SHERLOCK: Rename playPrologue to play
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parent
1e2ed9e3bc
commit
42a99354f9
4 changed files with 26 additions and 26 deletions
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@ -64,7 +64,7 @@ static const int NO_FRAMES = FRAMES_END;
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Animation::Animation(SherlockEngine *vm): _vm(vm) {
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}
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bool Animation::playPrologue(const Common::String &filename, int minDelay, int fade,
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bool Animation::play(const Common::String &filename, int minDelay, int fade,
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bool setPalette, int speed) {
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Events &events = *_vm->_events;
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Screen &screen = *_vm->_screen;
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@ -39,7 +39,7 @@ public:
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public:
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Animation(SherlockEngine *vm);
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bool playPrologue(const Common::String &filename, int minDelay, int fade, bool setPalette, int speed);
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bool play(const Common::String &filename, int minDelay, int fade, bool setPalette, int speed);
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};
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} // End of namespace Sherlock
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@ -255,7 +255,7 @@ bool ScalpelEngine::showCityCutscene() {
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_sound->playMusic("prolog1.mus");
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_titleOverride = "title.lib";
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_soundOverride = "title.snd";
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bool finished = _animation->playPrologue("26open1", 1, 255, true, 2);
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bool finished = _animation->play("26open1", 1, 255, true, 2);
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if (finished) {
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ImageFile titleImages("title2.vgs", true);
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@ -280,7 +280,7 @@ bool ScalpelEngine::showCityCutscene() {
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}
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if (finished)
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finished = _animation->playPrologue("26open2", 1, 0, false, 2);
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finished = _animation->play("26open2", 1, 0, false, 2);
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if (finished) {
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ImageFile titleImages("title.vgs", true);
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@ -331,9 +331,9 @@ bool ScalpelEngine::showAlleyCutscene() {
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_titleOverride = "TITLE.LIB";
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_soundOverride = "TITLE.SND";
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bool finished = _animation->playPrologue("27PRO1", 1, 3, true, 2);
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bool finished = _animation->play("27PRO1", 1, 3, true, 2);
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if (finished)
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finished = _animation->playPrologue("27PRO2", 1, 0, false, 2);
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finished = _animation->play("27PRO2", 1, 0, false, 2);
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if (finished) {
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showLBV("scream.lbv");
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@ -341,7 +341,7 @@ bool ScalpelEngine::showAlleyCutscene() {
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}
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if (finished)
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finished = _animation->playPrologue("27PRO3", 1, 0, true, 2);
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finished = _animation->play("27PRO3", 1, 0, true, 2);
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if(finished) {
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_screen->getPalette(palette);
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@ -370,10 +370,10 @@ bool ScalpelEngine::showStreetCutscene() {
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_sound->playMusic("PROLOG3.MUS");
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bool finished = _animation->playPrologue("14KICK", 1, 3, true, 2);
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bool finished = _animation->play("14KICK", 1, 3, true, 2);
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if (finished)
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finished = _animation->playPrologue("14NOTE", 1, 0, false, 2);
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finished = _animation->play("14NOTE", 1, 0, false, 2);
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_titleOverride = "";
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_soundOverride = "";
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@ -423,9 +423,9 @@ bool ScalpelEngine::showOfficeCutscene() {
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_titleOverride = "TITLE2.LIB";
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_soundOverride = "TITLE.SND";
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bool finished = _animation->playPrologue("COFF1", 1, 3, true, 3);
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bool finished = _animation->play("COFF1", 1, 3, true, 3);
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if (finished)
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finished = _animation->playPrologue("COFF2", 1, 0, false, 3);
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finished = _animation->play("COFF2", 1, 0, false, 3);
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if (finished) {
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showLBV("note.lbv");
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@ -445,10 +445,10 @@ bool ScalpelEngine::showOfficeCutscene() {
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}
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if (finished)
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finished = _animation->playPrologue("COFF3", 1, 0, true, 3);
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finished = _animation->play("COFF3", 1, 0, true, 3);
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if (finished)
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finished = _animation->playPrologue("COFF4", 1, 0, false, 3);
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finished = _animation->play("COFF4", 1, 0, false, 3);
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if (finished)
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finished = scrollCredits();
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@ -541,8 +541,8 @@ void ScalpelEngine::startScene() {
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// Blackwood's capture
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_res->addToCache("final2.vda", "epilogue.lib");
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_res->addToCache("final2.vdx", "epilogue.lib");
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_animation->playPrologue("final1", 1, 3, true, 4);
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_animation->playPrologue("final2", 1, 0, false, 4);
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_animation->play("final1", 1, 3, true, 4);
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_animation->play("final2", 1, 0, false, 4);
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break;
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case 52:
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@ -558,8 +558,8 @@ void ScalpelEngine::startScene() {
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_res->addToCache("finale4.vda", "EPILOG2.lib");
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_res->addToCache("finale4.vdx", "EPILOG2.lib");
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_animation->playPrologue("finalr1", 1, 3, true, 4);
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_animation->playPrologue("finalr2", 1, 0, false, 4);
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_animation->play("finalr1", 1, 3, true, 4);
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_animation->play("finalr2", 1, 0, false, 4);
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if (!_res->isInCache("finale2.vda")) {
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// Finale file isn't cached
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@ -571,12 +571,12 @@ void ScalpelEngine::startScene() {
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_res->addToCache("finale4.vdx", "EPILOG2.lib");
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}
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_animation->playPrologue("finale1", 1, 0, false, 4);
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_animation->playPrologue("finale2", 1, 0, false, 4);
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_animation->playPrologue("finale3", 1, 0, false, 4);
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_animation->play("finale1", 1, 0, false, 4);
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_animation->play("finale2", 1, 0, false, 4);
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_animation->play("finale3", 1, 0, false, 4);
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_useEpilogue2 = true;
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_animation->playPrologue("finale4", 1, 0, false, 4);
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_animation->play("finale4", 1, 0, false, 4);
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_useEpilogue2 = false;
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break;
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@ -587,9 +587,9 @@ void ScalpelEngine::startScene() {
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_res->addToCache("SUBWAY3.vda", "epilogue.lib");
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_res->addToCache("SUBWAY3.vdx", "epilogue.lib");
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_animation->playPrologue("SUBWAY1", 1, 3, true, 4);
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_animation->playPrologue("SUBWAY2", 1, 0, false, 4);
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_animation->playPrologue("SUBWAY3", 1, 0, false, 4);
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_animation->play("SUBWAY1", 1, 3, true, 4);
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_animation->play("SUBWAY2", 1, 0, false, 4);
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_animation->play("SUBWAY3", 1, 0, false, 4);
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// Set fading to direct fade temporary so the transition goes quickly.
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_scene->_tempFadeStyle = _screen->_fadeStyle ? 257 : 256;
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@ -598,7 +598,7 @@ void ScalpelEngine::startScene() {
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case 70:
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// Brumwell suicide
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_animation->playPrologue("suicid", 1, 3, true, 4);
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_animation->play("suicid", 1, 3, true, 4);
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break;
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default:
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break;
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@ -1353,7 +1353,7 @@ void Talk::doScript(const Common::String &script) {
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for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
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tempString += str[idx];
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anim.playPrologue(tempString, 1, 3, true, 4);
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anim.play(tempString, 1, 3, true, 4);
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break;
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case ADD_ITEM_TO_INVENTORY:
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