FULLPIPE: Remove redundant object casts
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parent
e804b8fa2c
commit
4598f48fd6
1 changed files with 41 additions and 37 deletions
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@ -131,23 +131,23 @@ void FullpipeEngine::setSceneMusicParameters(GameVar *var) {
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}
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void FullpipeEngine::startSceneTrack() {
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if (!g_fp->_sceneTrackIsPlaying && g_fp->_numSceneTracks > 0) {
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if (g_fp->_trackStartDelay > 0) {
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g_fp->_trackStartDelay--;
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if (!_sceneTrackIsPlaying && _numSceneTracks > 0) {
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if (_trackStartDelay > 0) {
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_trackStartDelay--;
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} else {
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int trackNum = getSceneTrack();
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if (trackNum == -1) {
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strcpy(g_fp->_sceneTracksCurrentTrack, "silence");
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strcpy(_sceneTracksCurrentTrack, "silence");
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g_fp->_trackStartDelay = 2880;
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g_fp->_sceneTrackIsPlaying = 0;
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_trackStartDelay = 2880;
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_sceneTrackIsPlaying = 0;
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} else {
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strcpy(g_fp->_sceneTracksCurrentTrack, g_fp->_sceneTracks[trackNum]);
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strcpy(_sceneTracksCurrentTrack, _sceneTracks[trackNum]);
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startSoundStream1(g_fp->_sceneTracksCurrentTrack);
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startSoundStream1(_sceneTracksCurrentTrack);
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g_fp->_sceneTrackIsPlaying = 1;
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_sceneTrackIsPlaying = true;
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}
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}
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}
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@ -185,7 +185,7 @@ void FullpipeEngine::startSoundStream1(char *trackName) {
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stopAllSoundStreams();
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#ifdef USE_VORBIS
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if (g_fp->_mixer->isSoundHandleActive(_sceneTrackHandle))
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if (_mixer->isSoundHandleActive(_sceneTrackHandle))
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return;
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Common::File *track = new Common::File();
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@ -195,26 +195,27 @@ void FullpipeEngine::startSoundStream1(char *trackName) {
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return;
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}
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Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES);
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g_fp->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
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#endif
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}
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void FullpipeEngine::stopAllSounds() {
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// TODO: Differences from stopAllSoundStreams()
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g_fp->_mixer->stopAll();
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_mixer->stopAll();
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}
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void FullpipeEngine::toggleMute() {
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if (g_fp->_soundEnabled) {
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g_fp->_sfxVolume = g_fp->_sfxVolume != -10000 ? -10000 : 0;
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if (_soundEnabled) {
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_sfxVolume = _sfxVolume != -10000 ? -10000 : 0;
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updateSoundVolume();
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}
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}
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void FullpipeEngine::playSound(int id, int flag) {
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SoundList *soundList = g_fp->_currentScene->_soundList;
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SoundList *soundList = _currentScene->_soundList;
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Sound *sound = soundList->getSoundById(id);
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if (!sound) {
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warning("playSound: Can't find sound with ID %d", id);
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return;
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@ -224,7 +225,7 @@ void FullpipeEngine::playSound(int id, int flag) {
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Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
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Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
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Audio::SoundHandle handle = sound->getHandle();
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g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
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}
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void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
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@ -236,54 +237,55 @@ void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed
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FSOUND_Stream_Stop(soundStream4);
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#endif
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if (g_fp->_musicLocal)
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if (_musicLocal)
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stopAllSoundStreams();
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GameVar *var = sceneVar->getSubVarByName(name);
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memset(g_fp->_sceneTracks, 0, sizeof(g_fp->_sceneTracks));
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memset(_sceneTracks, 0, sizeof(_sceneTracks));
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g_fp->_numSceneTracks = 0;
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g_fp->_sceneTrackHasSequence = false;
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_numSceneTracks = 0;
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_sceneTrackHasSequence = false;
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if (!var)
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return;
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g_fp->_musicGameVar = var;
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_musicGameVar = var;
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GameVar *tr = var->getSubVarByName("TRACKS");
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if (tr) {
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GameVar *sub = tr->_subVars;
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while (sub) {
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if (g_fp->_musicAllowed & sub->_value.intValue) {
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strcpy(g_fp->_sceneTracks[g_fp->_numSceneTracks], sub->_varName);
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if (_musicAllowed & sub->_value.intValue) {
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strcpy(_sceneTracks[_numSceneTracks], sub->_varName);
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g_fp->_numSceneTracks++;
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_numSceneTracks++;
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}
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sub = sub->_nextVarObj;
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}
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}
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g_fp->_musicMinDelay = var->getSubVarAsInt("MINDELAY");
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g_fp->_musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
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g_fp->_musicLocal = var->getSubVarAsInt("LOCAL");
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_musicMinDelay = var->getSubVarAsInt("MINDELAY");
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_musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
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_musicLocal = var->getSubVarAsInt("LOCAL");
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GameVar *seq = var->getSubVarByName("SEQUENCE");
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if (seq) {
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g_fp->_sceneTrackHasSequence = true;
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strcpy(g_fp->_trackName, seq->_value.stringValue);
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if (seq) {
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_sceneTrackHasSequence = true;
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strcpy(_trackName, seq->_value.stringValue);
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}
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if (delayed) {
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if (g_fp->_sceneTrackIsPlaying && g_fp->_numSceneTracks == 1) {
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if (strcmp(g_fp->_sceneTracksCurrentTrack, g_fp->_sceneTracks[0]))
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if (_sceneTrackIsPlaying && _numSceneTracks == 1) {
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if (strcmp(_sceneTracksCurrentTrack, _sceneTracks[0]))
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stopAllSoundStreams();
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}
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g_fp->_trackStartDelay = var->getSubVarAsInt("STARTDELAY");
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_trackStartDelay = var->getSubVarAsInt("STARTDELAY");
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}
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}
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@ -297,15 +299,17 @@ void FullpipeEngine::stopSoundStream2() {
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void FullpipeEngine::stopAllSoundStreams() {
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// TODO: Differences from stopAllSounds()
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g_fp->_mixer->stopAll();
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_mixer->stopAll();
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}
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void FullpipeEngine::stopAllSoundInstances(int id) {
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SoundList *soundList = g_fp->_currentScene->_soundList;
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SoundList *soundList = _currentScene->_soundList;
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for (int i = 0; i < soundList->getCount(); i++) {
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Sound *sound = soundList->getSoundByIndex(i);
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if (sound->getId() == id) {
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g_fp->_mixer->stopHandle(sound->getHandle());
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_mixer->stopHandle(sound->getHandle());
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}
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}
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}
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@ -313,7 +317,7 @@ void FullpipeEngine::stopAllSoundInstances(int id) {
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void FullpipeEngine::updateSoundVolume() {
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for (int i = 0; i < _currSoundListCount; i++)
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for (int j = 0; i < _currSoundList1[i]->getCount(); j++) {
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g_fp->_currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(g_fp->_sfxVolume, 0);
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_currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(_sfxVolume, 0);
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}
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}
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