SDL: Fix missing replacement for enginesShadersSupported

This commit is contained in:
Le Philousophe 2022-10-06 19:53:52 +02:00
parent db56c9dab0
commit 42ff7120dc

View file

@ -372,7 +372,7 @@ void OSystem_SDL::detectOpenGLFeaturesSupport() {
_oglType = OpenGL::kContextGL;
OpenGLContext.initialize(_oglType);
_supportsFrameBuffer = OpenGLContext.framebufferObjectSupported;
_supportsShaders = OpenGLContext.shadersSupported;
_supportsShaders = OpenGLContext.enginesShadersSupported;
OpenGLContext.reset();
#endif
#endif