CRUISE: Switch to alternate AdvancedMetaEngine, avoid ADParams

This commit is contained in:
Max Horn 2011-06-10 15:53:51 +02:00
parent 3c837a39f0
commit 446e602840

View file

@ -217,34 +217,12 @@ static const CRUISEGameDescription gameDescriptions[] = {
}
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Cruise::gameDescriptions,
// Size of that superset structure
sizeof(Cruise::CRUISEGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine gameid
cruiseGames,
// Structure for autoupgrading obsolete gameids
0,
// Name of single gameid (optional)
"cruise",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI,
// Maximum directory depth
1,
// List of directory globs
0
};
class CruiseMetaEngine : public AdvancedMetaEngine {
public:
CruiseMetaEngine() : AdvancedMetaEngine(detectionParams) {}
CruiseMetaEngine() : AdvancedMetaEngine(Cruise::gameDescriptions, sizeof(Cruise::CRUISEGameDescription), cruiseGames) {
params.singleid = "cruise";
params.guioptions = Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI;
}
virtual const char *getName() const {
return "CruisE";