TWINE: draw actor clips
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@ -407,6 +407,8 @@ void Redraw::processDrawListActors(const DrawListStruct &drawCmd, bool bgRedraw)
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if (actor->staticFlags.bIsBackgrounded && bgRedraw) {
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_engine->_interface->blitBox(rect, _engine->frontVideoBuffer, _engine->workVideoBuffer);
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}
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_engine->_debugScene->drawClip(renderRect);
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}
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}
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