diff --git a/README b/README index 0280b054b78..58e5894d3d2 100644 --- a/README +++ b/README @@ -252,8 +252,8 @@ Google search. Many thanks to the effort of porters. If you have a port of ScummVM and wish to commit it into the main CVS, feel free to contact us! Windows - SDL - Windows CE - SDL (iPaq and other handheld devices) - Linux - X11/OSS audio (includes iPaqs running Linux) + Windows Mobile - SDL (iPAQ and other handheld devices) + Linux - X11/OSS audio (includes iPAQs running Linux) Mac OS X - SDL AmigaOS - SDL MorphOS - Custom backend @@ -1119,14 +1119,15 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). Tools|Options|Projects|VC++ Directories * Now it should compile successfully. - PocketPC - Windows CE: - * Download the SDLAudio library: - http://arisme.free.fr/PocketScumm/sources/SDLAudio-1.2.3-src.zip - * Open and compile the SDLAudio WCEBuild/WCEBuild workspace in EVC++ - * Open the ScummVM wince/PocketScumm workspace - * Enter the SDLAudio directory to your includes path - * Enter the compiled SDLAudio.lib to your link libraries list - * Now it should compile successfully + Windows Mobile with Microsoft eMbedded Visual C++ 3 or 4 : + * Download SDL with additional Windows Mobile tweaks: + http://arisme.free.fr/ports/SDL.php + * Download additional third party libraries: + http://arisme.free.fr/ports + * Modify your include and library paths accordingly in EVC3/EVC4. + * Open the ScummVM project dists\msevc4\PocketSCUMM.vcw + * Modify the libraries and config parameters if necessary. + * Now it should compile successfully. Debian GNU/Linux: * Install the packages 'build-essential', 'fakeroot', 'debhelper', diff --git a/doc/04.tex b/doc/04.tex index 2eb37c8541f..70c5b7036d0 100644 --- a/doc/04.tex +++ b/doc/04.tex @@ -12,8 +12,8 @@ ScummVM and wish to commit it into the main CVS, feel free to contact us! \begin{tabular}{lll} Windows & SDL\\ -Windows CE & SDL &(iPaq and other handheld devices)\\ -Linux & X11/OSS audio &(includes iPaqs running Linux)\\ +Windows Mobile & SDL &(iPAQ and other handheld devices)\\ +Linux & X11/OSS audio &(includes iPAQs running Linux)\\ Mac OS X & SDL\\ AmigaOS & SDL\\ MorphOS & Custom backend\\ diff --git a/doc/09.tex b/doc/09.tex index 8fb73203c91..953e22af7d7 100644 --- a/doc/09.tex +++ b/doc/09.tex @@ -42,16 +42,16 @@ messages (see \url{http://www.sysinternals.com/ntw2k/freeware/debugview.shtml}). Tools|Options|Directories \item Now it should compile successfully. \end{itemize} -\subsection{PocketPC Windows CE} +\subsection{Windows Mobile with Microsoft eMbedded Visual C++ 3 or 4} \begin{itemize} - \item Download the SDLAudio library:\\ - \url{http://arisme.free.fr/PocketScumm/sources/SDLAudio-1.2.3-src.zip} - \item Open and compile the SDLAudio WCEBuild/WCEBuild workspace in - EVC++ - \item Open the ScummVM wince/PocketScumm workspace - \item Enter the SDLAudio directory to your includes path - \item Enter the compiled SDLAudio.lib to your link libraries list - \item Now it should compile successfully + \item Download SDL with additional Windows Mobile tweaks:\\ + \url{http://arisme.free.fr/ports/SDL.php} + \item Download additional third party libraries:\\ + \url{http://arisme.free.fr/ports} + \item Modify your include and library paths accordingly in EVC3/EVC4. + \item Open the ScummVM project dists\msevc4\PocketSCUMM.vcw + \item Modify the libraries and config parameters if necessary. + \item Now it should compile successfully. \end{itemize} \subsection{Debian GNU/Linux} \begin{itemize}