IOS: Properly adds the resource files to the targets
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parent
a8d65195ce
commit
433808b7dc
2 changed files with 50 additions and 54 deletions
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@ -95,10 +95,11 @@ bool targetIsIOS(const std::string &targetName) {
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}
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bool shouldSkipFileForTarget(const std::string &fileID, const std::string &targetName, const std::string &fileName) {
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// There are 3 rules used to determine if a specific file belongs to a target:
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// 1) if the parent directory is "backends/platform/iphone", the file belongs to the iOS target.
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// 2) if the parent directory is "/sdl", the file belongs to the OS X target.
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// 3) if the file has a suffix, like "_osx", or "_ios", the file belongs to one of the target.
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// Rules:
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// - if the parent directory is "backends/platform/iphone", the file belongs to the iOS target.
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// - if the parent directory is "/sdl", the file belongs to the OS X target.
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// - if the file has a suffix, like "_osx", or "_ios", the file belongs to one of the target.
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// - if the file is an OS X icon file (icns), it belongs to the OS X target.
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std::string name, ext;
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splitFilename(fileName, name, ext);
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if (targetIsIOS(targetName)) {
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@ -115,6 +116,9 @@ bool shouldSkipFileForTarget(const std::string &fileID, const std::string &targe
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|| fileID.find(doublebufferdl_directory) != std::string::npos) {
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return true;
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}
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if (ext == "icns") {
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return true;
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}
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}
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else {
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// Ugly hack: explicitly remove the browser.cpp file.
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@ -260,6 +264,11 @@ XcodeProvider::XcodeProvider(StringList &global_warnings, std::map<std::string,
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void XcodeProvider::addResourceFiles(const BuildSetup &setup, StringList &includeList, StringList &excludeList) {
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includeList.push_back(setup.srcDir + "/dists/iphone/Info.plist");
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ValueList &resources = getResourceFiles();
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for (ValueList::iterator it = resources.begin(); it != resources.end(); ++it) {
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includeList.push_back(setup.srcDir + "/" + *it);
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}
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StringList td;
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createModuleList(setup.srcDir + "/backends/platform/iphone", setup.defines, td, includeList, excludeList);
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}
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@ -610,27 +619,34 @@ void XcodeProvider::setupProject() {
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_project.add(project);
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}
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XcodeProvider::ValueList& XcodeProvider::getResourceFiles() const {
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static ValueList files;
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if (files.empty()) {
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files.push_back("gui/themes/scummclassic.zip");
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files.push_back("gui/themes/scummmodern.zip");
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files.push_back("gui/themes/translations.dat");
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files.push_back("dists/engine-data/drascula.dat");
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files.push_back("dists/engine-data/hugo.dat");
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files.push_back("dists/engine-data/kyra.dat");
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files.push_back("dists/engine-data/lure.dat");
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files.push_back("dists/engine-data/mort.dat");
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files.push_back("dists/engine-data/neverhood.dat");
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files.push_back("dists/engine-data/queen.tbl");
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files.push_back("dists/engine-data/sky.cpt");
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files.push_back("dists/engine-data/teenagent.dat");
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files.push_back("dists/engine-data/tony.dat");
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files.push_back("dists/engine-data/toon.dat");
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files.push_back("dists/engine-data/wintermute.zip");
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files.push_back("dists/pred.dic");
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files.push_back("icons/scummvm.icns");
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}
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return files;
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}
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void XcodeProvider::setupResourcesBuildPhase() {
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_resourcesBuildPhase.comment = "PBXResourcesBuildPhase";
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// Setup resource file properties
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std::map<std::string, FileProperty> properties;
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properties["scummclassic.zip"] = FileProperty("archive.zip", "", "scummclassic.zip", "\"<group>\"");
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properties["scummmodern.zip"] = FileProperty("archive.zip", "", "scummmodern.zip", "\"<group>\"");
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properties["kyra.dat"] = FileProperty("file", "", "kyra.dat", "\"<group>\"");
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properties["lure.dat"] = FileProperty("file", "", "lure.dat", "\"<group>\"");
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properties["queen.tbl"] = FileProperty("file", "", "queen.tbl", "\"<group>\"");
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properties["sky.cpt"] = FileProperty("file", "", "sky.cpt", "\"<group>\"");
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properties["drascula.dat"] = FileProperty("file", "", "drascula.dat", "\"<group>\"");
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properties["hugo.dat"] = FileProperty("file", "", "hugo.dat", "\"<group>\"");
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properties["teenagent.dat"] = FileProperty("file", "", "teenagent.dat", "\"<group>\"");
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properties["toon.dat"] = FileProperty("file", "", "toon.dat", "\"<group>\"");
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properties["Default.png"] = FileProperty("image.png", "", "Default.png", "\"<group>\"");
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properties["icon.png"] = FileProperty("image.png", "", "icon.png", "\"<group>\"");
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properties["icon-72.png"] = FileProperty("image.png", "", "icon-72.png", "\"<group>\"");
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properties["icon4.png"] = FileProperty("image.png", "", "icon4.png", "\"<group>\"");
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ValueList &files_list = getResourceFiles();
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// Same as for containers: a rule for each native target
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for (unsigned int i = 0; i < _targets.size(); i++) {
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@ -643,40 +659,17 @@ void XcodeProvider::setupResourcesBuildPhase() {
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files.hasOrder = true;
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files.flags = SettingsAsList;
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ValueList files_list;
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files_list.push_back("scummclassic.zip");
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files_list.push_back("scummmodern.zip");
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files_list.push_back("kyra.dat");
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files_list.push_back("lure.dat");
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files_list.push_back("queen.tbl");
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files_list.push_back("sky.cpt");
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files_list.push_back("Default.png");
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files_list.push_back("icon.png");
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files_list.push_back("icon-72.png");
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files_list.push_back("icon4.png");
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files_list.push_back("drascula.dat");
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files_list.push_back("hugo.dat");
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files_list.push_back("teenagent.dat");
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files_list.push_back("toon.dat");
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int order = 0;
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for (ValueList::iterator file = files_list.begin(); file != files_list.end(); file++) {
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std::string id = "PBXResources_" + *file;
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std::string comment = *file + " in Resources";
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ADD_SETTING_ORDER_NOVALUE(files, getHash(id), comment, order++);
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// TODO Fix crash when adding build file for data
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//ADD_BUILD_FILE(id, *file, comment);
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ADD_FILE_REFERENCE(*file, *file, properties[*file]);
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}
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// Add custom files depending on the target
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if (_targets[i] == PROJECT_DESCRIPTION "-OS X") {
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files.settings[getHash("PBXResources_" PROJECT_NAME ".icns")] = Setting("", PROJECT_NAME ".icns in Resources", SettingsNoValue, 0, 6);
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// Remove 2 iphone icon files
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files.settings.erase(getHash("PBXResources_Default.png"));
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files.settings.erase(getHash("PBXResources_icon.png"));
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if (shouldSkipFileForTarget(*file, _targets[i], *file)) {
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continue;
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}
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std::string resourceAbsolutePath = _projectRoot + "/" + *file;
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std::string file_id = "FileReference_" + resourceAbsolutePath;
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std::string base = basename(*file);
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std::string comment = base + " in Resources";
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addBuildFile(resourceAbsolutePath, base, getHash(file_id), comment);
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ADD_SETTING_ORDER_NOVALUE(files, getHash(resourceAbsolutePath), comment, order++);
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}
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resource->properties["files"] = files;
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