ENGINES: Change incorrect use of 'target' to 'gameid'
This commit is contained in:
parent
252a505db2
commit
4827cc914a
25 changed files with 51 additions and 51 deletions
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@ -136,9 +136,9 @@ static const ADParams detectionParams = {
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sizeof(Agi::AGIGameDescription),
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sizeof(Agi::AGIGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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agiGames,
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agiGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"agi",
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"agi",
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@ -94,9 +94,9 @@ static const ADParams detectionParams = {
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sizeof(AGOS::AGOSGameDescription),
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sizeof(AGOS::AGOSGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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simonGames,
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simonGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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obsoleteGameIDsTable,
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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0,
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0,
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@ -67,9 +67,9 @@ static const ADParams detectionParams = {
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sizeof(Cine::CINEGameDescription),
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sizeof(Cine::CINEGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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cineGames,
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cineGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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obsoleteGameIDsTable,
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"cine",
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"cine",
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@ -224,9 +224,9 @@ static const ADParams detectionParams = {
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sizeof(Cruise::CRUISEGameDescription),
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sizeof(Cruise::CRUISEGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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cruiseGames,
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cruiseGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"cruise",
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"cruise",
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@ -90,9 +90,9 @@ static const ADParams detectionParams = {
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sizeof(ADGameDescription),
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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draciGames,
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draciGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"draci",
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"draci",
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@ -273,9 +273,9 @@ static const ADParams detectionParams = {
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sizeof(Drascula::DrasculaGameDescription),
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sizeof(Drascula::DrasculaGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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drasculaGames,
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drasculaGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"drascula",
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"drascula",
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@ -93,9 +93,9 @@ static const ADParams detectionParams = {
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sizeof(Gob::GOBGameDescription),
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sizeof(Gob::GOBGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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gobGames,
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gobGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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obsoleteGameIDsTable,
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"gob",
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"gob",
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@ -209,9 +209,9 @@ static const ADParams detectionParams = {
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sizeof(GroovieGameDescription),
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sizeof(GroovieGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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groovieGames,
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groovieGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"groovie",
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"groovie",
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@ -138,9 +138,9 @@ static const ADParams detectionParams = {
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sizeof(HugoGameDescription),
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sizeof(HugoGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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hugoGames,
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hugoGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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0,
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0,
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@ -54,9 +54,9 @@ static const ADParams detectionParams = {
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sizeof(KYRAGameDescription),
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sizeof(KYRAGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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1024 * 1024,
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1024 * 1024,
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// List of all engine targets
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// List of all engine gameid
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gameList,
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gameList,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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0,
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0,
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@ -183,9 +183,9 @@ static const ADParams detectionParams = {
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sizeof(ADGameDescription),
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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lastExpressGames,
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lastExpressGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"lastexpress",
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"lastexpress",
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@ -182,9 +182,9 @@ static const ADParams detectionParams = {
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sizeof(Lure::LureGameDescription),
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sizeof(Lure::LureGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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1024,
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1024,
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// List of all engine targets
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// List of all engine gameid
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lureGames,
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lureGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"lure",
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"lure",
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@ -391,9 +391,9 @@ static const ADParams detectionParams = {
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sizeof(M4::M4GameDescription),
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sizeof(M4::M4GameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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m4Games,
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m4Games,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"m4",
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"m4",
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@ -532,9 +532,9 @@ static const ADParams detectionParams = {
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sizeof(Made::MadeGameDescription),
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sizeof(Made::MadeGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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madeGames,
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madeGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"made",
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"made",
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@ -165,9 +165,9 @@ static const ADParams detectionParams = {
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sizeof(Mohawk::MohawkGameDescription),
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sizeof(Mohawk::MohawkGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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mohawkGames,
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mohawkGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"mohawk",
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"mohawk",
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@ -227,9 +227,9 @@ static const ADParams detectionParams = {
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sizeof(Parallaction::PARALLACTIONGameDescription),
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sizeof(Parallaction::PARALLACTIONGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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parallactionGames,
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parallactionGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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0,
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0,
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@ -108,9 +108,9 @@ static const ADParams detectionParams = {
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sizeof(Saga::SAGAGameDescription),
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sizeof(Saga::SAGAGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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sagaGames,
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sagaGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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obsoleteGameIDsTable,
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"saga",
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"saga",
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@ -379,9 +379,9 @@ static const ADParams detectionParams = {
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sizeof(ADGameDescription),
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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s_sciGameTitles,
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s_sciGameTitles,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"sci",
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"sci",
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@ -48,9 +48,9 @@ static const ADParams detectionParams = {
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sizeof(ADGameDescription),
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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Sword25Game,
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Sword25Game,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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NULL,
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NULL,
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@ -86,9 +86,9 @@ static const ADParams detectionParams = {
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sizeof(ADGameDescription),
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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teenAgentGames,
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teenAgentGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"teenagent",
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"teenagent",
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@ -52,9 +52,9 @@ static const ADParams detectionParams = {
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sizeof(ADGameDescription),
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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512,
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512,
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// List of all engine targets
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// List of all engine gameid
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testbed_setting,
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testbed_setting,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"testbed",
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"testbed",
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@ -63,7 +63,7 @@ uint16 TinselEngine::getVersion() const {
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return _gameDescription->version;
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return _gameDescription->version;
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}
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}
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}
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} // End of namespace Tinsel
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static const PlainGameDescriptor tinselGames[] = {
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static const PlainGameDescriptor tinselGames[] = {
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{"tinsel", "Tinsel engine game"},
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{"tinsel", "Tinsel engine game"},
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@ -81,9 +81,9 @@ static const ADParams detectionParams = {
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sizeof(Tinsel::TinselGameDescription),
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sizeof(Tinsel::TinselGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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tinselGames,
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tinselGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"tinsel",
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"tinsel",
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@ -124,9 +124,9 @@ static const ADParams detectionParams = {
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sizeof(ADGameDescription),
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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5000,
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5000,
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// List of all engine targets
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// List of all engine gameid
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ToonGames,
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ToonGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"toon",
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"toon",
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@ -133,9 +133,9 @@ static const ADParams detectionParams = {
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sizeof(ADGameDescription),
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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4096,
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4096,
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// List of all engine targets
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// List of all engine gameid
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toucheGames,
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toucheGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"touche",
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"touche",
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@ -109,9 +109,9 @@ static const ADParams detectionParams = {
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sizeof(ADGameDescription),
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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// Number of bytes to compute MD5 sum for
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512,
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512,
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// List of all engine targets
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// List of all engine gameid
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tuckerGames,
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tuckerGames,
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// Structure for autoupgrading obsolete targets
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// Structure for autoupgrading obsolete gameids
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0,
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0,
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// Name of single gameid (optional)
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// Name of single gameid (optional)
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"tucker",
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"tucker",
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