SDL: Allow joystick init to fail
It's not critical so can be skipped
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e6153bb8f6
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1 changed files with 4 additions and 2 deletions
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@ -81,12 +81,14 @@ SdlEventSource::SdlEventSource()
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if (joystick_num >= 0) {
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// Initialize SDL joystick subsystem
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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warning("Could not initialize SDL joystick: %s", SDL_GetError());
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return;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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warning("Could not initialize SDL game controller: %s", SDL_GetError());
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return;
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}
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loadGameControllerMappingFile();
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#endif
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