o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814
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18 changed files with 292 additions and 154 deletions
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@ -177,8 +177,8 @@ Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) {
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}
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// Load interface module resource file context
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result = GAME_GetFileContext(&_interfaceContext, GAME_RESOURCEFILE, 0);
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if (result != SUCCESS) {
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_interfaceContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0);
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if (_interfaceContext == NULL) {
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return;
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}
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