GNAP: Use debug channels
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parent
52f0712b66
commit
43c65df526
10 changed files with 53 additions and 70 deletions
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@ -20,6 +20,7 @@
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*
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*/
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#include "gnap/gnap.h"
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#include "gnap/resource.h"
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namespace Gnap {
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@ -36,8 +37,8 @@ void SequenceFrame::loadFromStream(Common::MemoryReadStream &stream) {
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_spriteId = stream.readUint32LE();
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_soundId = stream.readUint32LE();
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_unusedVal = stream.readUint32LE();
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//isScaled = 0;//DEBUG
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debug(1, "SequenceFrame() spriteId: %d; soundId: %d", _spriteId, _soundId);
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debugC(kDebugBasic, "SequenceFrame() spriteId: %d; soundId: %d", _spriteId, _soundId);
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}
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// SequenceAnimation
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@ -48,7 +49,7 @@ void SequenceAnimation::loadFromStream(Common::MemoryReadStream &stream) {
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_additionalDelay = stream.readUint32LE();
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_framesCount = stream.readUint16LE();
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_maxTotalDuration = stream.readUint16LE();
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debug(1, "SequenceAnimation() framesCount: %d", _framesCount);
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debugC(kDebugBasic, "SequenceAnimation() framesCount: %d", _framesCount);
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frames = new SequenceFrame[_framesCount];
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for (int i = 0; i < _framesCount; ++i)
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frames[i].loadFromStream(stream);
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@ -69,10 +70,10 @@ SequenceResource::SequenceResource(int resourceId, byte *data, uint32 size) {
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_yOffs = stream.readUint16LE();
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_animationsCount = stream.readUint32LE();
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_animations = new SequenceAnimation[_animationsCount];
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debug(1, "SequenceResource() _animationsCount: %d", _animationsCount);
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debugC(kDebugBasic, "SequenceResource() _animationsCount: %d", _animationsCount);
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for (int i = 0; i < _animationsCount; ++i) {
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uint32 animationOffs = stream.readUint32LE();
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debug(1, "animationOffs: %08X", animationOffs);
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debugC(kDebugBasic, "animationOffs: %08X", animationOffs);
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uint32 oldOffs = stream.pos();
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stream.seek(animationOffs);
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_animations[i].loadFromStream(stream);
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@ -97,7 +98,7 @@ SpriteResource::SpriteResource(int resourceId, byte *data, uint32 size) {
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_colorsCount = READ_LE_UINT16(_data + 10);
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_palette = (uint32*)(_data + 12);
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_pixels = _data + 12 + _colorsCount * 4;
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debug(1, "SpriteResource() width: %d; height: %d; colorsCount: %d", _width, _height, _colorsCount);
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debugC(kDebugBasic, "SpriteResource() width: %d; height: %d; colorsCount: %d", _width, _height, _colorsCount);
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}
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SpriteResource::~SpriteResource() {
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