various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
svn-id: r7237
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7 changed files with 40 additions and 56 deletions
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@ -188,7 +188,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
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initBGBuffers(_scrHeight);
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if ((_features & GF_AUDIOTRACKS) && _vars[VAR_MI1_TIMER] > 0)
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if ((_features & GF_AUDIOTRACKS) && _vars[VAR_MUSIC_TIMER] > 0)
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_sound->startCDTimer();
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CHECK_HEAP debug(1, "State loaded from '%s'", filename);
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