BACKENDS: OPENGL: Don't depend on USE_ASPECT

USE_ASPECT disables software aspect ratio correction.
In OpenGL it's done by GPU.
This commit is contained in:
Le Philousophe 2023-06-25 11:23:42 +02:00 committed by antoniou79
parent cc73fd7f5f
commit 43a0e5531f

View file

@ -108,9 +108,7 @@ OpenGLGraphicsManager::~OpenGLGraphicsManager() {
bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) const {
switch (f) {
#ifdef USE_ASPECT
case OSystem::kFeatureAspectRatioCorrection:
#endif
case OSystem::kFeatureCursorPalette:
case OSystem::kFeatureFilteringMode:
case OSystem::kFeatureStretchMode: