TWINE: renamed member and method for game flags
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4 changed files with 20 additions and 27 deletions
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@ -789,7 +789,7 @@ static int32 lEND_COMPORTEMENT(TwinEEngine *engine, LifeScriptContext &ctx) {
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static int32 lSET_FLAG_GAME(TwinEEngine *engine, LifeScriptContext &ctx) {
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const uint8 flagIdx = ctx.stream.readByte();
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const uint8 flagValue = ctx.stream.readByte();
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engine->_gameState->setFlag(flagIdx, flagValue);
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engine->_gameState->setGameFlag(flagIdx, flagValue);
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return 0;
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}
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