Add support for original load/save system in HE games.
svn-id: r29434
This commit is contained in:
parent
3598192859
commit
443dff5285
5 changed files with 69 additions and 33 deletions
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@ -568,11 +568,19 @@ void ScummEngine_v60he::o60_roomOps() {
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copyPalColor(a, b);
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break;
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case 221:
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int len;
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byte buffer[100];
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int len, r;
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convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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r = convertFilePath(buffer);
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memcpy(_saveLoadFileName, buffer + r, sizeof(buffer) - r);
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debug(1, "o60_roomOps: case 221: filename %s", _saveLoadFileName);
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_saveLoadFlag = pop();
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_saveLoadSlot = 1;
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_saveLoadSlot = 255;
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_saveTemporaryState = true;
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break;
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case 234: // HE 7.2
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@ -982,7 +990,6 @@ void ScummEngine_v60he::o60_openFile() {
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const char *filename;
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convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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@ -1042,34 +1049,35 @@ void ScummEngine_v60he::o60_deleteFile() {
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const char *filename;
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convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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filename = (char *)buffer + convertFilePath(buffer);
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debug(1, "o60_deleteFile stub (\"%s\")", filename);
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_saveFileMan->removeSavefile(filename);
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}
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void ScummEngine_v60he::o60_rename() {
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int len;
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byte buffer1[100], buffer2[100];
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const char *filename1, *filename2;
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const char *newFilename, *oldFilename;
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convertMessageToString(_scriptPointer, buffer1, sizeof(buffer1));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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filename1 = (char *)buffer1 + convertFilePath(buffer1);
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convertMessageToString(_scriptPointer, buffer2, sizeof(buffer2));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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filename2 = (char *)buffer2 + convertFilePath(buffer2);
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oldFilename = (char *)buffer1 + convertFilePath(buffer1);
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newFilename = (char *)buffer2 + convertFilePath(buffer2);
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debug(1, "o60_rename stub (\"%s\" to \"%s\")", filename1, filename2);
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debug(1, "o60_rename stub (\"%s\" to \"%s\")", newFilename, oldFilename);
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_saveFileMan->renameSavefile(oldFilename, newFilename);
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}
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int ScummEngine_v60he::readFileToArray(int slot, int32 size) {
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@ -978,7 +978,6 @@ void ScummEngine_v72he::o72_getNumFreeArrays() {
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void ScummEngine_v72he::o72_roomOps() {
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int a, b, c, d, e;
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byte filename[100];
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byte subOp = fetchScriptByte();
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@ -1051,11 +1050,17 @@ void ScummEngine_v72he::o72_roomOps() {
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break;
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case 221:
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copyScriptString(filename, sizeof(filename));
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debug(1, "o72_roomOps: case 221: filename %s", filename);
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byte buffer[256];
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int r;
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copyScriptString((byte *)buffer, sizeof(buffer));
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r = convertFilePath(buffer);
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memcpy(_saveLoadFileName, buffer + r, sizeof(buffer) - r);
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debug(1, "o72_roomOps: case 221: filename %s", _saveLoadFileName);
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_saveLoadFlag = pop();
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_saveLoadSlot = 1;
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_saveLoadSlot = 255;
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_saveTemporaryState = true;
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break;
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@ -1871,18 +1876,26 @@ void ScummEngine_v72he::o72_findAllObjects() {
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}
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void ScummEngine_v72he::o72_deleteFile() {
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byte filename[256];
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byte buffer[256];
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copyScriptString(filename, sizeof(filename));
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copyScriptString(buffer, sizeof(buffer));
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const char *filename = (char *)buffer + convertFilePath(buffer);
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debug(1, "stub o72_deleteFile(%s)", filename);
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_saveFileMan->removeSavefile(filename);
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}
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void ScummEngine_v72he::o72_rename() {
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byte oldFilename[100],newFilename[100];
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byte buffer1[100],buffer2[100];
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copyScriptString(newFilename, sizeof(newFilename));
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copyScriptString(oldFilename, sizeof(oldFilename));
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copyScriptString(buffer1, sizeof(buffer1));
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copyScriptString(buffer2, sizeof(buffer2));
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const char *newFilename = (char *)buffer1 + convertFilePath(buffer1);
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const char *oldFilename = (char *)buffer2 + convertFilePath(buffer2);
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_saveFileMan->renameSavefile(oldFilename, newFilename);
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debug(1, "stub o72_rename(%s to %s)", oldFilename, newFilename);
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}
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@ -86,18 +86,7 @@ void ScummEngine::requestLoad(int slot) {
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_saveLoadFlag = 2; // 2 for load
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}
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bool ScummEngine::saveState(int slot, bool compat) {
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char filename[256];
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Common::OutSaveFile *out;
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SaveGameHeader hdr;
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makeSavegameName(filename, slot, compat);
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if (!(out = _saveFileMan->openForSaving(filename)))
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return false;
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memcpy(hdr.name, _saveLoadName, sizeof(hdr.name));
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static bool saveSaveGameHeader(Common::OutSaveFile *out, SaveGameHeader &hdr) {
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hdr.type = MKID_BE('SCVM');
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hdr.size = 0;
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hdr.ver = CURRENT_VER;
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@ -106,6 +95,25 @@ bool ScummEngine::saveState(int slot, bool compat) {
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out->writeUint32LE(hdr.size);
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out->writeUint32LE(hdr.ver);
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out->write(hdr.name, sizeof(hdr.name));
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return true;
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}
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bool ScummEngine::saveState(int slot, bool compat) {
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char filename[256];
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Common::OutSaveFile *out;
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SaveGameHeader hdr;
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if (_saveLoadSlot == 255) {
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// Allow custom filenames for save game system in HE Games
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memcpy(filename, _saveLoadFileName, sizeof(_saveLoadFileName));
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} else {
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makeSavegameName(filename, slot, compat);
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}
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if (!(out = _saveFileMan->openForSaving(filename)))
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return false;
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memcpy(hdr.name, _saveLoadName, sizeof(hdr.name));
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saveSaveGameHeader(out, hdr);
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saveThumbnail(out);
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saveInfos(out);
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@ -137,7 +145,12 @@ bool ScummEngine::loadState(int slot, bool compat) {
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SaveGameHeader hdr;
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int sb, sh;
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if (_saveLoadSlot == 255) {
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// Allow custom filenames for save game system in HE Games
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memcpy(filename, _saveLoadFileName, sizeof(_saveLoadFileName));
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} else {
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makeSavegameName(filename, slot, compat);
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}
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if (!(in = _saveFileMan->openForLoading(filename)))
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return false;
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@ -200,6 +200,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
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_saveLoadSlot = 0;
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_lastSaveTime = 0;
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_saveTemporaryState = false;
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memset(_saveLoadFileName, 0, sizeof(_saveLoadFileName));
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memset(_saveLoadName, 0, sizeof(_saveLoadName));
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memset(_localScriptOffsets, 0, sizeof(_localScriptOffsets));
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_scriptPointer = NULL;
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@ -607,6 +607,7 @@ protected:
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byte _saveLoadFlag, _saveLoadSlot;
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uint32 _lastSaveTime;
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bool _saveTemporaryState;
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char _saveLoadFileName[32];
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char _saveLoadName[32];
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bool saveState(int slot, bool compat);
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