ENGINES: Change 2nd param of Engine::saveGameState to Common::String

This commit is contained in:
Max Horn 2011-06-02 14:11:38 +02:00
parent 86240bb0dc
commit 477d6233c3
50 changed files with 71 additions and 74 deletions

View file

@ -101,7 +101,7 @@ Common::Error TuckerEngine::loadGameState(int num) {
return ret;
}
Common::Error TuckerEngine::saveGameState(int num, const char *description) {
Common::Error TuckerEngine::saveGameState(int num, const Common::String &description) {
Common::Error ret = Common::kNoError;
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName);