ENGINES: Change 2nd param of Engine::saveGameState to Common::String

This commit is contained in:
Max Horn 2011-06-02 14:11:38 +02:00
parent 86240bb0dc
commit 477d6233c3
50 changed files with 71 additions and 74 deletions

View file

@ -410,7 +410,7 @@ Common::Error TinselEngine::loadGameState(int slot) {
}
#if 0
Common::Error TinselEngine::saveGameState(int slot, const char *desc) {
Common::Error TinselEngine::saveGameState(int slot, const Common::String &desc) {
Common::String saveName = _vm->getSavegameFilename((int16)(slot + 1));
char saveDesc[SG_DESC_LEN];
Common::strlcpy(saveDesc, desc, SG_DESC_LEN);