Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup
svn-id: r17226
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c86b18716b
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47ee0ce884
7 changed files with 91 additions and 91 deletions
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@ -284,22 +284,8 @@ bool ScummEngine::loadState(int slot, bool compat) {
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setupV1ActorTalkColor();
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// Regenerate strip table (for V1/V2 games)
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if (_version == 1) {
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roomptr = getResourceAddress(rtRoom, _roomResource);
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_IM00_offs = 0;
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for (i = 0; i < 4; i++){
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gdi._C64.colors[i] = roomptr[6 + i];
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}
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gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 10), gdi._C64.charMap, 2048);
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gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 12), gdi._C64.picMap, roomptr[4] * roomptr[5]);
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gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 14), gdi._C64.colorMap, roomptr[4] * roomptr[5]);
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gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 16), gdi._C64.maskMap, roomptr[4] * roomptr[5]);
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gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 18) + 2, gdi._C64.maskChar, READ_LE_UINT16(roomptr + READ_LE_UINT16(roomptr + 18)));
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gdi._objectMode = true;
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} else if (_version == 2) {
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_roomStrips = gdi.generateStripTable(getResourceAddress(rtRoom, _roomResource) + _IM00_offs,
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_roomWidth, _roomHeight, _roomStrips);
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}
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roomptr = getResourceAddress(rtRoom, _roomResource);
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gdi.roomChanged(roomptr, _IM00_offs);
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if (!(_features & GF_NEW_CAMERA)) {
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camera._last.x = camera._cur.x;
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