SCI: Change wording for bug/further info references
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10 changed files with 14 additions and 14 deletions
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@ -63,7 +63,7 @@ struct SciScriptSignature {
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// boundaries of room 660. Normally a textbox is supposed to get on screen
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// but the call is wrong, so not only do we get an error message the script
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// is also hanging because the cue won't get sent out
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// This also happens in sierra sci - ffs. bug #3038387
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// This also happens in sierra sci - refer to bug #3038387
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const byte ecoquest1SignatureStayAndHelp[] = {
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40,
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0x3f, 0x01, // link 01
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@ -129,7 +129,7 @@ const SciScriptSignature ecoquest1Signatures[] = {
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// ecorder. This is done by reusing temp-space, that was filled on state 1.
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// this worked in sierra sci just by accident. In our sci, the temp space
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// is resetted every time, which means the previous text isn't available
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// anymore. We have to patch the code because of that ffs. bug #3035386
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// anymore. We have to patch the code because of that - bug #3035386
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const byte ecoquest2SignatureEcorder[] = {
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35,
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0x31, 0x22, // bnt [next state]
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@ -1102,7 +1102,7 @@ const SciScriptSignature qfg3Signatures[] = {
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// adds it to nest::x. The problem is that the script also checks if x exceeds
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// we never reach that of course, so the pterodactyl-flight will go endlessly
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// we could either calculate property count differently somehow fixing this
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// but I think just patching it out is cleaner (ffs. bug #3037938)
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// but I think just patching it out is cleaner (bug #3037938)
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const byte sq4FloppySignatureEndlessFlight[] = {
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8,
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0x39, 0x04, // pushi 04 (selector x)
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@ -1113,7 +1113,7 @@ const byte sq4FloppySignatureEndlessFlight[] = {
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0
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};
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// Similar to the above, for the German version (ffs. bug #3110215)
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// Similar to the above, for the German version (bug #3110215)
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const byte sq4FloppySignatureEndlessFlightGerman[] = {
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8,
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0x39, 0x04, // pushi 04 (selector x)
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