ENGINES: Change 2nd param of Engine::saveGameState to Common::String

This commit is contained in:
Max Horn 2011-06-02 14:11:38 +02:00
parent 86240bb0dc
commit 477d6233c3
50 changed files with 71 additions and 74 deletions

View file

@ -1017,10 +1017,10 @@ Common::Error AgiEngine::loadGameState(int slot) {
}
}
Common::Error AgiEngine::saveGameState(int slot, const char *desc) {
Common::Error AgiEngine::saveGameState(int slot, const Common::String &desc) {
char saveLoadSlot[12];
sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
if (saveGame(saveLoadSlot, desc) == errOK)
if (saveGame(saveLoadSlot, desc.c_str()) == errOK)
return Common::kNoError;
else
return Common::kUnknownError;