LAB: Get rid of some global variables
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438e7a24f5
9 changed files with 109 additions and 105 deletions
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@ -40,14 +40,10 @@
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namespace Lab {
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extern bool DoNotDrawMessage;
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/* Global parser data */
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extern RoomData *_rooms;
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extern uint16 NumInv, ManyRooms, HighestCondition, Direction;
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bool ispal = false, noupdatediff = false, MainDisplay = true, QuitLab = false;
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bool ispal = false, MainDisplay = true;
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/* LAB: Labyrinth specific code for the special puzzles */
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#define SPECIALLOCK 100
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@ -103,7 +99,7 @@ void LabEngine::drawRoomMessage(uint16 curInv, CloseDataPtr closePtr) {
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}
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if (_alternate) {
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if ((curInv <= NumInv) && _conditions->in(curInv) && _inventory[curInv].BInvName) {
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if ((curInv <= _numInv) && _conditions->in(curInv) && _inventory[curInv].BInvName) {
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if ((curInv == LAMPNUM) && _conditions->in(LAMPON)) /* LAB: Labyrinth specific */
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drawStaticMessage(kTextLampOn);
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else if (_inventory[curInv].Many > 1) {
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@ -358,7 +354,7 @@ void LabEngine::decIncInv(uint16 *CurInv, bool dec) {
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else
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(*CurInv)++;
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while (*CurInv && (*CurInv <= NumInv)) {
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while (*CurInv && (*CurInv <= _numInv)) {
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if (_conditions->in(*CurInv) && _inventory[*CurInv].BInvName) {
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_nextFileName = getInvName(*CurInv);
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break;
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@ -370,13 +366,13 @@ void LabEngine::decIncInv(uint16 *CurInv, bool dec) {
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(*CurInv)++;
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}
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if ((*CurInv == 0) || (*CurInv > NumInv)) {
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if ((*CurInv == 0) || (*CurInv > _numInv)) {
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if (dec)
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*CurInv = NumInv;
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*CurInv = _numInv;
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else
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*CurInv = 1;
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while (*CurInv && (*CurInv <= NumInv)) {
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while (*CurInv && (*CurInv <= _numInv)) {
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if (_conditions->in(*CurInv) && _inventory[*CurInv].BInvName) {
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_nextFileName = getInvName(*CurInv);
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break;
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@ -404,16 +400,16 @@ void LabEngine::mainGameLoop() {
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_cptr = NULL;
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_roomNum = 1;
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Direction = NORTH;
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_direction = NORTH;
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_resource->readRoomData("LAB:Doors");
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if (!(_inventory = _resource->readInventory("LAB:Inventor")))
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return;
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if (!(_conditions = new LargeSet(HighestCondition + 1, this)))
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if (!(_conditions = new LargeSet(_highestCondition + 1, this)))
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return;
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if (!(_roomsFound = new LargeSet(ManyRooms + 1, this)))
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if (!(_roomsFound = new LargeSet(_manyRooms + 1, this)))
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return;
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_conditions->readInitialConditions("LAB:Conditio");
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@ -429,7 +425,7 @@ void LabEngine::mainGameLoop() {
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_event->processInput(true);
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if (GotMessage) {
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if (QuitLab || g_engine->shouldQuit()) {
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if (_quitLab || g_engine->shouldQuit()) {
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_anim->stopDiff();
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break;
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}
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@ -448,11 +444,11 @@ void LabEngine::mainGameLoop() {
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if (MainDisplay)
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_nextFileName = getPictName(&_cptr);
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if (noupdatediff) {
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if (_noUpdateDiff) {
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_roomsFound->inclElement(_roomNum); /* Potentially entered another room */
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forceDraw |= (strcmp(_nextFileName, _curFileName) != 0);
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noupdatediff = false;
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_noUpdateDiff = false;
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_curFileName = _nextFileName;
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} else if (strcmp(_nextFileName, _curFileName) != 0) {
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interfaceOff();
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@ -542,7 +538,7 @@ void LabEngine::mainGameLoop() {
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}
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if (_inventory) {
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for (int i = 1; i <= NumInv; i++) {
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for (int i = 1; i <= _numInv; i++) {
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if (_inventory[i].name)
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free(_inventory[i].name);
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@ -558,8 +554,8 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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uint32 msgClass = tmpClass;
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Common::Point curPos = tmpPos;
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uint16 OldRoomNum, OldDirection = 0;
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uint16 LastInv = MAPNUM, Old;
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uint16 oldDirection = 0;
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uint16 lastInv = MAPNUM;
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CloseDataPtr oldcptr, tempcptr, hcptr = NULL;
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ViewData *VPtr;
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bool doit;
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@ -593,7 +589,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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eatMessages();
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_alternate = false;
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_anim->_doBlack = true;
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DoNotDrawMessage = false;
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_graphics->_doNotDrawMessage = false;
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MainDisplay = true;
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interfaceOn(); /* Sets the correct gadget list */
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@ -612,7 +608,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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}
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} else if ((code == 315) || (code == 'x') || (code == 'X')
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|| (code == 'q') || (code == 'Q')) { /* Quit? */
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DoNotDrawMessage = false;
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_graphics->_doNotDrawMessage = false;
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_graphics->drawMessage("Do you want to quit? (Y/N)");
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doit = false;
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eatMessages();
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@ -661,7 +657,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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((IEQUALIFIER_LEFTBUTTON & Qualifier) ||
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(IEQUALIFIER_RBUTTON & Qualifier)))) {
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_graphics->_longWinInFront = false;
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DoNotDrawMessage = false;
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_graphics->_doNotDrawMessage = false;
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_graphics->drawPanel();
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drawRoomMessage(curInv, _cptr);
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_graphics->screenUpdate();
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@ -681,13 +677,13 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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_alternate = true;
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_anim->_doBlack = true;
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DoNotDrawMessage = false;
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_graphics->_doNotDrawMessage = false;
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interfaceOn(); /* Sets the correct gadget list */
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MainDisplay = false;
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if (LastInv && _conditions->in(LastInv)) {
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curInv = LastInv;
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if (lastInv && _conditions->in(lastInv)) {
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curInv = lastInv;
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_nextFileName = getInvName(curInv);
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} else
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decIncInv(&curInv, false);
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@ -698,11 +694,11 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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mayShowCrumbIndicator();
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_graphics->screenUpdate();
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} else {
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Old = actionMode;
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uint16 oldActionMode = actionMode;
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actionMode = gadgetId;
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if (Old < 5)
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perFlipGadget(Old);
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if (oldActionMode < 5)
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perFlipGadget(oldActionMode);
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perFlipGadget(actionMode);
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@ -727,28 +723,28 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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_curFileName = " ";
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OldDirection = Direction;
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oldDirection = _direction;
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NewDir = Direction;
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NewDir = _direction;
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processArrow(&NewDir, gadgetId - 6);
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doTurn(Direction, NewDir, &_cptr);
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doTurn(_direction, NewDir, &_cptr);
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_anim->_doBlack = true;
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Direction = NewDir;
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_direction = NewDir;
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forceDraw = true;
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mayShowCrumbIndicator();
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_graphics->screenUpdate();
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} else if (gadgetId == 7) {
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OldRoomNum = _roomNum;
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uint16 oldRoomNum = _roomNum;
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if (doGoForward(&_cptr)) {
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if (OldRoomNum == _roomNum)
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if (oldRoomNum == _roomNum)
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_anim->_doBlack = true;
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} else {
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_anim->_doBlack = true;
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processArrow(&Direction, gadgetId - 6);
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processArrow(&_direction, gadgetId - 6);
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if (OldRoomNum != _roomNum) {
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if (oldRoomNum != _roomNum) {
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drawStaticMessage(kTextGoForward);
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_roomsFound->inclElement(_roomNum); /* Potentially entered a new room */
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_curFileName = " ";
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@ -761,15 +757,15 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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if (_followingCrumbs) {
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if (_isCrumbTurning) {
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if (Direction == OldDirection) {
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if (_direction == oldDirection) {
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_followingCrumbs = false;
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}
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} else {
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if (_roomNum == OldRoomNum) { // didn't get there?
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if (_roomNum == oldRoomNum) { // didn't get there?
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_followingCrumbs = false;
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}
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}
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} else if (_droppingCrumbs && OldRoomNum != _roomNum) {
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} else if (_droppingCrumbs && oldRoomNum != _roomNum) {
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// If in surreal maze, turn off DroppingCrumbs.
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// Note: These numbers were generated by parsing the
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// "Maps" file, which is why they are hard-coded. Bleh!
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@ -795,7 +791,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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}
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_breadCrumbs[_numCrumbs]._roomNum = _roomNum;
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_breadCrumbs[_numCrumbs++]._direction = Direction;
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_breadCrumbs[_numCrumbs++]._direction = _direction;
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}
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}
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}
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@ -811,7 +807,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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eatMessages();
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_alternate = false;
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_anim->_doBlack = true;
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DoNotDrawMessage = false;
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_graphics->_doNotDrawMessage = false;
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MainDisplay = true;
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interfaceOn(); /* Sets the correct gadget list */
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@ -834,7 +830,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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MainDisplay = true;
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curInv = MAPNUM;
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LastInv = MAPNUM;
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lastInv = MAPNUM;
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_nextFileName = getInvName(curInv);
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@ -848,11 +844,11 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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_graphics->screenUpdate();
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} else if (gadgetId == 1) {
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if (!doUse(curInv)) {
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Old = actionMode;
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uint16 oldActionMode = actionMode;
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actionMode = 5; /* Use button */
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if (Old < 5)
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perFlipGadget(Old);
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if (oldActionMode < 5)
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perFlipGadget(oldActionMode);
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drawStaticMessage(kTextUseOnWhat);
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MainDisplay = true;
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@ -862,29 +858,29 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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} else if (gadgetId == 2) {
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MainDisplay = !MainDisplay;
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if ((curInv == 0) || (curInv > NumInv)) {
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if ((curInv == 0) || (curInv > _numInv)) {
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curInv = 1;
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while ((curInv <= NumInv) && (!_conditions->in(curInv)))
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while ((curInv <= _numInv) && (!_conditions->in(curInv)))
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curInv++;
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}
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if ((curInv <= NumInv) && _conditions->in(curInv) &&
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if ((curInv <= _numInv) && _conditions->in(curInv) &&
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_inventory[curInv].BInvName)
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_nextFileName = getInvName(curInv);
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_graphics->screenUpdate();
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} else if (gadgetId == 3) { /* Left gadget */
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decIncInv(&curInv, true);
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LastInv = curInv;
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DoNotDrawMessage = false;
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lastInv = curInv;
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_graphics->_doNotDrawMessage = false;
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drawRoomMessage(curInv, _cptr);
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_graphics->screenUpdate();
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} else if (gadgetId == 4) { /* Right gadget */
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decIncInv(&curInv, false);
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LastInv = curInv;
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DoNotDrawMessage = false;
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lastInv = curInv;
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_graphics->_doNotDrawMessage = false;
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drawRoomMessage(curInv, _cptr);
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_graphics->screenUpdate();
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@ -906,7 +902,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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eatMessages();
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_alternate = false;
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_anim->_doBlack = true;
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DoNotDrawMessage = false;
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_graphics->_doNotDrawMessage = false;
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MainDisplay = true;
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interfaceOn(); /* Sets the correct gadget list */
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@ -994,7 +990,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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mayShowCrumbIndicator();
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_graphics->screenUpdate();
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} else if (msgClass == DELTAMOVE) {
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VPtr = getViewData(_roomNum, Direction);
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VPtr = getViewData(_roomNum, _direction);
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oldcptr = VPtr->closeUps;
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if (hcptr == NULL) {
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@ -1025,13 +1021,13 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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eatMessages();
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_alternate = !_alternate;
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_anim->_doBlack = true;
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DoNotDrawMessage = false;
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_graphics->_doNotDrawMessage = false;
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MainDisplay = true;
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interfaceOn(); /* Sets the correct gadget list */
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if (_alternate) {
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if (LastInv && _conditions->in(LastInv))
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curInv = LastInv;
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if (lastInv && _conditions->in(lastInv))
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curInv = lastInv;
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else
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decIncInv(&curInv, false);
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}
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@ -1064,7 +1060,7 @@ void LabEngine::go() {
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_event->mouseShow();
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mainGameLoop();
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if (QuitLab) { /* Won the game */
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if (_quitLab) { /* Won the game */
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_graphics->blackAllScreen();
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_graphics->readPict("P:End/L2In.1", true);
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@ -1141,7 +1137,7 @@ int LabEngine::followCrumbs() {
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else
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exitDir = NORTH;
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int moveDir = movement[Direction][exitDir];
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int moveDir = movement[_direction][exitDir];
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if (_numCrumbs == 0) {
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_isCrumbTurning = false;
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