ENGINES: Change incorrect use of 'target' to 'gameid'

This commit is contained in:
Max Horn 2011-06-10 00:30:48 +02:00
parent 252a505db2
commit 4827cc914a
25 changed files with 51 additions and 51 deletions

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@ -136,9 +136,9 @@ static const ADParams detectionParams = {
sizeof(Agi::AGIGameDescription), sizeof(Agi::AGIGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
agiGames, agiGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"agi", "agi",

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@ -94,9 +94,9 @@ static const ADParams detectionParams = {
sizeof(AGOS::AGOSGameDescription), sizeof(AGOS::AGOSGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
simonGames, simonGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
obsoleteGameIDsTable, obsoleteGameIDsTable,
// Name of single gameid (optional) // Name of single gameid (optional)
0, 0,

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@ -67,9 +67,9 @@ static const ADParams detectionParams = {
sizeof(Cine::CINEGameDescription), sizeof(Cine::CINEGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
cineGames, cineGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
obsoleteGameIDsTable, obsoleteGameIDsTable,
// Name of single gameid (optional) // Name of single gameid (optional)
"cine", "cine",

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@ -224,9 +224,9 @@ static const ADParams detectionParams = {
sizeof(Cruise::CRUISEGameDescription), sizeof(Cruise::CRUISEGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
cruiseGames, cruiseGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"cruise", "cruise",

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@ -90,9 +90,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription), sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
draciGames, draciGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"draci", "draci",

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@ -273,9 +273,9 @@ static const ADParams detectionParams = {
sizeof(Drascula::DrasculaGameDescription), sizeof(Drascula::DrasculaGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
drasculaGames, drasculaGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"drascula", "drascula",

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@ -93,9 +93,9 @@ static const ADParams detectionParams = {
sizeof(Gob::GOBGameDescription), sizeof(Gob::GOBGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
gobGames, gobGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
obsoleteGameIDsTable, obsoleteGameIDsTable,
// Name of single gameid (optional) // Name of single gameid (optional)
"gob", "gob",

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@ -209,9 +209,9 @@ static const ADParams detectionParams = {
sizeof(GroovieGameDescription), sizeof(GroovieGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
groovieGames, groovieGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"groovie", "groovie",

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@ -138,9 +138,9 @@ static const ADParams detectionParams = {
sizeof(HugoGameDescription), sizeof(HugoGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
hugoGames, hugoGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
0, 0,

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@ -54,9 +54,9 @@ static const ADParams detectionParams = {
sizeof(KYRAGameDescription), sizeof(KYRAGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
1024 * 1024, 1024 * 1024,
// List of all engine targets // List of all engine gameid
gameList, gameList,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
0, 0,

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@ -183,9 +183,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription), sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
lastExpressGames, lastExpressGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"lastexpress", "lastexpress",

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@ -182,9 +182,9 @@ static const ADParams detectionParams = {
sizeof(Lure::LureGameDescription), sizeof(Lure::LureGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
1024, 1024,
// List of all engine targets // List of all engine gameid
lureGames, lureGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"lure", "lure",

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@ -391,9 +391,9 @@ static const ADParams detectionParams = {
sizeof(M4::M4GameDescription), sizeof(M4::M4GameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
m4Games, m4Games,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"m4", "m4",

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@ -532,9 +532,9 @@ static const ADParams detectionParams = {
sizeof(Made::MadeGameDescription), sizeof(Made::MadeGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
madeGames, madeGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"made", "made",

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@ -165,9 +165,9 @@ static const ADParams detectionParams = {
sizeof(Mohawk::MohawkGameDescription), sizeof(Mohawk::MohawkGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
mohawkGames, mohawkGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"mohawk", "mohawk",

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@ -227,9 +227,9 @@ static const ADParams detectionParams = {
sizeof(Parallaction::PARALLACTIONGameDescription), sizeof(Parallaction::PARALLACTIONGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
parallactionGames, parallactionGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
0, 0,

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@ -108,9 +108,9 @@ static const ADParams detectionParams = {
sizeof(Saga::SAGAGameDescription), sizeof(Saga::SAGAGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
sagaGames, sagaGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
obsoleteGameIDsTable, obsoleteGameIDsTable,
// Name of single gameid (optional) // Name of single gameid (optional)
"saga", "saga",

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@ -379,9 +379,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription), sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
s_sciGameTitles, s_sciGameTitles,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"sci", "sci",

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@ -48,9 +48,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription), sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
Sword25Game, Sword25Game,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
NULL, NULL,

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@ -86,9 +86,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription), sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
teenAgentGames, teenAgentGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"teenagent", "teenagent",

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@ -52,9 +52,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription), sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
512, 512,
// List of all engine targets // List of all engine gameid
testbed_setting, testbed_setting,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"testbed", "testbed",

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@ -63,7 +63,7 @@ uint16 TinselEngine::getVersion() const {
return _gameDescription->version; return _gameDescription->version;
} }
} } // End of namespace Tinsel
static const PlainGameDescriptor tinselGames[] = { static const PlainGameDescriptor tinselGames[] = {
{"tinsel", "Tinsel engine game"}, {"tinsel", "Tinsel engine game"},
@ -81,9 +81,9 @@ static const ADParams detectionParams = {
sizeof(Tinsel::TinselGameDescription), sizeof(Tinsel::TinselGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
tinselGames, tinselGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"tinsel", "tinsel",

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@ -124,9 +124,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription), sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
5000, 5000,
// List of all engine targets // List of all engine gameid
ToonGames, ToonGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"toon", "toon",

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@ -133,9 +133,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription), sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
4096, 4096,
// List of all engine targets // List of all engine gameid
toucheGames, toucheGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"touche", "touche",

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@ -109,9 +109,9 @@ static const ADParams detectionParams = {
sizeof(ADGameDescription), sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for // Number of bytes to compute MD5 sum for
512, 512,
// List of all engine targets // List of all engine gameid
tuckerGames, tuckerGames,
// Structure for autoupgrading obsolete targets // Structure for autoupgrading obsolete gameids
0, 0,
// Name of single gameid (optional) // Name of single gameid (optional)
"tucker", "tucker",