SCI: Fix LB2 'Bugs With Meat' lockup, bug #10730

Fixes a lockup in the original game
This commit is contained in:
sluicebox 2018-10-04 03:18:26 -07:00 committed by Filippos Karapetis
parent d36aadd3a6
commit 46fe0aafd6

View file

@ -3919,6 +3919,81 @@ static const uint16 laurabow2PatchHandleArmorInsetEvents[] = {
PATCH_END
};
// The "bugs with meat" in the basement hallway (room 600) can lockup the game
// if they appear while ego is leaving the room through one of the doors.
//
// bugsWithMeat cues after 5 seconds in the room and runs sDoMeat if no room
// script is set. sDoMeat:changeState(0) calls handsOff. Ego might already be
// leaving through the north door in handsOff mode, which is managed by lRS
// (Leave Room Script), which doesn't prevent sDoMeat from running because lRS
// isn't set as the room script. If the door is animating when the timer goes
// off then ego will continue to Wolfe's (room 650) and the unexpected second
// handsOff will cause handsOn(1) to restore the disabled state and the user
// will never regain control. If sDoMeat runs after the door animates then
// ego's movement will be interrupted and the door will be left open and broken.
// Similar problems occur with the other door in the room.
//
// We fix this by patching bugsWithMeat:cue from testing if the room has no
// script to instead testing if the user has control before running sDoMeat.
// All of the room's scripts call handsOff in state 0 and handsOn in their
// final state so this change just extends the interruption test to include
// other handsOff scripts.
//
// The signature and patch are duplicated for floppy and cd versions due to
// User:canControl having different selector values between versions, floppy
// versions not including selector names, and User:canControl's selector
// values not appearing in the script being patched.
//
// Applies to: All Floppy and CD versions
// Responsible method: bugsWithMeat:cue/<noname145>
// Fixes bug #10730
static const uint16 laurabow2FloppySignatureFixBugsWithMeat[] = {
SIG_MAGICDWORD,
0x57, 0x32, 0x06, // super Actor[32], 6 [ floppy: 32, cd: 31 ]
0x3a, // toss
0x48, // ret [ end of bugsWithMeat:<noname300> aka doVerb ]
0x38, SIG_UINT16(0x008e), // pushi 008e [ <noname142> aka script ]
0x76, // push0
0x81, 0x02, // lag 2 [ rm600 ]
0x4a, 0x04, // send 4
0x31, 0x0e, // bnt 0e [ run sDoMeat if not rm600:<noname142>? ]
SIG_END
};
static const uint16 laurabow2FloppyPatchFixBugsWithMeat[] = {
PATCH_ADDTOOFFSET(+5),
0x38, PATCH_UINT16(0x00ed), // pushi 00ed [ <noname237> aka canControl ]
0x76, // push0
0x81, 0x50, // lag 50 [ User ]
0x4a, 0x04, // send 4
0x2f, 0x0e, // bt 0e [ run sDoMeat if User:<noname237>? ]
PATCH_END
};
// cd version of the above signature/patch
static const uint16 laurabow2CDSignatureFixBugsWithMeat[] = {
SIG_MAGICDWORD,
0x57, 0x31, 0x06, // super Actor[31], 6 [ floppy: 32, cd: 31 ]
0x3a, // toss
0x48, // ret [ end of bugsWithMeat:doVerb ]
0x38, SIG_UINT16(0x008e), // pushi 008e [ script ]
0x76, // push0
0x81, 0x02, // lag 2 [ rm600 ]
0x4a, 0x04, // send 4
0x31, 0x0e, // bnt 0e [ run sDoMeat if not rm600:script? ]
SIG_END
};
static const uint16 laurabow2CDPatchFixBugsWithMeat[] = {
PATCH_ADDTOOFFSET(+5),
0x38, PATCH_UINT16(0x00f6), // pushi 00f6 [ canControl ]
0x76, // push0
0x81, 0x50, // lag 50 [ User ]
0x4a, 0x04, // send 4
0x2f, 0x0e, // bt 0e [ run sDoMeat if User:canControl? ]
PATCH_END
};
// Laura Bow 2 CD resets the audio mode to speech on init/restart
// We already sync the settings from ScummVM (see SciEngine::syncIngameAudioOptions())
// and this script code would make it impossible to see the intro using "dual" mode w/o using debugger command
@ -4016,6 +4091,8 @@ static const SciScriptPatcherEntry laurabow2Signatures[] = {
{ true, 26, "Floppy: fix act 4 initialization", 1, laurabow2SignatureFixAct4Initialization, laurabow2PatchFixAct4Initialization },
{ true, 550, "Floppy: missing desk lamp message", 1, laurabow2SignatureMissingDeskLampMessage, laurabow2PatchMissingDeskLampMessage },
{ true, 440, "Floppy: handle armor inset events", 1, laurabow2SignatureHandleArmorInsetEvents, laurabow2PatchHandleArmorInsetEvents },
{ true, 600, "Floppy: fix bugs with meat", 1, laurabow2FloppySignatureFixBugsWithMeat, laurabow2FloppyPatchFixBugsWithMeat },
{ true, 600, "CD: fix bugs with meat", 1, laurabow2CDSignatureFixBugsWithMeat, laurabow2CDPatchFixBugsWithMeat },
// King's Quest 6 and Laura Bow 2 share basic patches for audio + text support
{ false, 924, "CD: audio + text support 1", 1, kq6laurabow2CDSignatureAudioTextSupport1, kq6laurabow2CDPatchAudioTextSupport1 },
{ false, 924, "CD: audio + text support 2", 1, kq6laurabow2CDSignatureAudioTextSupport2, kq6laurabow2CDPatchAudioTextSupport2 },