BLADERUNNER: Restored buzzer to annoy Dino (WIP)
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3 changed files with 32 additions and 2 deletions
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@ -232,7 +232,15 @@ bool AIScriptKlein::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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AI_Movement_Track_Append(kActorKlein, 32, 5); // kSetPS07
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AI_Movement_Track_Repeat(kActorKlein);
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break;
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// TODO: missing kGoalKleinIsAnnoyedByMcCoyFinal case
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case kGoalKleinIsAnnoyedByMcCoyFinal:
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// Note: Original was missing the kGoalKleinIsAnnoyedByMcCoyFinal case
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// so we just "break" for the original behavior
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if (_vm->_cutContent) {
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 74, Random_Query(10, 20)); // kSetPS07
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AI_Movement_Track_Repeat(kActorKlein);
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}
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break;
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case kGoalKleinAwayAtEndOfActOne:
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AI_Movement_Track_Flush(kActorKlein);
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Actor_Put_In_Set(kActorKlein, kSetFreeSlotC);
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