GRIM: Fix bounding box calculation. Fix #391
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611a4ff086
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7 changed files with 79 additions and 48 deletions
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@ -49,22 +49,22 @@ void Matrix<4, 4>::transform(Vector3d *v, bool trans) const {
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}
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Vector3d Matrix<4, 4>::getPosition() const {
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return Vector3d(getValue(3, 0), getValue(3, 1), getValue(3, 2));
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return Vector3d(getValue(0, 3), getValue(1, 3), getValue(2, 3));
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}
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void Matrix<4, 4>::setPosition(const Vector3d &v) {
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setValue(3, 0, v.x());
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setValue(3, 1, v.y());
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setValue(3, 2, v.z());
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setValue(0, 3, v.x());
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setValue(1, 3, v.y());
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setValue(2, 3, v.z());
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}
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void Matrix<4, 4>::translate(const Vector3d &vec) {
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Vector3d v(vec);
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transform(&v, false);
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operator()(3, 0) += v.x();
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operator()(3, 1) += v.y();
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operator()(3, 2) += v.z();
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operator()(0, 3) += v.x();
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operator()(1, 3) += v.y();
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operator()(2, 3) += v.z();
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}
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} // end of namespace Math
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