ENGINES: Change 2nd param of Engine::saveGameState to Common::String
This commit is contained in:
parent
86240bb0dc
commit
477d6233c3
50 changed files with 71 additions and 74 deletions
|
@ -101,7 +101,7 @@ Common::Error TuckerEngine::loadGameState(int num) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
Common::Error TuckerEngine::saveGameState(int num, const char *description) {
|
||||
Common::Error TuckerEngine::saveGameState(int num, const Common::String &description) {
|
||||
Common::Error ret = Common::kNoError;
|
||||
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), num);
|
||||
Common::OutSaveFile *f = _saveFileMan->openForSaving(gameStateFileName);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue