LAB: Get rid of some global variables

This commit is contained in:
Strangerke 2015-12-06 17:24:25 +01:00 committed by Willem Jan Palenstijn
parent f48cf343c2
commit 438e7a24f5
9 changed files with 109 additions and 105 deletions

View file

@ -40,14 +40,10 @@
namespace Lab {
extern bool DoNotDrawMessage;
/* Global parser data */
extern RoomData *_rooms;
extern uint16 NumInv, ManyRooms, HighestCondition, Direction;
bool ispal = false, noupdatediff = false, MainDisplay = true, QuitLab = false;
bool ispal = false, MainDisplay = true;
/* LAB: Labyrinth specific code for the special puzzles */
#define SPECIALLOCK 100
@ -103,7 +99,7 @@ void LabEngine::drawRoomMessage(uint16 curInv, CloseDataPtr closePtr) {
}
if (_alternate) {
if ((curInv <= NumInv) && _conditions->in(curInv) && _inventory[curInv].BInvName) {
if ((curInv <= _numInv) && _conditions->in(curInv) && _inventory[curInv].BInvName) {
if ((curInv == LAMPNUM) && _conditions->in(LAMPON)) /* LAB: Labyrinth specific */
drawStaticMessage(kTextLampOn);
else if (_inventory[curInv].Many > 1) {
@ -358,7 +354,7 @@ void LabEngine::decIncInv(uint16 *CurInv, bool dec) {
else
(*CurInv)++;
while (*CurInv && (*CurInv <= NumInv)) {
while (*CurInv && (*CurInv <= _numInv)) {
if (_conditions->in(*CurInv) && _inventory[*CurInv].BInvName) {
_nextFileName = getInvName(*CurInv);
break;
@ -370,13 +366,13 @@ void LabEngine::decIncInv(uint16 *CurInv, bool dec) {
(*CurInv)++;
}
if ((*CurInv == 0) || (*CurInv > NumInv)) {
if ((*CurInv == 0) || (*CurInv > _numInv)) {
if (dec)
*CurInv = NumInv;
*CurInv = _numInv;
else
*CurInv = 1;
while (*CurInv && (*CurInv <= NumInv)) {
while (*CurInv && (*CurInv <= _numInv)) {
if (_conditions->in(*CurInv) && _inventory[*CurInv].BInvName) {
_nextFileName = getInvName(*CurInv);
break;
@ -404,16 +400,16 @@ void LabEngine::mainGameLoop() {
_cptr = NULL;
_roomNum = 1;
Direction = NORTH;
_direction = NORTH;
_resource->readRoomData("LAB:Doors");
if (!(_inventory = _resource->readInventory("LAB:Inventor")))
return;
if (!(_conditions = new LargeSet(HighestCondition + 1, this)))
if (!(_conditions = new LargeSet(_highestCondition + 1, this)))
return;
if (!(_roomsFound = new LargeSet(ManyRooms + 1, this)))
if (!(_roomsFound = new LargeSet(_manyRooms + 1, this)))
return;
_conditions->readInitialConditions("LAB:Conditio");
@ -429,7 +425,7 @@ void LabEngine::mainGameLoop() {
_event->processInput(true);
if (GotMessage) {
if (QuitLab || g_engine->shouldQuit()) {
if (_quitLab || g_engine->shouldQuit()) {
_anim->stopDiff();
break;
}
@ -448,11 +444,11 @@ void LabEngine::mainGameLoop() {
if (MainDisplay)
_nextFileName = getPictName(&_cptr);
if (noupdatediff) {
if (_noUpdateDiff) {
_roomsFound->inclElement(_roomNum); /* Potentially entered another room */
forceDraw |= (strcmp(_nextFileName, _curFileName) != 0);
noupdatediff = false;
_noUpdateDiff = false;
_curFileName = _nextFileName;
} else if (strcmp(_nextFileName, _curFileName) != 0) {
interfaceOff();
@ -542,7 +538,7 @@ void LabEngine::mainGameLoop() {
}
if (_inventory) {
for (int i = 1; i <= NumInv; i++) {
for (int i = 1; i <= _numInv; i++) {
if (_inventory[i].name)
free(_inventory[i].name);
@ -558,8 +554,8 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
uint32 msgClass = tmpClass;
Common::Point curPos = tmpPos;
uint16 OldRoomNum, OldDirection = 0;
uint16 LastInv = MAPNUM, Old;
uint16 oldDirection = 0;
uint16 lastInv = MAPNUM;
CloseDataPtr oldcptr, tempcptr, hcptr = NULL;
ViewData *VPtr;
bool doit;
@ -593,7 +589,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
eatMessages();
_alternate = false;
_anim->_doBlack = true;
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
MainDisplay = true;
interfaceOn(); /* Sets the correct gadget list */
@ -612,7 +608,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
}
} else if ((code == 315) || (code == 'x') || (code == 'X')
|| (code == 'q') || (code == 'Q')) { /* Quit? */
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
_graphics->drawMessage("Do you want to quit? (Y/N)");
doit = false;
eatMessages();
@ -661,7 +657,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
((IEQUALIFIER_LEFTBUTTON & Qualifier) ||
(IEQUALIFIER_RBUTTON & Qualifier)))) {
_graphics->_longWinInFront = false;
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
_graphics->drawPanel();
drawRoomMessage(curInv, _cptr);
_graphics->screenUpdate();
@ -681,13 +677,13 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
_alternate = true;
_anim->_doBlack = true;
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
interfaceOn(); /* Sets the correct gadget list */
MainDisplay = false;
if (LastInv && _conditions->in(LastInv)) {
curInv = LastInv;
if (lastInv && _conditions->in(lastInv)) {
curInv = lastInv;
_nextFileName = getInvName(curInv);
} else
decIncInv(&curInv, false);
@ -698,11 +694,11 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
mayShowCrumbIndicator();
_graphics->screenUpdate();
} else {
Old = actionMode;
uint16 oldActionMode = actionMode;
actionMode = gadgetId;
if (Old < 5)
perFlipGadget(Old);
if (oldActionMode < 5)
perFlipGadget(oldActionMode);
perFlipGadget(actionMode);
@ -727,28 +723,28 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
_curFileName = " ";
OldDirection = Direction;
oldDirection = _direction;
NewDir = Direction;
NewDir = _direction;
processArrow(&NewDir, gadgetId - 6);
doTurn(Direction, NewDir, &_cptr);
doTurn(_direction, NewDir, &_cptr);
_anim->_doBlack = true;
Direction = NewDir;
_direction = NewDir;
forceDraw = true;
mayShowCrumbIndicator();
_graphics->screenUpdate();
} else if (gadgetId == 7) {
OldRoomNum = _roomNum;
uint16 oldRoomNum = _roomNum;
if (doGoForward(&_cptr)) {
if (OldRoomNum == _roomNum)
if (oldRoomNum == _roomNum)
_anim->_doBlack = true;
} else {
_anim->_doBlack = true;
processArrow(&Direction, gadgetId - 6);
processArrow(&_direction, gadgetId - 6);
if (OldRoomNum != _roomNum) {
if (oldRoomNum != _roomNum) {
drawStaticMessage(kTextGoForward);
_roomsFound->inclElement(_roomNum); /* Potentially entered a new room */
_curFileName = " ";
@ -761,15 +757,15 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
if (_followingCrumbs) {
if (_isCrumbTurning) {
if (Direction == OldDirection) {
if (_direction == oldDirection) {
_followingCrumbs = false;
}
} else {
if (_roomNum == OldRoomNum) { // didn't get there?
if (_roomNum == oldRoomNum) { // didn't get there?
_followingCrumbs = false;
}
}
} else if (_droppingCrumbs && OldRoomNum != _roomNum) {
} else if (_droppingCrumbs && oldRoomNum != _roomNum) {
// If in surreal maze, turn off DroppingCrumbs.
// Note: These numbers were generated by parsing the
// "Maps" file, which is why they are hard-coded. Bleh!
@ -795,7 +791,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
}
_breadCrumbs[_numCrumbs]._roomNum = _roomNum;
_breadCrumbs[_numCrumbs++]._direction = Direction;
_breadCrumbs[_numCrumbs++]._direction = _direction;
}
}
}
@ -811,7 +807,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
eatMessages();
_alternate = false;
_anim->_doBlack = true;
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
MainDisplay = true;
interfaceOn(); /* Sets the correct gadget list */
@ -834,7 +830,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
MainDisplay = true;
curInv = MAPNUM;
LastInv = MAPNUM;
lastInv = MAPNUM;
_nextFileName = getInvName(curInv);
@ -848,11 +844,11 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
_graphics->screenUpdate();
} else if (gadgetId == 1) {
if (!doUse(curInv)) {
Old = actionMode;
uint16 oldActionMode = actionMode;
actionMode = 5; /* Use button */
if (Old < 5)
perFlipGadget(Old);
if (oldActionMode < 5)
perFlipGadget(oldActionMode);
drawStaticMessage(kTextUseOnWhat);
MainDisplay = true;
@ -862,29 +858,29 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
} else if (gadgetId == 2) {
MainDisplay = !MainDisplay;
if ((curInv == 0) || (curInv > NumInv)) {
if ((curInv == 0) || (curInv > _numInv)) {
curInv = 1;
while ((curInv <= NumInv) && (!_conditions->in(curInv)))
while ((curInv <= _numInv) && (!_conditions->in(curInv)))
curInv++;
}
if ((curInv <= NumInv) && _conditions->in(curInv) &&
if ((curInv <= _numInv) && _conditions->in(curInv) &&
_inventory[curInv].BInvName)
_nextFileName = getInvName(curInv);
_graphics->screenUpdate();
} else if (gadgetId == 3) { /* Left gadget */
decIncInv(&curInv, true);
LastInv = curInv;
DoNotDrawMessage = false;
lastInv = curInv;
_graphics->_doNotDrawMessage = false;
drawRoomMessage(curInv, _cptr);
_graphics->screenUpdate();
} else if (gadgetId == 4) { /* Right gadget */
decIncInv(&curInv, false);
LastInv = curInv;
DoNotDrawMessage = false;
lastInv = curInv;
_graphics->_doNotDrawMessage = false;
drawRoomMessage(curInv, _cptr);
_graphics->screenUpdate();
@ -906,7 +902,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
eatMessages();
_alternate = false;
_anim->_doBlack = true;
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
MainDisplay = true;
interfaceOn(); /* Sets the correct gadget list */
@ -994,7 +990,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
mayShowCrumbIndicator();
_graphics->screenUpdate();
} else if (msgClass == DELTAMOVE) {
VPtr = getViewData(_roomNum, Direction);
VPtr = getViewData(_roomNum, _direction);
oldcptr = VPtr->closeUps;
if (hcptr == NULL) {
@ -1025,13 +1021,13 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
eatMessages();
_alternate = !_alternate;
_anim->_doBlack = true;
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
MainDisplay = true;
interfaceOn(); /* Sets the correct gadget list */
if (_alternate) {
if (LastInv && _conditions->in(LastInv))
curInv = LastInv;
if (lastInv && _conditions->in(lastInv))
curInv = lastInv;
else
decIncInv(&curInv, false);
}
@ -1064,7 +1060,7 @@ void LabEngine::go() {
_event->mouseShow();
mainGameLoop();
if (QuitLab) { /* Won the game */
if (_quitLab) { /* Won the game */
_graphics->blackAllScreen();
_graphics->readPict("P:End/L2In.1", true);
@ -1141,7 +1137,7 @@ int LabEngine::followCrumbs() {
else
exitDir = NORTH;
int moveDir = movement[Direction][exitDir];
int moveDir = movement[_direction][exitDir];
if (_numCrumbs == 0) {
_isCrumbTurning = false;

View file

@ -45,6 +45,7 @@ BitMap bit1, bit2, *DispBitMap = &bit1, *DrawBitMap = &bit1;
DisplayMan::DisplayMan(LabEngine *vm) : _vm(vm) {
_longWinInFront = false;
_lastMessageLong = false;
_doNotDrawMessage = false;
_screenBytesPerPage = 65536;
_curapen = 0;
@ -199,7 +200,6 @@ bool readMusic(const char *filename, bool waitTillFinished) {
/*---------------------------------------------------------------------------*/
/*------------ Does all the text rendering to the message boxes. ------------*/
/*---------------------------------------------------------------------------*/
bool DoNotDrawMessage = false;
/*----- The flowText routines -----*/
@ -404,8 +404,8 @@ int32 DisplayMan::longDrawMessage(const char *str) {
/* Draws a message to the message box. */
/******************************************************************************/
void DisplayMan::drawMessage(const char *str) {
if (DoNotDrawMessage) {
DoNotDrawMessage = false;
if (_doNotDrawMessage) {
_doNotDrawMessage = false;
return;
}

View file

@ -133,6 +133,7 @@ public:
int _screenHeight;
byte *_displayBuffer;
byte *_currentDisplayBuffer;
bool _doNotDrawMessage;
};
} // End of namespace Lab

View file

@ -70,6 +70,13 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
_followCrumbsFast = false;
_isCrumbTurning = false;
_isCrumbWaiting = false;
_noUpdateDiff = false;
_quitLab = false;
_numInv = 0;
_manyRooms = 0;
_direction = 0;
_highestCondition = 0;
_crumbSecs = 0;
_crumbMicros = 0;
@ -98,8 +105,8 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
_newFileName = nullptr;
_curFileName = " ";
_msgFont = 0;
_inventory = 0;
_msgFont = nullptr;
_inventory = nullptr;
initTilePuzzle();

View file

@ -88,6 +88,8 @@ public:
private:
uint32 _extraGameFeatures;
bool _interfaceOff;
bool _noUpdateDiff;
bool _quitLab;
// timing.cpp
void microDelay(uint32 secs, uint32 micros);
@ -110,6 +112,11 @@ public:
bool _isCrumbWaiting;
bool _alternate;
bool _isHiRes;
uint16 _numInv;
uint16 _manyRooms;
uint16 _direction;
uint16 _highestCondition;
const char *_curFileName;
const char *_nextFileName;
const char *_newFileName; /* When ProcessRoom.c decides to change the filename

View file

@ -41,8 +41,6 @@
namespace Lab {
extern uint16 Direction;
/*---------------------------------------------------------------------------*/
/*------------------------------ The Map stuff ------------------------------*/
/*---------------------------------------------------------------------------*/
@ -713,13 +711,13 @@ void LabEngine::doMap(uint16 CurRoom) {
loadMapData();
_graphics->blackAllScreen();
if (Direction == NORTH)
if (_direction == NORTH)
XMark = MapNorth;
else if (Direction == SOUTH)
else if (_direction == SOUTH)
XMark = MapSouth;
else if (Direction == EAST)
else if (_direction == EAST)
XMark = MapEast;
else if (Direction == WEST)
else if (_direction == WEST)
XMark = MapWest;
drawMap(CurRoom, CurRoom, Maps[CurRoom].PageNumber, false, true);

View file

@ -45,9 +45,6 @@ namespace Lab {
#define NOFILE "no file"
RoomData *_rooms;
uint16 NumInv, ManyRooms, HighestCondition, Direction;
extern bool DoNotDrawMessage, noupdatediff, QuitLab, MusicOn;
/*****************************************************************************/
/* Generates a random number. */
@ -104,7 +101,7 @@ ViewData *getViewData(uint16 roomNum, uint16 direction) {
/*****************************************************************************/
static CloseData *getObject(uint16 x, uint16 y, CloseDataPtr lcptr) {
if (lcptr == NULL) {
lcptr = getViewData(g_lab->_roomNum, Direction)->closeUps;
lcptr = getViewData(g_lab->_roomNum, g_lab->_direction)->closeUps;
} else {
lcptr = lcptr->SubCloseUps;
}
@ -150,7 +147,7 @@ static CloseDataPtr findCPtrMatch(CloseDataPtr cpmain, CloseDataPtr list) {
/* Returns the current picture name. */
/*****************************************************************************/
char *getPictName(CloseDataPtr *lcptr) {
ViewData *viewPtr = getViewData(g_lab->_roomNum, Direction);
ViewData *viewPtr = getViewData(g_lab->_roomNum, g_lab->_direction);
if (*lcptr != NULL) {
*lcptr = findCPtrMatch(*lcptr, viewPtr->closeUps);
@ -178,13 +175,13 @@ void LabEngine::drawDirection(CloseDataPtr lcptr) {
message += ", ";
}
if (Direction == NORTH)
if (_direction == NORTH)
message += _resource->getStaticText(kTextFacingNorth);
else if (Direction == EAST)
else if (_direction == EAST)
message += _resource->getStaticText(kTextFacingEast);
else if (Direction == SOUTH)
else if (_direction == SOUTH)
message += _resource->getStaticText(kTextFacingSouth);
else if (Direction == WEST)
else if (_direction == WEST)
message += _resource->getStaticText(kTextFacingWest);
_graphics->drawMessage(message.c_str());
@ -241,7 +238,7 @@ void setCurClose(Common::Point pos, CloseDataPtr *cptr, bool useAbsoluteCoords)
uint16 x1, y1, x2, y2;
if (*cptr == NULL) {
lcptr = getViewData(g_lab->_roomNum, Direction)->closeUps;
lcptr = getViewData(g_lab->_roomNum, g_lab->_direction)->closeUps;
} else
lcptr = (*cptr)->SubCloseUps;
@ -274,7 +271,7 @@ bool takeItem(uint16 x, uint16 y, CloseDataPtr *cptr) {
CloseDataPtr lcptr;
if (*cptr == NULL) {
lcptr = getViewData(g_lab->_roomNum, Direction)->closeUps;
lcptr = getViewData(g_lab->_roomNum, g_lab->_direction)->closeUps;
} else if ((*cptr)->CloseUpType < 0) {
g_lab->_conditions->inclElement(abs((*cptr)->CloseUpType));
return true;
@ -342,7 +339,7 @@ void LabEngine::doActions(Action *aptr, CloseDataPtr *lcptr) {
break;
case NOUPDATE:
noupdatediff = true;
_noUpdateDiff = true;
_anim->_doBlack = false;
break;
@ -369,30 +366,30 @@ void LabEngine::doActions(Action *aptr, CloseDataPtr *lcptr) {
break;
case SHOWMESSAGE:
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
if (_graphics->_longWinInFront)
_graphics->longDrawMessage((char *)aptr->Data);
else
_graphics->drawMessage((char *)aptr->Data);
DoNotDrawMessage = true;
_graphics->_doNotDrawMessage = true;
break;
case CSHOWMESSAGE:
if (*lcptr == NULL) {
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
_graphics->drawMessage((char *)aptr->Data);
DoNotDrawMessage = true;
_graphics->_doNotDrawMessage = true;
}
break;
case SHOWMESSAGES: {
char **str = (char **)aptr->Data;
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
_graphics->drawMessage(str[getRandom(aptr->Param1)]);
DoNotDrawMessage = true;
_graphics->_doNotDrawMessage = true;
}
break;
@ -408,7 +405,7 @@ void LabEngine::doActions(Action *aptr, CloseDataPtr *lcptr) {
}
_roomNum = aptr->Param1;
Direction = aptr->Param2 - 1;
_direction = aptr->Param2 - 1;
*lcptr = NULL;
_anim->_doBlack = true;
break;
@ -440,7 +437,7 @@ void LabEngine::doActions(Action *aptr, CloseDataPtr *lcptr) {
break;
case SHOWDIR:
DoNotDrawMessage = false;
_graphics->_doNotDrawMessage = false;
break;
case WAITSECS: {
@ -509,11 +506,11 @@ void LabEngine::doActions(Action *aptr, CloseDataPtr *lcptr) {
break;
case WINGAME:
QuitLab = true;
_quitLab = true;
break;
case LOSTGAME:
QuitLab = true;
_quitLab = true;
break;
case RESETBUFFER:
@ -695,7 +692,7 @@ bool doGoForward(CloseDataPtr *lcptr) {
RuleList *rules = _rooms[g_lab->_roomNum]._rules;
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if (((*rule)->RuleType == GOFORWARD) && ((*rule)->Param1 == (Direction + 1))) {
if (((*rule)->RuleType == GOFORWARD) && ((*rule)->Param1 == (g_lab->_direction + 1))) {
if (checkConditions((*rule)->Condition)) {
g_lab->doActions((*rule)->ActionList, lcptr);
return true;

View file

@ -35,7 +35,6 @@
namespace Lab {
extern RoomData *_rooms;
extern uint16 NumInv, ManyRooms, HighestCondition;
Resource::Resource(LabEngine *vm) : _vm(vm) {
readStaticText();
@ -92,12 +91,12 @@ char *Resource::getText(const char *fileName) {
bool Resource::readRoomData(const char *fileName) {
Common::File *dataFile = openDataFile(fileName, MKTAG('D', 'O', 'R', '1'));
ManyRooms = dataFile->readUint16LE();
HighestCondition = dataFile->readUint16LE();
_rooms = (RoomData *)malloc((ManyRooms + 1) * sizeof(RoomData));
memset(_rooms, 0, (ManyRooms + 1) * sizeof(RoomData));
_vm->_manyRooms = dataFile->readUint16LE();
_vm->_highestCondition = dataFile->readUint16LE();
_rooms = (RoomData *)malloc((_vm->_manyRooms + 1) * sizeof(RoomData));
memset(_rooms, 0, (_vm->_manyRooms + 1) * sizeof(RoomData));
for (uint16 i = 1; i <= ManyRooms; i++) {
for (uint16 i = 1; i <= _vm->_manyRooms; i++) {
_rooms[i]._northDoor = dataFile->readUint16LE();
_rooms[i]._southDoor = dataFile->readUint16LE();
_rooms[i]._eastDoor = dataFile->readUint16LE();
@ -119,10 +118,10 @@ bool Resource::readRoomData(const char *fileName) {
InventoryData *Resource::readInventory(const char *fileName) {
Common::File *dataFile = openDataFile(fileName, MKTAG('I', 'N', 'V', '1'));
NumInv = dataFile->readUint16LE();
InventoryData *inventory = (InventoryData *)malloc((NumInv + 1) * sizeof(InventoryData));
_vm->_numInv = dataFile->readUint16LE();
InventoryData *inventory = (InventoryData *)malloc((_vm->_numInv + 1) * sizeof(InventoryData));
for (uint16 i = 1; i <= NumInv; i++) {
for (uint16 i = 1; i <= _vm->_numInv; i++) {
inventory[i].Many = dataFile->readUint16LE();
inventory[i].name = readString(dataFile);
inventory[i].BInvName = readString(dataFile);

View file

@ -63,7 +63,6 @@ Image *MonButton;
extern uint16 *FadePalette;
extern BitMap *DispBitMap, *DrawBitMap;
extern uint16 Direction;
#define INCL(BITSET,BIT) ((BITSET) |= (BIT))
#define SETBIT(BITSET,BITNUM) INCL(BITSET, (1 << (BITNUM)))
@ -431,14 +430,14 @@ bool LabEngine::saveRestoreGame() {
desc = dialog->createDefaultSaveDescription(slot);
}
isOK = saveGame(Direction, _inventory[QUARTERNUM].Many, slot, desc);
isOK = saveGame(_direction, _inventory[QUARTERNUM].Many, slot, desc);
}
} else {
// Restore
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
int slot = dialog->runModalWithCurrentTarget();
if (slot >= 0) {
isOK = loadGame(&Direction, &(_inventory[QUARTERNUM].Many), slot);
isOK = loadGame(&_direction, &(_inventory[QUARTERNUM].Many), slot);
if (isOK)
_music->resetMusic();
}