TINYGL: Free draw call lists in glClose.
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3 changed files with 17 additions and 0 deletions
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@ -28,6 +28,7 @@
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#include "graphics/tinygl/zgl.h"
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#include "graphics/tinygl/zblit.h"
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#include "graphics/tinygl/zdirtyrect.h"
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namespace TinyGL {
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@ -243,6 +244,7 @@ void glInit(void *zbuffer1, int textureSize) {
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void glClose() {
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GLContext *c = gl_get_context();
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tglDisposeDrawCallLists(c);
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Graphics::Internal::tglCleanupImages();
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specbuf_cleanup(c);
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