Ensured getPlugins is not called multiple times on Static Plugin Provider with 'ONE_PLUGIN_AT_A_TIME' defined

svn-id: r52080
This commit is contained in:
Tony Puccinelli 2010-08-14 08:04:40 +00:00
parent 1e33b20650
commit 43488f789f
3 changed files with 33 additions and 21 deletions

View file

@ -284,7 +284,7 @@ DECLARE_SINGLETON(PluginManager)
PluginManager::PluginManager() {
// Always add the static plugin provider.
addPluginProvider(new StaticPluginProvider());
nonEnginePlugs = -1;
_skipStaticPlugs = false;
}
PluginManager::~PluginManager() {
@ -304,30 +304,25 @@ void PluginManager::addPluginProvider(PluginProvider *pp) {
}
void PluginManager::loadFirstPlugin() { //TODO: rename? It's not quite clear that this loads all non-engine plugins and first engine plugin.
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL);
_allPlugs.clear();
for (ProviderList::iterator pp = _providers.begin();
pp != _providers.end();
++pp) {
PluginList pl((*pp)->getPlugins());
for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
_allPlugs.push_back(*p);
if ((_skipStaticPlugs && (*pp)->isFilePluginProvider()) || !_skipStaticPlugs) {
PluginList pl((*pp)->getPlugins());
for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
_allPlugs.push_back(*p);
}
}
}
_nonEnginePlugs = 0;
_skipStaticPlugs = true; //Only need to load static plugins once.
_currentPlugin = _allPlugs.begin();
bool updateNonEnginePlugs;
if (nonEnginePlugs == -1) { //TODO: All of this assumes engine plugins will always be last in "plugs". Is this the case?
nonEnginePlugs = 0;
updateNonEnginePlugs = true;
} else {
for (int i=0; i<nonEnginePlugs; i++) {
++_currentPlugin;
}
updateNonEnginePlugs = false;
}
if (_allPlugs.empty()) { //TODO: this case is untested.
if (_allPlugs.empty()) {
return; //return here if somehow there are no plugins to load.
}
@ -337,7 +332,7 @@ void PluginManager::loadFirstPlugin() { //TODO: rename? It's not quite clear tha
if ((*_currentPlugin)->getType() == PLUGIN_TYPE_ENGINE) {
break;
}
if (updateNonEnginePlugs) nonEnginePlugs++;
_nonEnginePlugs++;
++_currentPlugin;
if (_currentPlugin == _allPlugs.end()) {
break; //break if there were no engine plugins to load.
@ -347,7 +342,7 @@ void PluginManager::loadFirstPlugin() { //TODO: rename? It's not quite clear tha
}
bool PluginManager::loadNextPlugin() {
if (nonEnginePlugs == _allPlugs.size()) return false; //There are no Engine Plugins in this case.
if (_nonEnginePlugs == _allPlugs.size()) return false; //There are no Engine Plugins in this case.
//To ensure only one engine plugin is loaded at a time, we unload all engine plugins before trying to load a new one.
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL);
++_currentPlugin;