BLADERUNNER: Restored buzzer to annoy Dino (WIP)

This commit is contained in:
antoniou79 2019-08-16 19:19:39 +03:00
parent 94858f738e
commit 43af0a3bb0
3 changed files with 32 additions and 2 deletions

View file

@ -232,7 +232,15 @@ bool AIScriptKlein::GoalChanged(int currentGoalNumber, int newGoalNumber) {
AI_Movement_Track_Append(kActorKlein, 32, 5); // kSetPS07
AI_Movement_Track_Repeat(kActorKlein);
break;
// TODO: missing kGoalKleinIsAnnoyedByMcCoyFinal case
case kGoalKleinIsAnnoyedByMcCoyFinal:
// Note: Original was missing the kGoalKleinIsAnnoyedByMcCoyFinal case
// so we just "break" for the original behavior
if (_vm->_cutContent) {
AI_Movement_Track_Flush(kActorKlein);
AI_Movement_Track_Append(kActorKlein, 74, Random_Query(10, 20)); // kSetPS07
AI_Movement_Track_Repeat(kActorKlein);
}
break;
case kGoalKleinAwayAtEndOfActOne:
AI_Movement_Track_Flush(kActorKlein);
Actor_Put_In_Set(kActorKlein, kSetFreeSlotC);