MORTEVIELLE: Added needed palette remapping to drawPicture()
The remapping allows the first image to now display using the correct colours.
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3 changed files with 12 additions and 16 deletions
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@ -892,8 +892,8 @@ void ScreenSurface::updateScreen() {
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* Draws a decoded picture on the screen
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* @remarks - Because the ScummVM surface is using a double height 640x400 surface to
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* simulate the original 640x400 surface, all Y values have to be doubled.
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* - Image resources are stored at 320x200, so when drawn onto the screen every
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* other column is interpolated.
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* - Image resources are stored at 320x200, so when drawn onto the screen a single pixel
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* from the source image is drawn using the two pixels at the given index in the palette map
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* - Because the original game supported 320 width resolutions, the X coordinate
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* also needs to be doubled for EGA mode
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*/
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@ -906,6 +906,9 @@ void ScreenSurface::drawPicture(GfxSurface &surface, int x, int y) {
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Graphics::Surface destSurface = lockArea(Common::Rect(x * 2, y * 2,
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(x + surface.w) * 2, (y + surface.h) * 2));
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// Get a lookup for the palette mapping
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const byte *paletteMap = &mem[0x7000 * 16 + 2];
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// Loop through writing
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for (int yp = 0; yp < surface.h; ++yp) {
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if (((y + yp) < 0) || ((y + yp) >= 200))
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@ -915,20 +918,14 @@ void ScreenSurface::drawPicture(GfxSurface &surface, int x, int y) {
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byte *pDest = (byte *)destSurface.getBasePtr(0, yp * 2);
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for (int xp = 0; xp < surface.w; ++xp, ++pSrc) {
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// Draw pixel from source image
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*pDest = *pSrc;
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*(pDest + SCREEN_WIDTH) = *pSrc;
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// Draw the pixel using the specified index in the palette map
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*pDest = paletteMap[*pSrc * 2];
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*(pDest + SCREEN_WIDTH) = paletteMap[*pSrc * 2];
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++pDest;
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// TODO: I'm not sure what algorithm the original uses to calculate
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// which pixel to use on the alternate columns, so for now I'm doing
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// a simple output of null values. This should be revisited once we've
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// got the palette loading so we can compare palettes. In fact, the
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// original had the alternate columns very noticablely striped. With
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// the larger 256 colour palette, it may be worthwhile to offer a
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// better blended graphics mode as an option.
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*pDest = 0;
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*(pDest + SCREEN_WIDTH) = 0;
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// Use the secondary mapping value to draw the secondary column pixel
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*pDest = paletteMap[*pSrc * 2 + 1];
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*(pDest + SCREEN_WIDTH) = paletteMap[*pSrc * 2 + 1];
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++pDest;
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}
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}
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@ -103,7 +103,6 @@ void pictout(int seg, int dep, int x, int y) {
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GfxSurface surface;
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surface.decode(&mem[seg * 16 + dep]);
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decomp(seg, dep);
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if (gd == her) {
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mem[0x7000 * 16 + 2] = 0;
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mem[0x7000 * 16 + 32] = 15;
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@ -399,7 +399,7 @@ void box(int c, int Gd, int xo, int yo, int xi, int yi, int patt) {
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// (* external 'c:\mc\decomp.com'; *)
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void decomp(int seg, int dep) {
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warning("TODO: decomp");
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warning("TODO: decomp deprecated in faovur of GfxSurface::decode");
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}
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// (* external 'c:\mc\affich.com'; *)
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