BACKENDS: OPENGL: Don't depend on USE_ASPECT
USE_ASPECT disables software aspect ratio correction. In OpenGL it's done by GPU.
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@ -108,9 +108,7 @@ OpenGLGraphicsManager::~OpenGLGraphicsManager() {
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bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) const {
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switch (f) {
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#ifdef USE_ASPECT
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case OSystem::kFeatureAspectRatioCorrection:
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#endif
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case OSystem::kFeatureCursorPalette:
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case OSystem::kFeatureFilteringMode:
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case OSystem::kFeatureStretchMode:
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