o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814
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18 changed files with 292 additions and 154 deletions
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@ -70,14 +70,14 @@ Script::Script() {
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debug(0, "Initializing scripting subsystem");
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// Load script resource file context
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result = GAME_GetFileContext(&_scriptContext, GAME_SCRIPTFILE, 0);
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if (result != SUCCESS) {
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_scriptContext = GAME_GetFileContext(GAME_SCRIPTFILE, 0);
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if (_scriptContext == NULL) {
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error("Couldn't get script file context");
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}
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// Load script LUT resource
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result = GAME_GetFileContext(&s_lut_ctxt, GAME_RESOURCEFILE, 0);
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if (result != SUCCESS) {
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s_lut_ctxt = GAME_GetFileContext(GAME_RESOURCEFILE, 0);
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if (s_lut_ctxt == NULL) {
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error("Couldn't get resource file context");
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}
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