GRIM/EMI: Fix compile warnings
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parent
cc2cc0fdf8
commit
446f56eb67
4 changed files with 10 additions and 9 deletions
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@ -438,13 +438,13 @@ void Lua_V2::NewLayer() {
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lua_Object param3 = lua_getparam(3);
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const char *til = NULL;
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int sortorder = 0, zero = 0;
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int sortorder = 0; // zero = 0;
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if (lua_isstring(param1) && lua_isnumber(param2) && lua_isnumber(param3)) {
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til = lua_getstring(param1);
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sortorder = (int)lua_getnumber(param2);
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//This one is always specified, but also always 0...
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zero = (int)lua_getnumber(param3);
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//zero = (int)lua_getnumber(param3);
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Layer *layer = new Layer(til, sortorder);
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@ -641,12 +641,13 @@ bool Lua_V2::findCostume(lua_Object costumeObj, Actor *actor, Costume **costume)
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return (*costume != NULL);
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}
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// TODO: Implement, verify, and rename unknown 5th parameter
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void Lua_V2::PlayActorChore() {
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lua_Object actorObj = lua_getparam(1);
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lua_Object choreObj = lua_getparam(2);
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lua_Object costumeObj = lua_getparam(3);
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lua_Object modeObj = lua_getparam(4);
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lua_Object paramObj = lua_getparam(5);
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/* lua_Object paramObj = */ lua_getparam(5);
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if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
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return;
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@ -657,14 +658,14 @@ void Lua_V2::PlayActorChore() {
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lua_pushnil();
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bool mode = false;
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float param = 0.0;
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// float param = 0.0;
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if (!lua_isnil(modeObj)) {
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if (lua_getnumber(modeObj) != 0.0)
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mode = true;
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if (!lua_isnil(paramObj))
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if (lua_isnumber(paramObj))
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param = lua_getnumber(paramObj);
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//if (!lua_isnil(paramObj))
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// if (lua_isnumber(paramObj))
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// param = lua_getnumber(paramObj);
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}
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const char *choreName = lua_getstring(choreObj);
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@ -402,7 +402,7 @@ void GfxOpenGL::getBoundingBoxPos(const EMIModel *model, int *x1, int *y1, int *
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glGetDoublev(GL_PROJECTION_MATRIX, projection);
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glGetIntegerv(GL_VIEWPORT, viewPort);
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for (int i = 0; i < model->_numFaces; i++) {
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for (uint i = 0; i < model->_numFaces; i++) {
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int *indices = (int *)model->_faces[i]._indexes;
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for (uint j = 0; j < model->_faces[i]._faceLength * 3; j++) {
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@ -534,7 +534,7 @@ void GfxTinyGL::getBoundingBoxPos(const EMIModel *model, int *x1, int *y1, int *
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tglGetFloatv(TGL_PROJECTION_MATRIX, projection);
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tglGetIntegerv(TGL_VIEWPORT, viewPort);
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for (int i = 0; i < model->_numFaces; i++) {
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for (uint i = 0; i < model->_numFaces; i++) {
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int *indices = (int *)model->_faces[i]._indexes;
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for (uint j = 0; j < model->_faces[i]._faceLength * 3; j++) {
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