::String path = dir.getPath();
// Remove trailing slashes
while (path != "/" && path.lastChar() == '/')
path.deleteLastChar();
// Check for existing config entries for this path/gameid/lang/platform combination
if (_pathToTargets.contains(path)) {
bool duplicate = false;
const Common::StringList &targets = _pathToTargets[path];
for (Common::StringList::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) {
// If the gameid, platform and language match -> skip it
Common::ConfigManager::Domain *dom = ConfMan.getDomain(*iter);
assert(dom);
if ((*dom)["gameid"] == result["gameid"] &&
(*dom)["platform"] == result["platform"] &&
(*dom)["language"] == result["language"]) {
duplicate = true;
break;
}
}
if (duplicate)
break; // Skip duplicates
}
result["path"] = path;
_games.push_back(result);
}
@ -164,14 +215,14 @@ void MassAddDialog::handleTickle() {
snprintf(buf, sizeof(buf), "Scan complete!");
_dirProgressText->setLabel(buf);
snprintf(buf, sizeof(buf), "Discovered %d games.", _games.size());
snprintf(buf, sizeof(buf), "Discovered %d new games.", _games.size());
_gameProgressText->setLabel(buf);
} else {
snprintf(buf, sizeof(buf), "Scanned %d directories ...", _dirsScanned);
_dirProgressText->setLabel(buf);
snprintf(buf, sizeof(buf), "Discovered %d games ...", _games.size());
snprintf(buf, sizeof(buf), "Discovered %d new games ...", _games.size());
_gameProgressText->setLabel(buf);
}