changed the way 'streams' are handled: the finalization logic is now in the WrappedAudioInputStream; this allows further streamlining of the channel/mixer code (can you already guess what I am working towards? :-)
svn-id: r11696
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34d1751fe4
commit
4343567458
3 changed files with 18 additions and 28 deletions
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@ -88,13 +88,12 @@ public:
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};
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class ChannelStream : public Channel {
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bool _finished;
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public:
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ChannelStream(SoundMixer *mixer, PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, uint32 buffer_size, byte volume, int8 pan);
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void mix(int16 *data, uint len);
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void append(void *sound, uint32 size);
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bool isMusicChannel() const { return true; }
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void finish() { _finished = true; }
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void finish();
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};
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#ifdef USE_MAD
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@ -523,11 +522,11 @@ ChannelRaw::ChannelRaw(SoundMixer *mixer, PlayingSoundHandle *handle, void *soun
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_input = makeLinearInputStream(flags, _ptr, size, 0, 0);
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}
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// Get a rate converter instance
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_converter = makeRateConverter(rate, mixer->getOutputRate(), _input->isStereo(), (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0);
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if (!(flags & SoundMixer::FLAG_AUTOFREE))
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_ptr = 0;
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// Get a rate converter instance
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_converter = makeRateConverter(rate, mixer->getOutputRate(), _input->isStereo(), (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0);
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}
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ChannelRaw::~ChannelRaw() {
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@ -544,37 +543,20 @@ ChannelStream::ChannelStream(SoundMixer *mixer, PlayingSoundHandle *handle,
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_input = makeWrappedInputStream(flags, buffer_size);
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// Append the initial data
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((WrappedAudioInputStream *)_input)->append((const byte *)sound, size);
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append(sound, size);
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// Get a rate converter instance
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_converter = makeRateConverter(rate, mixer->getOutputRate(), _input->isStereo(), (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0);
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}
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_finished = false;
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void ChannelStream::finish() {
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((WrappedAudioInputStream *)_input)->finish();
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}
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void ChannelStream::append(void *data, uint32 len) {
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((WrappedAudioInputStream *)_input)->append((const byte *)data, len);
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}
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void ChannelStream::mix(int16 *data, uint len) {
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assert(_input);
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if (_input->eos()) {
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// TODO: call drain method
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// Normally, the stream stays around even if all its data is used up.
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// This is in case more data is streamed into it. To make the stream
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// go away, one can either stop() it (which takes effect immediately,
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// ignoring any remaining sound data), or finish() it, which means
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// it will finish playing before it terminates itself.
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if (_finished) {
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destroy();
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}
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} else {
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// Invoke the parent implementation.
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Channel::mix(data, len);
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}
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}
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#ifdef USE_MAD
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ChannelMP3::ChannelMP3(SoundMixer *mixer, PlayingSoundHandle *handle, File *file, uint size, byte volume, int8 pan)
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: Channel(mixer, handle, volume, pan), _isMusic(false) {
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