COMMON: Move DebugChannel stuff into a new DebugMan singleton
svn-id: r48821
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445dccd59b
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460d69e885
28 changed files with 194 additions and 179 deletions
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@ -1680,7 +1680,7 @@ static EngineState *_game_run(EngineState *&s) {
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EngineState *successor = NULL;
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int game_is_finished = 0;
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if (Common::isDebugChannelEnabled(kDebugLevelOnStartup))
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if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup))
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g_sci->getSciDebugger()->attach();
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do {
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