COMMON: Move DebugChannel stuff into a new DebugMan singleton
svn-id: r48821
This commit is contained in:
parent
445dccd59b
commit
460d69e885
28 changed files with 194 additions and 179 deletions
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@ -198,7 +198,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
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Common::StringTokenizer tokenizer(edebuglevels, " ,");
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while (!tokenizer.empty()) {
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Common::String token = tokenizer.nextToken();
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if (!enableDebugChannel(token))
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if (!DebugMan.enableDebugChannel(token))
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warning("Engine does not support debug level '%s'", token.c_str());
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}
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@ -212,7 +212,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
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system.engineDone();
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// We clear all debug levels again even though the engine should do it
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Common::clearAllDebugChannels();
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DebugMan.clearAllDebugChannels();
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// Free up memory
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delete engine;
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@ -24,8 +24,6 @@
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#include "common/debug.h"
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#include "common/util.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include <stdarg.h> // For va_list etc.
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@ -48,24 +46,21 @@
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// TODO: Move gDebugLevel into namespace Common.
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int gDebugLevel = -1;
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DECLARE_SINGLETON(Common::DebugManager)
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namespace Common {
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namespace {
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typedef HashMap<String, DebugChannel, IgnoreCase_Hash, IgnoreCase_EqualTo> DebugChannelMap;
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static DebugChannelMap gDebugChannels;
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static uint32 gDebugChannelsEnabled = 0;
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struct DebugLevelComperator {
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bool operator()(const DebugChannel &l, const DebugChannel &r) {
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bool operator()(const DebugManager::DebugChannel &l, const DebugManager::DebugChannel &r) {
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return (l.name.compareToIgnoreCase(r.name) < 0);
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}
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};
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} // end of anonymous namespace
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bool addDebugChannel(uint32 channel, const String &name, const String &description) {
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bool DebugManager::addDebugChannel(uint32 channel, const String &name, const String &description) {
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if (gDebugChannels.contains(name))
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warning("Duplicate declaration of engine debug channel '%s'", name.c_str());
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@ -74,12 +69,12 @@ bool addDebugChannel(uint32 channel, const String &name, const String &descripti
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return true;
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}
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void clearAllDebugChannels() {
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void DebugManager::clearAllDebugChannels() {
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gDebugChannelsEnabled = 0;
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gDebugChannels.clear();
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}
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bool enableDebugChannel(const String &name) {
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bool DebugManager::enableDebugChannel(const String &name) {
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DebugChannelMap::iterator i = gDebugChannels.find(name);
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if (i != gDebugChannels.end()) {
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@ -92,7 +87,7 @@ bool enableDebugChannel(const String &name) {
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}
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}
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bool disableDebugChannel(const String &name) {
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bool DebugManager::disableDebugChannel(const String &name) {
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DebugChannelMap::iterator i = gDebugChannels.find(name);
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if (i != gDebugChannels.end()) {
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@ -106,7 +101,7 @@ bool disableDebugChannel(const String &name) {
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}
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DebugChannelList listDebugChannels() {
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DebugManager::DebugChannelList DebugManager::listDebugChannels() {
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DebugChannelList tmp;
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for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i)
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tmp.push_back(i->_value);
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@ -115,7 +110,7 @@ DebugChannelList listDebugChannels() {
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return tmp;
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}
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bool isDebugChannelEnabled(uint32 channel) {
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bool DebugManager::isDebugChannelEnabled(uint32 channel) {
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// Debug level 11 turns on all special debug level messages
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if (gDebugLevel == 11)
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return true;
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@ -206,7 +201,7 @@ void debugC(int level, uint32 debugChannels, const char *s, ...) {
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// Debug level 11 turns on all special debug level messages
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if (gDebugLevel != 11)
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if (level > gDebugLevel || !(Common::gDebugChannelsEnabled & debugChannels))
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if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
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return;
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va_start(va, s);
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@ -219,7 +214,7 @@ void debugCN(int level, uint32 debugChannels, const char *s, ...) {
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// Debug level 11 turns on all special debug level messages
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if (gDebugLevel != 11)
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if (level > gDebugLevel || !(Common::gDebugChannelsEnabled & debugChannels))
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if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
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return;
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va_start(va, s);
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@ -232,7 +227,7 @@ void debugC(uint32 debugChannels, const char *s, ...) {
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// Debug level 11 turns on all special debug level messages
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if (gDebugLevel != 11)
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if (!(Common::gDebugChannelsEnabled & debugChannels))
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if (!(DebugMan.isDebugChannelEnabled(debugChannels)))
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return;
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va_start(va, s);
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@ -245,7 +240,7 @@ void debugCN(uint32 debugChannels, const char *s, ...) {
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// Debug level 11 turns on all special debug level messages
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if (gDebugLevel != 11)
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if (!(Common::gDebugChannelsEnabled & debugChannels))
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if (!(DebugMan.isDebugChannelEnabled(debugChannels)))
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return;
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va_start(va, s);
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@ -26,13 +26,20 @@
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#define COMMON_DEBUG_H
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#include "common/scummsys.h"
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#include "common/singleton.h"
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#include "common/textconsole.h"
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#include "common/list.h"
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#include "common/str.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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namespace Common {
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// TODO: Find a better name for this
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class DebugManager : public Singleton<DebugManager> {
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public:
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struct DebugChannel {
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DebugChannel() : channel(0), enabled(false) {}
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@ -109,6 +116,19 @@ DebugChannelList listDebugChannels();
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bool isDebugChannelEnabled(uint32 channel);
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private:
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typedef HashMap<String, DebugChannel, IgnoreCase_Hash, IgnoreCase_EqualTo> DebugChannelMap;
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DebugChannelMap gDebugChannels;
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uint32 gDebugChannelsEnabled;
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friend class Singleton<SingletonBaseType>;
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DebugManager() : gDebugChannelsEnabled(0) {}
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};
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/** Shortcut for accessing the debug manager. */
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#define DebugMan Common::DebugManager::instance()
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/**
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* Set the output formatter used by debug() and related functions.
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*/
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@ -515,16 +515,16 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
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_rnd = new Common::RandomSource();
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g_eventRec.registerRandomSource(*_rnd, "agi");
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Common::addDebugChannel(kDebugLevelMain, "Main", "Generic debug level");
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Common::addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging");
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Common::addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging");
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Common::addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging");
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Common::addDebugChannel(kDebugLevelInput, "Input", "Input events debugging");
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Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging");
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Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging");
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Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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Common::addDebugChannel(kDebugLevelText, "Text", "Text output debugging");
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Common::addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
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DebugMan.addDebugChannel(kDebugLevelMain, "Main", "Generic debug level");
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DebugMan.addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging");
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DebugMan.addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging");
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DebugMan.addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging");
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DebugMan.addDebugChannel(kDebugLevelInput, "Input", "Input events debugging");
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DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging");
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DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging");
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DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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DebugMan.addDebugChannel(kDebugLevelText, "Text", "Text output debugging");
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DebugMan.addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
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memset(&_game, 0, sizeof(struct AgiGame));
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@ -46,16 +46,16 @@ PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) :
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_rnd = new Common::RandomSource();
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Common::addDebugChannel(kDebugLevelMain, "Main", "Generic debug level");
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Common::addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging");
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Common::addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging");
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Common::addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging");
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Common::addDebugChannel(kDebugLevelInput, "Input", "Input events debugging");
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Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging");
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Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging");
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Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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Common::addDebugChannel(kDebugLevelText, "Text", "Text output debugging");
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Common::addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
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DebugMan.addDebugChannel(kDebugLevelMain, "Main", "Generic debug level");
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DebugMan.addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging");
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DebugMan.addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging");
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DebugMan.addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging");
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DebugMan.addDebugChannel(kDebugLevelInput, "Input", "Input events debugging");
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DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging");
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DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging");
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DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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DebugMan.addDebugChannel(kDebugLevelText, "Text", "Text output debugging");
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DebugMan.addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging");
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memset(&_game, 0, sizeof(struct AgiGame));
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memset(&_debug, 0, sizeof(struct AgiDebug));
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@ -51,9 +51,9 @@ Common::SaveFileManager *g_saveFileMan;
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CineEngine *g_cine;
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CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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Common::addDebugChannel(kCineDebugScript, "Script", "Script debug level");
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Common::addDebugChannel(kCineDebugPart, "Part", "Part debug level");
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Common::addDebugChannel(kCineDebugSound, "Sound", "Sound debug level");
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DebugMan.addDebugChannel(kCineDebugScript, "Script", "Script debug level");
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DebugMan.addDebugChannel(kCineDebugPart, "Part", "Part debug level");
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DebugMan.addDebugChannel(kCineDebugSound, "Sound", "Sound debug level");
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// Setup mixer
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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if (g_cine->getGameType() == Cine::GType_OS) {
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freeErrmessDat();
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}
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Common::clearAllDebugChannels();
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DebugMan.clearAllDebugChannels();
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}
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Common::Error CineEngine::run() {
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@ -53,8 +53,8 @@ CruiseEngine::CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc
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_currentVolumeFile = new Common::File();
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#endif
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Common::addDebugChannel(kCruiseDebugScript, "scripts", "Scripts debug level");
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Common::addDebugChannel(kCruiseDebugSound, "sound", "Sound debug level");
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DebugMan.addDebugChannel(kCruiseDebugScript, "scripts", "Scripts debug level");
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DebugMan.addDebugChannel(kCruiseDebugSound, "sound", "Sound debug level");
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// Setup mixer
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType,
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@ -82,13 +82,13 @@ DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
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//SearchMan.addSubDirectoryMatching(_gameDataDir, "sound");
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// Here is the right place to set up the engine specific debug levels
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Common::addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug info");
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Common::addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions");
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Common::addDebugChannel(kDraciArchiverDebugLevel, "archiver", "BAR archiver debug info");
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Common::addDebugChannel(kDraciLogicDebugLevel, "logic", "Game logic debug info");
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Common::addDebugChannel(kDraciAnimationDebugLevel, "animation", "Animation debug info");
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Common::addDebugChannel(kDraciSoundDebugLevel, "sound", "Sound debug info");
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Common::addDebugChannel(kDraciWalkingDebugLevel, "walking", "Walking debug info");
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DebugMan.addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug info");
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DebugMan.addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions");
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DebugMan.addDebugChannel(kDraciArchiverDebugLevel, "archiver", "BAR archiver debug info");
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DebugMan.addDebugChannel(kDraciLogicDebugLevel, "logic", "Game logic debug info");
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DebugMan.addDebugChannel(kDraciAnimationDebugLevel, "animation", "Animation debug info");
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DebugMan.addDebugChannel(kDraciSoundDebugLevel, "sound", "Sound debug info");
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DebugMan.addDebugChannel(kDraciWalkingDebugLevel, "walking", "Walking debug info");
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// Don't forget to register your random source
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g_eventRec.registerRandomSource(_rnd, "draci");
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@ -349,7 +349,7 @@ DraciEngine::~DraciEngine() {
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delete _dubbingArchive;
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// Remove all of our debug levels here
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Common::clearAllDebugChannels();
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DebugMan.clearAllDebugChannels();
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}
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Common::Error DraciEngine::run() {
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@ -130,18 +130,18 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
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_copyProtection = ConfMan.getBool("copy_protection");
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Common::addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
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Common::addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
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Common::addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
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Common::addDebugChannel(kDebugSound, "Sound", "Sound output debug level");
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Common::addDebugChannel(kDebugExpression, "Expression", "Expression parser debug level");
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Common::addDebugChannel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
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Common::addDebugChannel(kDebugFileIO, "FileIO", "File Input/Output debug level");
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Common::addDebugChannel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
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Common::addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
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Common::addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level");
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Common::addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level");
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Common::addDebugChannel(kDebugDemo, "Demo", "Demo script debug level");
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DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
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DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
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DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
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DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound output debug level");
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DebugMan.addDebugChannel(kDebugExpression, "Expression", "Expression parser debug level");
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DebugMan.addDebugChannel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
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DebugMan.addDebugChannel(kDebugFileIO, "FileIO", "File Input/Output debug level");
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DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
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DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
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DebugMan.addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level");
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DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level");
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DebugMan.addDebugChannel(kDebugDemo, "Demo", "Demo script debug level");
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g_eventRec.registerRandomSource(_rnd, "gob");
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}
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@ -46,7 +46,7 @@ Debugger::Debugger(GroovieEngine *vm) :
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}
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Debugger::~Debugger() {
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Common::clearAllDebugChannels();
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DebugMan.clearAllDebugChannels();
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}
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int Debugger::getNumber(const char *arg) {
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@ -46,17 +46,17 @@ GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
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SearchMan.addSubDirectoryMatching(_gameDataDir, "system");
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// Initialize the custom debug levels
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Common::addDebugChannel(kGroovieDebugAll, "All", "Debug everything");
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Common::addDebugChannel(kGroovieDebugVideo, "Video", "Debug video and audio playback");
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Common::addDebugChannel(kGroovieDebugResource, "Resource", "Debug resouce management");
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Common::addDebugChannel(kGroovieDebugScript, "Script", "Debug the scripts");
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Common::addDebugChannel(kGroovieDebugUnknown, "Unknown", "Report values of unknown data in files");
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Common::addDebugChannel(kGroovieDebugHotspots, "Hotspots", "Show the hotspots");
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Common::addDebugChannel(kGroovieDebugCursor, "Cursor", "Debug cursor decompression / switching");
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Common::addDebugChannel(kGroovieDebugMIDI, "MIDI", "Debug MIDI / XMIDI files");
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Common::addDebugChannel(kGroovieDebugScriptvars, "Scriptvars", "Print out any change to script variables");
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Common::addDebugChannel(kGroovieDebugCell, "Cell", "Debug the cell game (in the microscope)");
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Common::addDebugChannel(kGroovieDebugFast, "Fast", "Play videos quickly, with no sound (unstable)");
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DebugMan.addDebugChannel(kGroovieDebugAll, "All", "Debug everything");
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DebugMan.addDebugChannel(kGroovieDebugVideo, "Video", "Debug video and audio playback");
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DebugMan.addDebugChannel(kGroovieDebugResource, "Resource", "Debug resouce management");
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DebugMan.addDebugChannel(kGroovieDebugScript, "Script", "Debug the scripts");
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DebugMan.addDebugChannel(kGroovieDebugUnknown, "Unknown", "Report values of unknown data in files");
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DebugMan.addDebugChannel(kGroovieDebugHotspots, "Hotspots", "Show the hotspots");
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DebugMan.addDebugChannel(kGroovieDebugCursor, "Cursor", "Debug cursor decompression / switching");
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DebugMan.addDebugChannel(kGroovieDebugMIDI, "MIDI", "Debug MIDI / XMIDI files");
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DebugMan.addDebugChannel(kGroovieDebugScriptvars, "Scriptvars", "Print out any change to script variables");
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DebugMan.addDebugChannel(kGroovieDebugCell, "Cell", "Debug the cell game (in the microscope)");
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DebugMan.addDebugChannel(kGroovieDebugFast, "Fast", "Play videos quickly, with no sound (unstable)");
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}
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GroovieEngine::~GroovieEngine() {
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@ -45,8 +45,8 @@ static void debugScript(int level, bool nl, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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if (!Common::isDebugChannelEnabled(kGroovieDebugScript) &&
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!Common::isDebugChannelEnabled(kGroovieDebugAll))
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if (!DebugMan.isDebugChannelEnabled(kGroovieDebugScript) &&
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||||
!DebugMan.isDebugChannelEnabled(kGroovieDebugAll))
|
||||
return;
|
||||
|
||||
va_start(va, s);
|
||||
|
@ -357,8 +357,8 @@ bool Script::hotspot(Common::Rect rect, uint16 address, uint8 cursor) {
|
|||
bool contained = rect.contains(mousepos);
|
||||
|
||||
// Show hotspots when debugging
|
||||
if (Common::isDebugChannelEnabled(kGroovieDebugHotspots) ||
|
||||
Common::isDebugChannelEnabled(kGroovieDebugAll)) {
|
||||
if (DebugMan.isDebugChannelEnabled(kGroovieDebugHotspots) ||
|
||||
DebugMan.isDebugChannelEnabled(kGroovieDebugAll)) {
|
||||
rect.translate(0, -80);
|
||||
_vm->_graphicsMan->_foreground.frameRect(rect, 250);
|
||||
_vm->_system->copyRectToScreen((byte*)_vm->_graphicsMan->_foreground.getBasePtr(0, 0), _vm->_graphicsMan->_foreground.pitch, 0, 80, 640, 320);
|
||||
|
|
|
@ -54,8 +54,8 @@ void VDXPlayer::setOrigin(int16 x, int16 y) {
|
|||
}
|
||||
|
||||
uint16 VDXPlayer::loadInternal() {
|
||||
if (Common::isDebugChannelEnabled(kGroovieDebugVideo) ||
|
||||
Common::isDebugChannelEnabled(kGroovieDebugAll)) {
|
||||
if (DebugMan.isDebugChannelEnabled(kGroovieDebugVideo) ||
|
||||
DebugMan.isDebugChannelEnabled(kGroovieDebugAll)) {
|
||||
int8 i;
|
||||
debugN(1, "Groovie::VDX: New VDX: bitflags are ");
|
||||
for (i = 15; i >= 0; i--) {
|
||||
|
@ -175,7 +175,7 @@ bool VDXPlayer::playFrameInternal() {
|
|||
|
||||
// Wait until the current frame can be shown
|
||||
|
||||
if (!Common::isDebugChannelEnabled(kGroovieDebugFast)) {
|
||||
if (!DebugMan.isDebugChannelEnabled(kGroovieDebugFast)) {
|
||||
waitFrame();
|
||||
}
|
||||
// TODO: Move it to a better place
|
||||
|
@ -506,7 +506,7 @@ void VDXPlayer::chunkSound(Common::ReadStream *in) {
|
|||
|
||||
byte *data = (byte *)malloc(60000);
|
||||
int chunksize = in->read(data, 60000);
|
||||
if (!Common::isDebugChannelEnabled(kGroovieDebugFast)) {
|
||||
if (!DebugMan.isDebugChannelEnabled(kGroovieDebugFast)) {
|
||||
_audioStream->queueBuffer(data, chunksize, DisposeAfterUse::YES, Audio::FLAG_UNSIGNED);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,7 +111,7 @@ KyraEngine_LoK::~KyraEngine_LoK() {
|
|||
_emc->unload(&_scriptClickData);
|
||||
}
|
||||
|
||||
Common::clearAllDebugChannels();
|
||||
DebugMan.clearAllDebugChannels();
|
||||
|
||||
delete _screen;
|
||||
delete _sprites;
|
||||
|
|
|
@ -73,17 +73,17 @@ KyraEngine_v1::KyraEngine_v1(OSystem *system, const GameFlags &flags)
|
|||
_mouseX = _mouseY = 0;
|
||||
|
||||
// sets up all engine specific debug levels
|
||||
Common::addDebugChannel(kDebugLevelScriptFuncs, "ScriptFuncs", "Script function debug level");
|
||||
Common::addDebugChannel(kDebugLevelScript, "Script", "Script interpreter debug level");
|
||||
Common::addDebugChannel(kDebugLevelSprites, "Sprites", "Sprite debug level");
|
||||
Common::addDebugChannel(kDebugLevelScreen, "Screen", "Screen debug level");
|
||||
Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debug level");
|
||||
Common::addDebugChannel(kDebugLevelAnimator, "Animator", "Animator debug level");
|
||||
Common::addDebugChannel(kDebugLevelMain, "Main", "Generic debug level");
|
||||
Common::addDebugChannel(kDebugLevelGUI, "GUI", "GUI debug level");
|
||||
Common::addDebugChannel(kDebugLevelSequence, "Sequence", "Sequence debug level");
|
||||
Common::addDebugChannel(kDebugLevelMovie, "Movie", "Movie debug level");
|
||||
Common::addDebugChannel(kDebugLevelTimer, "Timer", "Timer debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelScriptFuncs, "ScriptFuncs", "Script function debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelScript, "Script", "Script interpreter debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelSprites, "Sprites", "Sprite debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelScreen, "Screen", "Screen debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelAnimator, "Animator", "Animator debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelMain, "Main", "Generic debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelGUI, "GUI", "GUI debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelSequence, "Sequence", "Sequence debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelMovie, "Movie", "Movie debug level");
|
||||
DebugMan.addDebugChannel(kDebugLevelTimer, "Timer", "Timer debug level");
|
||||
|
||||
g_eventRec.registerRandomSource(_rnd, "kyra");
|
||||
}
|
||||
|
|
|
@ -42,12 +42,12 @@ static LureEngine *int_engine = NULL;
|
|||
LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc): Engine(system), _gameDescription(gameDesc) {
|
||||
g_eventRec.registerRandomSource(_rnd, "lure");
|
||||
|
||||
Common::addDebugChannel(kLureDebugScripts, "scripts", "Scripts debugging");
|
||||
Common::addDebugChannel(kLureDebugAnimations, "animations", "Animations debugging");
|
||||
Common::addDebugChannel(kLureDebugHotspots, "hotspots", "Hotspots debugging");
|
||||
Common::addDebugChannel(kLureDebugFights, "fights", "Fights debugging");
|
||||
Common::addDebugChannel(kLureDebugSounds, "sounds", "Sounds debugging");
|
||||
Common::addDebugChannel(kLureDebugStrings, "strings", "Strings debugging");
|
||||
DebugMan.addDebugChannel(kLureDebugScripts, "scripts", "Scripts debugging");
|
||||
DebugMan.addDebugChannel(kLureDebugAnimations, "animations", "Animations debugging");
|
||||
DebugMan.addDebugChannel(kLureDebugHotspots, "hotspots", "Hotspots debugging");
|
||||
DebugMan.addDebugChannel(kLureDebugFights, "fights", "Fights debugging");
|
||||
DebugMan.addDebugChannel(kLureDebugSounds, "sounds", "Sounds debugging");
|
||||
DebugMan.addDebugChannel(kLureDebugStrings, "strings", "Strings debugging");
|
||||
}
|
||||
|
||||
Common::Error LureEngine::init() {
|
||||
|
@ -97,7 +97,7 @@ Common::Error LureEngine::init() {
|
|||
|
||||
LureEngine::~LureEngine() {
|
||||
// Remove all of our debug levels here
|
||||
Common::clearAllDebugChannels();
|
||||
DebugMan.clearAllDebugChannels();
|
||||
|
||||
if (_initialised) {
|
||||
// Delete and deinitialise subsystems
|
||||
|
|
|
@ -114,8 +114,8 @@ MadsM4Engine::MadsM4Engine(OSystem *syst, const M4GameDescription *gameDesc) :
|
|||
SearchMan.addSubDirectoryMatching(_gameDataDir, "goodstuf");
|
||||
SearchMan.addSubDirectoryMatching(_gameDataDir, "resource");
|
||||
|
||||
Common::addDebugChannel(kDebugScript, "script", "Script debug level");
|
||||
Common::addDebugChannel(kDebugConversations, "conversations", "Conversations debugging");
|
||||
DebugMan.addDebugChannel(kDebugScript, "script", "Script debug level");
|
||||
DebugMan.addDebugChannel(kDebugConversations, "conversations", "Conversations debugging");
|
||||
|
||||
_resourceManager = NULL;
|
||||
_globals = NULL;
|
||||
|
|
|
@ -37,16 +37,16 @@
|
|||
namespace Mohawk {
|
||||
|
||||
MohawkEngine_Myst::MohawkEngine_Myst(OSystem *syst, const MohawkGameDescription *gamedesc) : MohawkEngine(syst, gamedesc) {
|
||||
Common::addDebugChannel(kDebugVariable, "Variable", "Track Variable Accesses");
|
||||
Common::addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function");
|
||||
Common::addDebugChannel(kDebugView, "View", "Track Card File (VIEW) Parsing");
|
||||
Common::addDebugChannel(kDebugHint, "Hint", "Track Cursor Hints (HINT) Parsing");
|
||||
Common::addDebugChannel(kDebugResource, "Resource", "Track Resource (RLST) Parsing");
|
||||
Common::addDebugChannel(kDebugINIT, "Init", "Track Card Init Script (INIT) Parsing");
|
||||
Common::addDebugChannel(kDebugEXIT, "Exit", "Track Card Exit Script (EXIT) Parsing");
|
||||
Common::addDebugChannel(kDebugScript, "Script", "Track Script Execution");
|
||||
Common::addDebugChannel(kDebugHelp, "Help", "Track Help File (HELP) Parsing");
|
||||
Common::addDebugChannel(kDebugCache, "Cache", "Track Resource Cache Accesses");
|
||||
DebugMan.addDebugChannel(kDebugVariable, "Variable", "Track Variable Accesses");
|
||||
DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function");
|
||||
DebugMan.addDebugChannel(kDebugView, "View", "Track Card File (VIEW) Parsing");
|
||||
DebugMan.addDebugChannel(kDebugHint, "Hint", "Track Cursor Hints (HINT) Parsing");
|
||||
DebugMan.addDebugChannel(kDebugResource, "Resource", "Track Resource (RLST) Parsing");
|
||||
DebugMan.addDebugChannel(kDebugINIT, "Init", "Track Card Init Script (INIT) Parsing");
|
||||
DebugMan.addDebugChannel(kDebugEXIT, "Exit", "Track Card Exit Script (EXIT) Parsing");
|
||||
DebugMan.addDebugChannel(kDebugScript, "Script", "Track Script Execution");
|
||||
DebugMan.addDebugChannel(kDebugHelp, "Help", "Track Help File (HELP) Parsing");
|
||||
DebugMan.addDebugChannel(kDebugCache, "Cache", "Track Resource Cache Accesses");
|
||||
|
||||
_zipMode = false;
|
||||
_transitionsEnabled = false;
|
||||
|
|
|
@ -60,16 +60,16 @@ Parallaction::Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gam
|
|||
Engine(syst), _gameDescription(gameDesc), _location(getGameType()) {
|
||||
|
||||
_vm = this;
|
||||
Common::addDebugChannel(kDebugDialogue, "dialogue", "Dialogues debug level");
|
||||
Common::addDebugChannel(kDebugParser, "parser", "Parser debug level");
|
||||
Common::addDebugChannel(kDebugDisk, "disk", "Disk debug level");
|
||||
Common::addDebugChannel(kDebugWalk, "walk", "Walk debug level");
|
||||
Common::addDebugChannel(kDebugGraphics, "gfx", "Gfx debug level");
|
||||
Common::addDebugChannel(kDebugExec, "exec", "Execution debug level");
|
||||
Common::addDebugChannel(kDebugInput, "input", "Input debug level");
|
||||
Common::addDebugChannel(kDebugAudio, "audio", "Audio debug level");
|
||||
Common::addDebugChannel(kDebugMenu, "menu", "Menu debug level");
|
||||
Common::addDebugChannel(kDebugInventory, "inventory", "Inventory debug level");
|
||||
DebugMan.addDebugChannel(kDebugDialogue, "dialogue", "Dialogues debug level");
|
||||
DebugMan.addDebugChannel(kDebugParser, "parser", "Parser debug level");
|
||||
DebugMan.addDebugChannel(kDebugDisk, "disk", "Disk debug level");
|
||||
DebugMan.addDebugChannel(kDebugWalk, "walk", "Walk debug level");
|
||||
DebugMan.addDebugChannel(kDebugGraphics, "gfx", "Gfx debug level");
|
||||
DebugMan.addDebugChannel(kDebugExec, "exec", "Execution debug level");
|
||||
DebugMan.addDebugChannel(kDebugInput, "input", "Input debug level");
|
||||
DebugMan.addDebugChannel(kDebugAudio, "audio", "Audio debug level");
|
||||
DebugMan.addDebugChannel(kDebugMenu, "menu", "Menu debug level");
|
||||
DebugMan.addDebugChannel(kDebugInventory, "inventory", "Inventory debug level");
|
||||
|
||||
g_eventRec.registerRandomSource(_rnd, "parallaction");
|
||||
}
|
||||
|
|
|
@ -870,7 +870,7 @@ int DecompressorDCL::unpackDCL(byte* dest) {
|
|||
for (uint32 i = 0; i < copy_length; i++)
|
||||
putByte(dest[pos + i]);
|
||||
|
||||
if (Common::isDebugChannelEnabled(kDebugLevelDclInflate)) {
|
||||
if (DebugMan.isDebugChannelEnabled(kDebugLevelDclInflate)) {
|
||||
for (uint32 i = 0; i < copy_length; i++)
|
||||
debugC(kDebugLevelDclInflate, "\33[32;31m%02x\33[37;37m ", dest[pos + i]);
|
||||
debugC(kDebugLevelDclInflate, "\n");
|
||||
|
|
|
@ -1351,7 +1351,7 @@ static reg_t output_path(PathfindingState *p, EngineState *s) {
|
|||
// Sentinel
|
||||
writePoint(arrayRef, offset, Common::Point(POLY_LAST_POINT, POLY_LAST_POINT));
|
||||
|
||||
if (Common::isDebugChannelEnabled(kDebugLevelAvoidPath)) {
|
||||
if (DebugMan.isDebugChannelEnabled(kDebugLevelAvoidPath)) {
|
||||
debug("\nReturning path:");
|
||||
for (int i = 0; i < offset; i++) {
|
||||
Common::Point pt = read_point(s->_segMan, output, i);
|
||||
|
@ -1407,7 +1407,7 @@ reg_t kAvoidPath(EngineState *s, int argc, reg_t *argv) {
|
|||
opt = argv[6].toUint16();
|
||||
}
|
||||
|
||||
if (Common::isDebugChannelEnabled(kDebugLevelAvoidPath)) {
|
||||
if (DebugMan.isDebugChannelEnabled(kDebugLevelAvoidPath)) {
|
||||
debug("[avoidpath] Pathfinding input:");
|
||||
draw_point(s, start, 1, width, height);
|
||||
draw_point(s, end, 0, width, height);
|
||||
|
@ -1578,7 +1578,7 @@ reg_t kIntersections(EngineState *s, int argc, reg_t *argv) {
|
|||
int32 pDestX = inpBuf[curIndex].toSint16() & 0x1ff;
|
||||
int32 pDestY = inpBuf[curIndex + 1].toSint16();
|
||||
|
||||
if (Common::isDebugChannelEnabled(kDebugLevelAvoidPath)) {
|
||||
if (DebugMan.isDebugChannelEnabled(kDebugLevelAvoidPath)) {
|
||||
draw_line(s, Common::Point(pSourceX, pSourceY),
|
||||
Common::Point(pDestX, pDestY), 2, 320, 190);
|
||||
debugN(-1, " (%i, %i)[%i]", pDestX, pDestY, curIndex);
|
||||
|
@ -1657,7 +1657,7 @@ reg_t kIntersections(EngineState *s, int argc, reg_t *argv) {
|
|||
|
||||
if (curIndex == doneIndex) {
|
||||
// End of polyline/polygon reached
|
||||
if (Common::isDebugChannelEnabled(kDebugLevelAvoidPath)) {
|
||||
if (DebugMan.isDebugChannelEnabled(kDebugLevelAvoidPath)) {
|
||||
debug(";");
|
||||
debugN(-1, "Found %i intersections", outCount);
|
||||
|
||||
|
|
|
@ -1680,7 +1680,7 @@ static EngineState *_game_run(EngineState *&s) {
|
|||
EngineState *successor = NULL;
|
||||
int game_is_finished = 0;
|
||||
|
||||
if (Common::isDebugChannelEnabled(kDebugLevelOnStartup))
|
||||
if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup))
|
||||
g_sci->getSciDebugger()->attach();
|
||||
|
||||
do {
|
||||
|
|
|
@ -69,30 +69,30 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
|
|||
_features = 0;
|
||||
|
||||
// Set up the engine specific debug levels
|
||||
Common::addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
|
||||
Common::addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
|
||||
Common::addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
|
||||
Common::addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
|
||||
Common::addDebugChannel(kDebugLevelMemory, "Memory", "Memory debugging");
|
||||
Common::addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
|
||||
Common::addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
|
||||
Common::addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
|
||||
Common::addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
|
||||
Common::addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
|
||||
Common::addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
|
||||
Common::addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
|
||||
Common::addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
|
||||
Common::addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
|
||||
Common::addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
|
||||
Common::addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
|
||||
Common::addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
|
||||
Common::addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging");
|
||||
Common::addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
|
||||
Common::addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
|
||||
Common::addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
|
||||
Common::addDebugChannel(kDebugLevelSci0Pic, "Sci0Pic", "SCI0 pic drawing debugging");
|
||||
Common::addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
|
||||
Common::addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
|
||||
DebugMan.addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelMemory, "Memory", "Memory debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelGfxDriver, "Gfxdriver", "Gfx driver debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu handling debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
|
||||
DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelSci0Pic, "Sci0Pic", "SCI0 pic drawing debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
|
||||
DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
|
||||
|
||||
_gamestate = 0;
|
||||
|
||||
|
@ -112,7 +112,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc)
|
|||
|
||||
SciEngine::~SciEngine() {
|
||||
// Remove all of our debug levels here
|
||||
Common::clearAllDebugChannels();
|
||||
DebugMan.clearAllDebugChannels();
|
||||
|
||||
delete _audio;
|
||||
delete _kernel;
|
||||
|
|
|
@ -47,7 +47,7 @@ void debugC(int channel, const char *s, ...) {
|
|||
|
||||
// FIXME: Still spew all debug at -d9, for crashes in startup etc.
|
||||
// Add setting from commandline ( / abstract channel interface)
|
||||
if (!Common::isDebugChannelEnabled(channel) && (gDebugLevel < 9))
|
||||
if (!DebugMan.isDebugChannelEnabled(channel) && (gDebugLevel < 9))
|
||||
return;
|
||||
|
||||
va_start(va, s);
|
||||
|
@ -505,12 +505,12 @@ bool ScummDebugger::Cmd_Object(int argc, const char **argv) {
|
|||
}
|
||||
|
||||
bool ScummDebugger::Cmd_Debug(int argc, const char **argv) {
|
||||
const Common::DebugChannelList &lvls = Common::listDebugChannels();
|
||||
const Common::DebugManager::DebugChannelList &lvls = DebugMan.listDebugChannels();
|
||||
|
||||
// No parameters given: Print out a list of all channels and their status
|
||||
if (argc <= 1) {
|
||||
DebugPrintf("Available debug channels:\n");
|
||||
for (Common::DebugChannelList::const_iterator i = lvls.begin(); i != lvls.end(); ++i) {
|
||||
for (Common::DebugManager::DebugChannelList::const_iterator i = lvls.begin(); i != lvls.end(); ++i) {
|
||||
DebugPrintf("%c%s - %s (%s)\n", i->enabled ? '+' : ' ',
|
||||
i->name.c_str(), i->description.c_str(),
|
||||
i->enabled ? "enabled" : "disabled");
|
||||
|
@ -521,9 +521,9 @@ bool ScummDebugger::Cmd_Debug(int argc, const char **argv) {
|
|||
// Enable or disable channel?
|
||||
bool result = false;
|
||||
if (argv[1][0] == '+') {
|
||||
result = Common::enableDebugChannel(argv[1] + 1);
|
||||
result = DebugMan.enableDebugChannel(argv[1] + 1);
|
||||
} else if (argv[1][0] == '-') {
|
||||
result = Common::disableDebugChannel(argv[1] + 1);
|
||||
result = DebugMan.disableDebugChannel(argv[1] + 1);
|
||||
}
|
||||
|
||||
if (result) {
|
||||
|
|
|
@ -547,14 +547,14 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
|
|||
|
||||
// Add debug levels
|
||||
for (int i = 0; i < ARRAYSIZE(debugChannels); ++i)
|
||||
Common::addDebugChannel(debugChannels[i].flag, debugChannels[i].channel, debugChannels[i].desc);
|
||||
DebugMan.addDebugChannel(debugChannels[i].flag, debugChannels[i].channel, debugChannels[i].desc);
|
||||
|
||||
g_eventRec.registerRandomSource(_rnd, "scumm");
|
||||
}
|
||||
|
||||
|
||||
ScummEngine::~ScummEngine() {
|
||||
Common::clearAllDebugChannels();
|
||||
DebugMan.clearAllDebugChannels();
|
||||
|
||||
delete _musicEngine;
|
||||
|
||||
|
|
|
@ -823,10 +823,10 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
|
|||
_config = new Config(this);
|
||||
|
||||
// Register debug flags
|
||||
Common::addDebugChannel(kTinselDebugAnimations, "animations", "Animations debugging");
|
||||
Common::addDebugChannel(kTinselDebugActions, "actions", "Actions debugging");
|
||||
Common::addDebugChannel(kTinselDebugSound, "sound", "Sound debugging");
|
||||
Common::addDebugChannel(kTinselDebugMusic, "music", "Music debugging");
|
||||
DebugMan.addDebugChannel(kTinselDebugAnimations, "animations", "Animations debugging");
|
||||
DebugMan.addDebugChannel(kTinselDebugActions, "actions", "Actions debugging");
|
||||
DebugMan.addDebugChannel(kTinselDebugSound, "sound", "Sound debugging");
|
||||
DebugMan.addDebugChannel(kTinselDebugMusic, "music", "Music debugging");
|
||||
|
||||
// Setup mixer
|
||||
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
|
||||
|
|
|
@ -68,17 +68,17 @@ ToucheEngine::ToucheEngine(OSystem *system, Common::Language language)
|
|||
_menuRedrawCounter = 0;
|
||||
memset(_paletteBuffer, 0, sizeof(_paletteBuffer));
|
||||
|
||||
Common::addDebugChannel(kDebugEngine, "Engine", "Engine debug level");
|
||||
Common::addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
|
||||
Common::addDebugChannel(kDebugResource, "Resource", "Resource debug level");
|
||||
Common::addDebugChannel(kDebugOpcodes, "Opcodes", "Opcodes debug level");
|
||||
Common::addDebugChannel(kDebugMenu, "Menu", "Menu debug level");
|
||||
DebugMan.addDebugChannel(kDebugEngine, "Engine", "Engine debug level");
|
||||
DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
|
||||
DebugMan.addDebugChannel(kDebugResource, "Resource", "Resource debug level");
|
||||
DebugMan.addDebugChannel(kDebugOpcodes, "Opcodes", "Opcodes debug level");
|
||||
DebugMan.addDebugChannel(kDebugMenu, "Menu", "Menu debug level");
|
||||
|
||||
g_eventRec.registerRandomSource(_rnd, "touche");
|
||||
}
|
||||
|
||||
ToucheEngine::~ToucheEngine() {
|
||||
Common::clearAllDebugChannels();
|
||||
DebugMan.clearAllDebugChannels();
|
||||
delete _midiPlayer;
|
||||
}
|
||||
|
||||
|
|
|
@ -471,7 +471,7 @@ bool Debugger::Cmd_Help(int argc, const char **argv) {
|
|||
}
|
||||
|
||||
bool Debugger::Cmd_DebugFlagsList(int argc, const char **argv) {
|
||||
const Common::DebugChannelList &debugLevels = Common::listDebugChannels();
|
||||
const Common::DebugManager::DebugChannelList &debugLevels = DebugMan.listDebugChannels();
|
||||
|
||||
DebugPrintf("Engine debug levels:\n");
|
||||
DebugPrintf("--------------------\n");
|
||||
|
@ -479,7 +479,7 @@ bool Debugger::Cmd_DebugFlagsList(int argc, const char **argv) {
|
|||
DebugPrintf("No engine debug levels\n");
|
||||
return true;
|
||||
}
|
||||
for (Common::DebugChannelList::const_iterator i = debugLevels.begin(); i != debugLevels.end(); ++i) {
|
||||
for (Common::DebugManager::DebugChannelList::const_iterator i = debugLevels.begin(); i != debugLevels.end(); ++i) {
|
||||
DebugPrintf("%c%s - %s (%s)\n", i->enabled ? '+' : ' ',
|
||||
i->name.c_str(), i->description.c_str(),
|
||||
i->enabled ? "enabled" : "disabled");
|
||||
|
@ -492,7 +492,7 @@ bool Debugger::Cmd_DebugFlagEnable(int argc, const char **argv) {
|
|||
if (argc < 2) {
|
||||
DebugPrintf("debugflag_enable <flag>\n");
|
||||
} else {
|
||||
if (Common::enableDebugChannel(argv[1])) {
|
||||
if (DebugMan.enableDebugChannel(argv[1])) {
|
||||
DebugPrintf("Enabled debug flag '%s'\n", argv[1]);
|
||||
} else {
|
||||
DebugPrintf("Failed to enable debug flag '%s'\n", argv[1]);
|
||||
|
@ -505,7 +505,7 @@ bool Debugger::Cmd_DebugFlagDisable(int argc, const char **argv) {
|
|||
if (argc < 2) {
|
||||
DebugPrintf("debugflag_disable <flag>\n");
|
||||
} else {
|
||||
if (Common::disableDebugChannel(argv[1])) {
|
||||
if (DebugMan.disableDebugChannel(argv[1])) {
|
||||
DebugPrintf("Disabled debug flag '%s'\n", argv[1]);
|
||||
} else {
|
||||
DebugPrintf("Failed to disable debug flag '%s'\n", argv[1]);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue