ENGINES: Change 2nd param of Engine::saveGameState to Common::String
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50 changed files with 71 additions and 74 deletions
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@ -765,7 +765,7 @@ bool CineEngine::loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFor
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return !(in.eos() || in.err());
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}
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bool CineEngine::makeLoad(char *saveName) {
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bool CineEngine::makeLoad(const Common::String &saveName) {
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Common::SharedPtr<Common::InSaveFile> saveFile(_saveFileMan->openForLoading(saveName));
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if (!saveFile) {
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