FULLPIPE: Remove redundant object casts

This commit is contained in:
Eugene Sandulenko 2014-04-26 14:47:18 +03:00
parent e804b8fa2c
commit 4598f48fd6

View file

@ -131,23 +131,23 @@ void FullpipeEngine::setSceneMusicParameters(GameVar *var) {
}
void FullpipeEngine::startSceneTrack() {
if (!g_fp->_sceneTrackIsPlaying && g_fp->_numSceneTracks > 0) {
if (g_fp->_trackStartDelay > 0) {
g_fp->_trackStartDelay--;
if (!_sceneTrackIsPlaying && _numSceneTracks > 0) {
if (_trackStartDelay > 0) {
_trackStartDelay--;
} else {
int trackNum = getSceneTrack();
if (trackNum == -1) {
strcpy(g_fp->_sceneTracksCurrentTrack, "silence");
strcpy(_sceneTracksCurrentTrack, "silence");
g_fp->_trackStartDelay = 2880;
g_fp->_sceneTrackIsPlaying = 0;
_trackStartDelay = 2880;
_sceneTrackIsPlaying = 0;
} else {
strcpy(g_fp->_sceneTracksCurrentTrack, g_fp->_sceneTracks[trackNum]);
strcpy(_sceneTracksCurrentTrack, _sceneTracks[trackNum]);
startSoundStream1(g_fp->_sceneTracksCurrentTrack);
startSoundStream1(_sceneTracksCurrentTrack);
g_fp->_sceneTrackIsPlaying = 1;
_sceneTrackIsPlaying = true;
}
}
}
@ -185,7 +185,7 @@ void FullpipeEngine::startSoundStream1(char *trackName) {
stopAllSoundStreams();
#ifdef USE_VORBIS
if (g_fp->_mixer->isSoundHandleActive(_sceneTrackHandle))
if (_mixer->isSoundHandleActive(_sceneTrackHandle))
return;
Common::File *track = new Common::File();
@ -195,26 +195,27 @@ void FullpipeEngine::startSoundStream1(char *trackName) {
return;
}
Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES);
g_fp->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
#endif
}
void FullpipeEngine::stopAllSounds() {
// TODO: Differences from stopAllSoundStreams()
g_fp->_mixer->stopAll();
_mixer->stopAll();
}
void FullpipeEngine::toggleMute() {
if (g_fp->_soundEnabled) {
g_fp->_sfxVolume = g_fp->_sfxVolume != -10000 ? -10000 : 0;
if (_soundEnabled) {
_sfxVolume = _sfxVolume != -10000 ? -10000 : 0;
updateSoundVolume();
}
}
void FullpipeEngine::playSound(int id, int flag) {
SoundList *soundList = g_fp->_currentScene->_soundList;
SoundList *soundList = _currentScene->_soundList;
Sound *sound = soundList->getSoundById(id);
if (!sound) {
warning("playSound: Can't find sound with ID %d", id);
return;
@ -224,7 +225,7 @@ void FullpipeEngine::playSound(int id, int flag) {
Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
Audio::SoundHandle handle = sound->getHandle();
g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
}
void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
@ -236,54 +237,55 @@ void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed
FSOUND_Stream_Stop(soundStream4);
#endif
if (g_fp->_musicLocal)
if (_musicLocal)
stopAllSoundStreams();
GameVar *var = sceneVar->getSubVarByName(name);
memset(g_fp->_sceneTracks, 0, sizeof(g_fp->_sceneTracks));
memset(_sceneTracks, 0, sizeof(_sceneTracks));
g_fp->_numSceneTracks = 0;
g_fp->_sceneTrackHasSequence = false;
_numSceneTracks = 0;
_sceneTrackHasSequence = false;
if (!var)
return;
g_fp->_musicGameVar = var;
_musicGameVar = var;
GameVar *tr = var->getSubVarByName("TRACKS");
if (tr) {
GameVar *sub = tr->_subVars;
while (sub) {
if (g_fp->_musicAllowed & sub->_value.intValue) {
strcpy(g_fp->_sceneTracks[g_fp->_numSceneTracks], sub->_varName);
if (_musicAllowed & sub->_value.intValue) {
strcpy(_sceneTracks[_numSceneTracks], sub->_varName);
g_fp->_numSceneTracks++;
_numSceneTracks++;
}
sub = sub->_nextVarObj;
}
}
g_fp->_musicMinDelay = var->getSubVarAsInt("MINDELAY");
g_fp->_musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
g_fp->_musicLocal = var->getSubVarAsInt("LOCAL");
_musicMinDelay = var->getSubVarAsInt("MINDELAY");
_musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
_musicLocal = var->getSubVarAsInt("LOCAL");
GameVar *seq = var->getSubVarByName("SEQUENCE");
if (seq) {
g_fp->_sceneTrackHasSequence = true;
strcpy(g_fp->_trackName, seq->_value.stringValue);
if (seq) {
_sceneTrackHasSequence = true;
strcpy(_trackName, seq->_value.stringValue);
}
if (delayed) {
if (g_fp->_sceneTrackIsPlaying && g_fp->_numSceneTracks == 1) {
if (strcmp(g_fp->_sceneTracksCurrentTrack, g_fp->_sceneTracks[0]))
if (_sceneTrackIsPlaying && _numSceneTracks == 1) {
if (strcmp(_sceneTracksCurrentTrack, _sceneTracks[0]))
stopAllSoundStreams();
}
g_fp->_trackStartDelay = var->getSubVarAsInt("STARTDELAY");
_trackStartDelay = var->getSubVarAsInt("STARTDELAY");
}
}
@ -297,15 +299,17 @@ void FullpipeEngine::stopSoundStream2() {
void FullpipeEngine::stopAllSoundStreams() {
// TODO: Differences from stopAllSounds()
g_fp->_mixer->stopAll();
_mixer->stopAll();
}
void FullpipeEngine::stopAllSoundInstances(int id) {
SoundList *soundList = g_fp->_currentScene->_soundList;
SoundList *soundList = _currentScene->_soundList;
for (int i = 0; i < soundList->getCount(); i++) {
Sound *sound = soundList->getSoundByIndex(i);
if (sound->getId() == id) {
g_fp->_mixer->stopHandle(sound->getHandle());
_mixer->stopHandle(sound->getHandle());
}
}
}
@ -313,7 +317,7 @@ void FullpipeEngine::stopAllSoundInstances(int id) {
void FullpipeEngine::updateSoundVolume() {
for (int i = 0; i < _currSoundListCount; i++)
for (int j = 0; i < _currSoundList1[i]->getCount(); j++) {
g_fp->_currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(g_fp->_sfxVolume, 0);
_currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(_sfxVolume, 0);
}
}