DREAMWEB: Rename random -> randomSprite
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3f4ec15792
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4506d2ac8d
3 changed files with 3 additions and 6 deletions
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@ -265,7 +265,7 @@ void DreamGenContext::backObject(Sprite *sprite) {
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if (objData->type == 6)
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wideDoor(sprite, objData);
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else if (objData->type == 5)
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random(sprite, objData);
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randomSprite(sprite, objData);
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else if (objData->type == 4)
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lockedDoorway(sprite, objData);
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else if (objData->type == 3)
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@ -288,7 +288,7 @@ void DreamGenContext::constant(Sprite *sprite, SetObject *objData) {
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sprite->frameNumber = frame;
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}
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void DreamGenContext::random(Sprite *sprite, SetObject *objData) {
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void DreamGenContext::randomSprite(Sprite *sprite, SetObject *objData) {
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uint8 r = engine->randomNumber();
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sprite->frameNumber = objData->frames[r&7];
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}
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