STARK: Add loading of replacement PNG files for the background images
The replacement PNG files can have larger dimensions when compared to the original XMG images, enabling the creation of a high resolution mod. The game looks for the replacement files in the game directory and then in the xarc subdirectory of the directory containing the archive in which the xmg picture to be replaced is located. For instance: '1e/00/xarc/fountain_layercenter.png' should be used for the Venice park background.
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13 changed files with 166 additions and 39 deletions
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@ -27,6 +27,7 @@
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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namespace Stark {
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@ -296,11 +297,27 @@ static const ADFileBasedFallback fileBasedFallback[] = {
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{NULL, {NULL}}
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};*/
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#define GAMEOPTION_ASSETS_MOD GUIO_GAMEOPTIONS1
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_ASSETS_MOD,
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{
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_s("Load modded assets"),
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_s("Enable loading of external replacement assets."),
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"enable_assets_mod",
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true
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class StarkMetaEngine : public AdvancedMetaEngine {
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public:
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StarkMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), starkGames) {
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StarkMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), starkGames, optionsList) {
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_singleId = "stark";
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_guiOptions = GUIO1(GUIO_NOMIDI);
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_guiOptions = GUIO2(GUIO_NOMIDI, GAMEOPTION_ASSETS_MOD);
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}
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const char *getName() const override {
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