ALL: Fix some signed/unsigned comparison warnings.

This commit is contained in:
Johannes Schickel 2012-02-22 20:20:55 +01:00
parent dac6ac66ad
commit 442bcb7d3e
4 changed files with 8 additions and 9 deletions

View file

@ -221,8 +221,8 @@ int AgiEngine::saveGame(const Common::String &fileName, const Common::String &de
// Save image stack
for (i = 0; i < _imageStack.size(); i++) {
ImageStackElement ise = _imageStack[i];
for (Common::Stack<ImageStackElement>::size_type j = 0; j < _imageStack.size(); ++j) {
const ImageStackElement &ise = _imageStack[j];
out->writeByte(ise.type);
out->writeSint16BE(ise.parm1);
out->writeSint16BE(ise.parm2);

View file

@ -477,7 +477,7 @@ void Hotspots::call(uint16 offset) {
_shouldPush = true;
int16 stackSize = _stack.size();
Common::Stack<StackEntry>::size_type stackSize = _stack.size();
_vm->_inter->funcBlock(0);

View file

@ -31,10 +31,10 @@ DECLARE_SINGLETON(Graphics::CursorManager);
namespace Graphics {
CursorManager::~CursorManager() {
for (int i = 0; i < _cursorStack.size(); ++i)
for (Common::Stack<Cursor *>::size_type i = 0; i < _cursorStack.size(); ++i)
delete _cursorStack[i];
_cursorStack.clear();
for (int i = 0; i < _cursorPaletteStack.size(); ++i)
for (Common::Stack<Palette *>::size_type i = 0; i < _cursorPaletteStack.size(); ++i)
delete _cursorPaletteStack[i];
_cursorPaletteStack.clear();
}

View file

@ -188,7 +188,7 @@ bool GuiManager::loadNewTheme(Common::String id, ThemeEngine::GraphicsMode gfx,
}
// refresh all dialogs
for (int i = 0; i < _dialogStack.size(); ++i)
for (DialogStack::size_type i = 0; i < _dialogStack.size(); ++i)
_dialogStack[i]->reflowLayout();
// We need to redraw immediately. Otherwise
@ -202,7 +202,6 @@ bool GuiManager::loadNewTheme(Common::String id, ThemeEngine::GraphicsMode gfx,
}
void GuiManager::redraw() {
int i;
ThemeEngine::ShadingStyle shading;
if (_redrawStatus == kRedrawDisabled || _dialogStack.empty())
@ -223,7 +222,7 @@ void GuiManager::redraw() {
_theme->clearAll();
_theme->openDialog(true, ThemeEngine::kShadingNone);
for (i = 0; i < _dialogStack.size() - 1; i++)
for (DialogStack::size_type i = 0; i < _dialogStack.size() - 1; i++)
_dialogStack[i]->drawDialog();
_theme->finishBuffering();
@ -515,7 +514,7 @@ void GuiManager::screenChange() {
_theme->refresh();
// refresh all dialogs
for (int i = 0; i < _dialogStack.size(); ++i) {
for (DialogStack::size_type i = 0; i < _dialogStack.size(); ++i) {
_dialogStack[i]->reflowLayout();
}
// We need to redraw immediately. Otherwise